Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
88 participants
INTERVENTIONAL
2023-03-28
2026-05-01
Brief Summary
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* Will the Virtual Reality (VR) intervention decrease the number of stimulant use days?
* Will the VR intervention produce longer abstinence periods during follow-up visits?
* Will the VR intervention increase stimulant drug abstinence rates?
* Will the VR intervention increase future self-identification?
* Will the VR intervention increase self-reported future time perspective?
* Will the VR intervention increase preference for delayed rewards in a laboratory delay discounting task on the study day?
* Will the VR intervention produce gains in the behavioral effects of future self-identification, future time perspective, and delayed rewards at the 30-day and 6-month follow-ups?
Researchers will compare the experimental and control groups to see if there are differences in the results for the questions outlined above.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
Experimental Group Control Group
BASIC_SCIENCE
SINGLE
Study Groups
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Virtual Reality
Participants in this arm will receive the following interventions:
Virtual Reality Park Virtual Reality Avatar
Virtual Reality
Both groups will receive a Virtual Reality Park experience, which is an empty park with no avatars. Only the experimental group will have a Virtual Reality Avatar experience, where they will see an avatar resembling themselves in a park setting.
Treatment As Usual
Participants in this arm will receive the following interventions:
Virtual Reality Park
Virtual Reality
Both groups will receive a Virtual Reality Park experience, which is an empty park with no avatars. Only the experimental group will have a Virtual Reality Avatar experience, where they will see an avatar resembling themselves in a park setting.
Interventions
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Virtual Reality
Both groups will receive a Virtual Reality Park experience, which is an empty park with no avatars. Only the experimental group will have a Virtual Reality Avatar experience, where they will see an avatar resembling themselves in a park setting.
Eligibility Criteria
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Inclusion Criteria
* At least 18 years old
* Verbal endorsement of commitment to recovery
* Outpatient
* Psychotropic drugs for SUD-comorbidity
* Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
* English comprehension
Exclusion Criteria
* Less than 18 years old
* Habitual drug use
* Smell/taste disorders
* Unstable psychiatric conditions
* Extravagant/elaborate face tattoos
18 Years
ALL
No
Sponsors
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National Institute on Drug Abuse (NIDA)
NIH
Indiana University
OTHER
Responsible Party
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Brandon G. Oberlin, PhD
Assistant Professor
Principal Investigators
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Brandon G Oberlin, PhD
Role: PRINCIPAL_INVESTIGATOR
Indiana University
Locations
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Indiana University School of Medicine - Goodman Hall
Indianapolis, Indiana, United States
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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RENTS
Identifier Type: OTHER
Identifier Source: secondary_id
1805574553; Aims 5-6
Identifier Type: -
Identifier Source: org_study_id
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