AR vs In Person Simulation for Medical Workplace Training

NCT ID: NCT05674188

Last Updated: 2024-01-02

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

111 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-03-20

Study Completion Date

2023-03-22

Brief Summary

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This study will evaluate the physiologic and emotional effects of an augmented reality (AR) simulation versus an in-person simulation. This is a single institution, non-inferiority, randomized controlled trial. The target enrollment will be 100 participants in each group for a total of 200 participants. One group will wear an AR headset and participate in an AR medical crisis scenario and the other group will participate in the same scenario with a traditional, mannequin based in situ simulation.

Detailed Description

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Conditions

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Augmented Reality

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Augmented Reality Enhanced Simulation (Treatment group)

Participants will experience augmented simulations with a holographic mixed-reality setting based on different workplace scenarios such as medical error and workplace harassment via Augmented Reality (AR) headset.

Group Type EXPERIMENTAL

Augmented Reality Headset

Intervention Type BEHAVIORAL

Augmented simulation of workplace-related scenarios of pre-recorded videos using the same actors

Traditional In Situ Simulation (Control group)

Participants will experience in-person simulations of different workplace scenarios such as medical error and workplace harassment

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Augmented Reality Headset

Augmented simulation of workplace-related scenarios of pre-recorded videos using the same actors

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Hospital providers, including nurses, physician assistants, physicians, physician trainees, and other healthcare workers at Lucile Packard Children's Hospital (LPCH) and affiliated facilities who communicate with patients daily will be included

Exclusion Criteria

* Participants with reported severe motion sickness
* Nausea
* Seizure disorder
* Currently using chronotropic heart medications, such as β blockers
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Stanford University

OTHER

Sponsor Role lead

Responsible Party

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Thomas Caruso

Clinical Associate Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Thomas J Caruso, MD, MEd

Role: PRINCIPAL_INVESTIGATOR

clinical professor

Locations

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Lucile Packard Children's Hospital Stanford

Palo Alto, California, United States

Site Status

Countries

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United States

References

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Rama A, Rojas-Pino MS, Wang EY, Rodriguez ST, Suen MY, Titzler JS, Zuniga-Hernandez M, Jackson C, Rosales O, Collins F, Caruso TJ. The Physiologic Effect of Augmented Reality Simulation Versus Traditional Simulation: A Noninferiority, Randomized Controlled Trial. J Educ Perioper Med. 2025 Apr 8;27(1):E740. doi: 10.46374/VolXXVII_Issue1_Rama. eCollection 2025 Jan-Mar.

Reference Type DERIVED
PMID: 40207076 (View on PubMed)

Other Identifiers

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68663

Identifier Type: -

Identifier Source: org_study_id

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