Virtual Reality-based Interactive Treadmill Gait Training System for Parkinson's Disease
NCT ID: NCT03686462
Last Updated: 2019-12-11
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
22 participants
INTERVENTIONAL
2018-10-15
2019-11-11
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
QUADRUPLE
Study Groups
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Virtual reality-based interactive treadmill training
In this group, the subjects will receive virtual reality (VR)-based interactive treadmill training. During the 30-min training session, VR based interaction and feedback will be provided; the foot location will be visualized in the VR screen (semi-immersive condition), the obstacles will be seen in the screen from which subjects has to avoid, gait speed will be visualized, slopes of the treadmill will be changed according to the slope changes in VR and distractors will be added. Dual tasks will also be provided. Subjects in this group will receive a 30min/session, 3 sessions/week for 4 weeks, the total of 12 sessions of VR-based training.
Virtual reality-based interactive treadmill training
During the 30-min training session, VR based interaction and feedback will be provided; the foot location will be visualized in the VR screen (semi-immersive condition), the obstacles will be seen in the screen from which subjects has to avoid, gait speed will be visualized, slopes of the treadmill will be changed according to the slope changes in VR and distractors will be added. Dual tasks will also be provided. Subjects in this group will receive a 30min/session, 3 sessions/week for 4 weeks, the total of 12 sessions of VR-based training.
Treadmill training without VR-based interaction
The subjects in this group will receive the treadmill gait training. Virtual reality environment will be provided during the gait training but no feedback and interaction will be provided. Subjects in this group will receive a 30min/session, 3 sessions/week for 4 weeks, the total of 12 sessions of treadmill-based training.
Treadmill training without VR-based interaction
Treadmill training without VR-based interaction
Interventions
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Virtual reality-based interactive treadmill training
During the 30-min training session, VR based interaction and feedback will be provided; the foot location will be visualized in the VR screen (semi-immersive condition), the obstacles will be seen in the screen from which subjects has to avoid, gait speed will be visualized, slopes of the treadmill will be changed according to the slope changes in VR and distractors will be added. Dual tasks will also be provided. Subjects in this group will receive a 30min/session, 3 sessions/week for 4 weeks, the total of 12 sessions of VR-based training.
Treadmill training without VR-based interaction
Treadmill training without VR-based interaction
Eligibility Criteria
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Inclusion Criteria
* age from 18 to 80 years old
* H\&Y stage 2 to 4 and who can walk 10 meter independently regardless of the use of gait aids
Exclusion Criteria
* cognitive impairments which interfere with participation in virtual-reality based training
* hemispatial neglect, visual disturbance, apraxia
* other pre-existing disease involving the central nervous system (e.g. stroke, brain tumor)
* requiring the continuous manual assist with touch during the treadmill training
* can not give a consent
18 Years
85 Years
ALL
No
Sponsors
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Ministry of Trade, Industry & Energy(MOTIE, Korea)
UNKNOWN
Seoul National University Hospital
OTHER
Responsible Party
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Won-Seok Kim
Assistant professor
Locations
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Seoul National University Bundang Hospital
Seongnam-si, Gyeonggi-do, South Korea
Countries
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Other Identifiers
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B-1806/474-002
Identifier Type: -
Identifier Source: org_study_id