Virtual Reality And Task Oriented Circuit Training Among Elderly Population
NCT ID: NCT05021432
Last Updated: 2022-01-26
Study Results
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Basic Information
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COMPLETED
NA
28 participants
INTERVENTIONAL
2021-09-01
2021-12-31
Brief Summary
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Detailed Description
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United States Preventive Service Task Force (USPSTF), evaluated that risk of falls increases with age and include multiple factors: Balance and gait deficits, cognitive impairments, medications, frailty, fear of falling, vision and environmental hazard. USPSTF recommends multifactorial interventions to address the balance and fall related issues among elderly. These protocols include improving Balance and gait, improving cognition, environmental alterations, balanced diet and nutrition along with appropriate medications. Adequate exercises helps to improve general body conditioning to overcome the deteriorating effects of aging hence, better Quality of life QOL. Previously it has been reported that a number of specific approaches are useful in improving balance, gait and cognition as compared to general conventional therapies: they include Virtual Reality, Goal oriented training, Task-oriented training, Kinect training and Visual feedback, Motivational interventions with active participations and Focused repetitive training.
As the technological advancement has occurred in recent years, "Virtual Reality" is being incorporated in the PT management sessions to minimize the limitations in the existing interventions and hence improving the deficits. VR training refers to interactive stimulations enabling the user to experience the virtual environment similar to reality by incorporating computer hardware and software. In comparison to home-based exercise plans, VR training enhances motivation by introducing practical gaming element. A Study conducted by on elderly 60-85yrs and they assessed the effects of Wifiit VR games and found that the scores of body Center of pressure-COP movement area (Romberg test) with eyes open and eyes closed improved among experimental group individuals after 8 weeks of trials hence improved Balance. Likewise as reported , VR game exercises improves balance and gait in elderly over 65 yrs of age - increases the step length while average Sway time and Time up and go test TUG both decreased towards normal as compared to conventional Ball exercises.
Task oriented Circuit training CT is a series of systematically devised protocol, which embodies multiple endurance and strength training parameters with moderate and high intensities and sufficient repetitions of functional tasks. As reported that Circuit training improves the partial O2 concentration, Respiratory rate-RR, HR hence overall cardiac endurance and physical functioning. CT also helps in maintenance of functional Quality of life. Several studies have reported that Virtual Reality and Task-oriented circuit training also assists in motor and balance recovery among the stroke and CP. As documented by Lee et al,(13) they compared the effects of VR against CT among the stroke patients and concluded that static balance and Functional reach test outcomes were higher in VR group as compared to CT group hence making Virtual Reality more feasible for balance training. A study concluded that on older adults and deduced that VR training causes improvement in hip muscle strength of the extensors, flexors, adductors, and abductors after 8 weeks along with greater ground reaction force on the backward stepping test (with eyes opened and closed) and the crossover stepping test( with eyes open and closed).
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
SINGLE
Study Groups
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Virtual Reality Group
Virtual Reality group will receive video based games training.
Virtual reality training group
This group will receive video based games
Circuit Training Group
They will receive Task-oriented Circuit training exercise program
Circuit Training group
They will receive Task-oriented Circuit training exercise program
Interventions
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Virtual reality training group
This group will receive video based games
Circuit Training group
They will receive Task-oriented Circuit training exercise program
Eligibility Criteria
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Inclusion Criteria
* Both Gender
* In past year-accidental fall history of 1-2 times
* Be identified as being at medium risk for a fall on the initial medical assessment (Berg balance scale 21- 40/56)
* Score \>19 on SMMSE
Exclusion Criteria
* Present with progressive Neurological disease, Vestibular disease or any comorbidity
60 Years
75 Years
ALL
No
Sponsors
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Riphah International University
OTHER
Responsible Party
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Principal Investigators
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Misbah Ghous, MS
Role: PRINCIPAL_INVESTIGATOR
Riphah International University Islamabad
Locations
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Pakistan General Railway Hospital
Rawalpindi, Punjab Province, Pakistan
Countries
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References
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Caixeta GC, Dona F, Gazzola JM. Cognitive processing and body balance in elderly subjects with vestibular dysfunction. Braz J Otorhinolaryngol. 2012 Apr;78(2):87-95. doi: 10.1590/S1808-86942012000200014.
Moylan KC, Binder EF. Falls in older adults: risk assessment, management and prevention. Am J Med. 2007 Jun;120(6):493.e1-6. doi: 10.1016/j.amjmed.2006.07.022.
Phu S, Vogrin S, Al Saedi A, Duque G. Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls. Clin Interv Aging. 2019 Aug 28;14:1567-1577. doi: 10.2147/CIA.S220890. eCollection 2019.
de Vries AW, Faber G, Jonkers I, Van Dieen JH, Verschueren SMP. Virtual reality balance training for elderly: Similar skiing games elicit different challenges in balance training. Gait Posture. 2018 Jan;59:111-116. doi: 10.1016/j.gaitpost.2017.10.006. Epub 2017 Oct 5.
Pointer S. Trends in hospitalised injury, Australia. Canberra: Australian Institute of Health and Welfare. 2013.
Ghous M, Masood Q, Nawaz Malik A, Afridi A, Mehmood Q. Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance, and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial. Games Health J. 2024 Jun;13(3):164-171. doi: 10.1089/g4h.2022.0205. Epub 2024 Mar 21.
Other Identifiers
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REC/00831 Qudsia M
Identifier Type: -
Identifier Source: org_study_id
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