Effect of Immersive Virtual Reality Exergames in Patients With Parkinson's Disease

NCT ID: NCT04787549

Last Updated: 2022-01-28

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

12 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-07-20

Study Completion Date

2022-01-27

Brief Summary

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The study aimed to investigate the effect of applying cognitively challenging exergames using fully immersive virtual reality in patients with Parkinson's disease.

Detailed Description

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It has been reported that dual-task training involving both cognitive and physical functions helps improve walking speed during dual-task performance without increasing the fall risk in patients with Parkinson's disease (PD). Compared with conventional physical therapy, there are studies that dual-task training significantly improved walking speed and stride in PD patients. In addition, a systematic review study has been reported that it helps to improve balance and cognitive function when dual-task training is performed for patients with neurological diseases including Parkinson's disease.

Virtual reality is expected to promote functional recovery in patients with neurological disorders in terms of providing an enriched environment, goal-directed tasks and repetition, and inducing interest and motivation. Therefore, the study aimed to investigate the effect of applying cognitively challenging exergames using fully immersive virtual reality in patients with PD.

Conditions

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Parkinson Disease

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Virtual reality exergames

Cognitively challenging exergames using fully immersive virtual reality with a head-mounted display (HTC Vive; HTC Co., New Taipei City, Taiwan)

Group Type EXPERIMENTAL

Virtual reality exergames

Intervention Type DEVICE

A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for exergames using fully immersive virtual reality under the assistance of an occupational therapist.

Interventions

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Virtual reality exergames

A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for exergames using fully immersive virtual reality under the assistance of an occupational therapist.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Clinically diagnosed as idiopathic Parkinson's disease
* Modified Hoehn \& Yahr stage 2, 2.5, or 3

Exclusion Criteria

* Moderate to severe cognitive dysfunction with Mini-mental State Examination score \< 19
* Severe dyskinesia or severe on-off phenomenon
* Plan to adjust medication at the time of screening
* Other brain diseases such as stroke, brain tumor, etc
* History of seizure
* Vestibular disease or paroxysmal vertigo
* Other comorbidities that make it difficult to participate in this study
Minimum Eligible Age

19 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Seoul National University Hospital

OTHER

Sponsor Role lead

Responsible Party

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Han Gil Seo

Associate Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Han Gil Seo, MD, PhD

Role: PRINCIPAL_INVESTIGATOR

Seoul National University Hospital

Locations

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Seoul National University Hospital

Seoul, , South Korea

Site Status

Countries

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South Korea

References

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Yun SJ, Hyun SE, Oh BM, Seo HG. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson's disease: a feasibility study. J Neuroeng Rehabil. 2023 Jul 18;20(1):92. doi: 10.1186/s12984-023-01215-7.

Reference Type DERIVED
PMID: 37464349 (View on PubMed)

Other Identifiers

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PD-VR-pilot

Identifier Type: -

Identifier Source: org_study_id

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