Functional Exercise in Virtual Environment for Persons With Multiple Sclerosis or Parkinson's Disease
NCT ID: NCT04266444
Last Updated: 2021-09-30
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
108 participants
INTERVENTIONAL
2020-02-06
2021-09-29
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Level 4
10Cubes game in virtual reality using very small bouncing blocks
Exergaming in virtual environment
The 10Cubes game (by I. Cikajlo) will be used. In the game, the motion of the hand, wrist and fingers is tracked by an infra-red camera (by LeapMotion, Inc.) and hand motion is reflected in the virtual environment. The software will run on a powerful computer with a 19" display. Each group will have the game set to a different level of difficulty.
Level 3
10Cubes game in virtual reality using very small non-bouncing blocks
Exergaming in virtual environment
The 10Cubes game (by I. Cikajlo) will be used. In the game, the motion of the hand, wrist and fingers is tracked by an infra-red camera (by LeapMotion, Inc.) and hand motion is reflected in the virtual environment. The software will run on a powerful computer with a 19" display. Each group will have the game set to a different level of difficulty.
Level 2
10Cubes game in virtual reality using large bouncing blocks
Exergaming in virtual environment
The 10Cubes game (by I. Cikajlo) will be used. In the game, the motion of the hand, wrist and fingers is tracked by an infra-red camera (by LeapMotion, Inc.) and hand motion is reflected in the virtual environment. The software will run on a powerful computer with a 19" display. Each group will have the game set to a different level of difficulty.
Level 1
10Cubes game in virtual reality using large non-bouncing blocks
Exergaming in virtual environment
The 10Cubes game (by I. Cikajlo) will be used. In the game, the motion of the hand, wrist and fingers is tracked by an infra-red camera (by LeapMotion, Inc.) and hand motion is reflected in the virtual environment. The software will run on a powerful computer with a 19" display. Each group will have the game set to a different level of difficulty.
Interventions
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Exergaming in virtual environment
The 10Cubes game (by I. Cikajlo) will be used. In the game, the motion of the hand, wrist and fingers is tracked by an infra-red camera (by LeapMotion, Inc.) and hand motion is reflected in the virtual environment. The software will run on a powerful computer with a 19" display. Each group will have the game set to a different level of difficulty.
Eligibility Criteria
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Inclusion Criteria
* Mini Mental State Examination score above 24;
* preserved upper limb function;
* for Parkinson's disease patients Hoehn and Yahr scale score between 2 and 3.
Exclusion Criteria
* severe vision impairment.
18 Years
ALL
No
Sponsors
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University Rehabilitation Institute, Republic of Slovenia
OTHER
Responsible Party
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Principal Investigators
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Imre Cikajlo, PhD
Role: PRINCIPAL_INVESTIGATOR
University Rehabilitation Institute, Republic of Slovenia
Locations
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University Rehabilitation Institute, Republic of Slovenia
Ljubljana, , Slovenia
Countries
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References
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Cikajlo I, Peterlin Potisk K. Advantages of using 3D virtual reality based training in persons with Parkinson's disease: a parallel study. J Neuroeng Rehabil. 2019 Oct 17;16(1):119. doi: 10.1186/s12984-019-0601-1.
Cikajlo I, Hukic A, Udovcic Pertot A. The size and behavior of virtual objects have influence on functional exercise and motivation of persons with multiple sclerosis: a randomized study. Sci Rep. 2022 Nov 12;12(1):19375. doi: 10.1038/s41598-022-24046-3.
Other Identifiers
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URIS202001
Identifier Type: -
Identifier Source: org_study_id
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