Evaluation of a Novel Intervention Aimed at Instilling Future-oriented Mindsets and Behaviors Using a Smartphone Application and Immersive Virtual Reality
NCT ID: NCT05578755
Last Updated: 2024-05-08
Study Results
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Basic Information
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COMPLETED
NA
321 participants
INTERVENTIONAL
2022-10-19
2024-01-31
Brief Summary
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Detailed Description
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In a three-armed Randomized Controlled Trial, the investigators will evaluate the FutureU intervention by examining 1) its effectiveness on both proximal and distal outcomes, 2) its working mechanisms, and 3) moderators of intervention effects. It is hypothesized that FutureU will increase participants' future-oriented mindsets and behaviors (e.g., increase future orientation, enhance goal achievement, and reduce self-defeating behaviors). There are no specific expectations regarding differences in effectiveness between the two implementation strategies (app vs. VR). Regarding the working mechanisms, the hypothesis is that intervention effects of FutureU are mediated by increases in future self-identification. Concerning moderators, the investigators will examine the moderating role of personality traits within an intervention context in an exploratory fashion. Furthermore, associations between usage patterns (e.g., length and frequency of use), engagement levels and intervention outcomes will be examined, and the goals set by the participants will be analyzed qualitatively and quantitatively.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Smartphone-based intervention
FutureU
FutureU is based on the assumption that future orientation can be strengthened by increasing the extent to which people identify with their future self. People who identify more with their future self appear to be more inclined to make more altruistic choices favoring their future self and foregoing immediate gratification. The intervention provides psychoeducation and exposure to and interaction with the future self. Participants interact with a digitally aged version of themselves, i.e., their 'future self', using a smartphone application (app) or through immersive virtual reality (VR).
The app consists of three week-long modules. Participants interact with the app on a daily basis for about 5 minutes a day for 21 consecutive days.
The VR consists of three sessions, each lasting about 30 minutes. Each VR session is guided by a trained researcher.
Virtual reality intervention
FutureU
FutureU is based on the assumption that future orientation can be strengthened by increasing the extent to which people identify with their future self. People who identify more with their future self appear to be more inclined to make more altruistic choices favoring their future self and foregoing immediate gratification. The intervention provides psychoeducation and exposure to and interaction with the future self. Participants interact with a digitally aged version of themselves, i.e., their 'future self', using a smartphone application (app) or through immersive virtual reality (VR).
The app consists of three week-long modules. Participants interact with the app on a daily basis for about 5 minutes a day for 21 consecutive days.
The VR consists of three sessions, each lasting about 30 minutes. Each VR session is guided by a trained researcher.
Goal-setting control condition
Goal-setting
In the control condition participants set goals (as in the intervention conditions), but receive no further guidance.
Interventions
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FutureU
FutureU is based on the assumption that future orientation can be strengthened by increasing the extent to which people identify with their future self. People who identify more with their future self appear to be more inclined to make more altruistic choices favoring their future self and foregoing immediate gratification. The intervention provides psychoeducation and exposure to and interaction with the future self. Participants interact with a digitally aged version of themselves, i.e., their 'future self', using a smartphone application (app) or through immersive virtual reality (VR).
The app consists of three week-long modules. Participants interact with the app on a daily basis for about 5 minutes a day for 21 consecutive days.
The VR consists of three sessions, each lasting about 30 minutes. Each VR session is guided by a trained researcher.
Goal-setting
In the control condition participants set goals (as in the intervention conditions), but receive no further guidance.
Eligibility Criteria
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Inclusion Criteria
* Dutch speaking
Exclusion Criteria
ALL
Yes
Sponsors
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Universiteit Leiden
OTHER
Responsible Party
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Jean-Louis van Gelder
Professor
Principal Investigators
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Jean-Louis van Gelder, Prof.dr.dr.
Role: PRINCIPAL_INVESTIGATOR
Max Planck Institute for the Study of Crime, Security, and Law; Leiden University
Locations
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Leiden University
Leiden, South Holland, Netherlands
Countries
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References
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Mertens ECA, Siezenga AM, Tettero T, van Gelder JL. A future orientation intervention delivered through a smartphone application and virtual reality: study protocol for a randomized controlled trial. BMC Psychol. 2022 Dec 20;10(1):315. doi: 10.1186/s40359-022-01025-x.
Other Identifiers
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772911-CRIMETIME
Identifier Type: -
Identifier Source: org_study_id
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