Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
30 participants
INTERVENTIONAL
2020-12-17
2026-12-30
Brief Summary
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A half-century of research in behavioral sciences has generated effective group-based physical activity programs, but these are inaccessible to most as they are often delivered in a few select research centers. Recent advances in telehealth have offered media for extending these interventions more broadly, but the experience of such programs is often hampered by technology that does not allow for a sense of physical and social presence. Fortunately, uptake of virtual reality (VR) is increasing rapidly, and the medium has a high level of potential for advancing the delivery of immersive evidence-based group interventions to those that most need it. Thus our specific aims are:
Specific aim 1: To test the feasibility and acceptability of a group-mediated physical activity intervention delivered fully via modern VR to older adults.
Specific aim 2: To examine the impact of this program on overall physical activity among older adults compared to the current standard-of-care for telehealth: the video conference meeting platform.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Virtual Reality
Participants engage in intervention procedures using virtual reality software.
Virtual Reality
Participants in this arm participate in 4 group-based behavioral counseling sessions plus 8 one-on-one coaching session within virtual reality software. Participants aim to engage in approximately 150 minutes per week of moderate-to-vigorous activity, with options including both virtual reality and real-world physical activities.
Video Conference
Participants engage in intervention procedures using video conference software.
Video Conference
Participants in this arm participate in 4 group-based behavioral counseling sessions plus 8 one-on-one coaching session within video conference software. Participants aim to engage in approximately 150 minutes per week of moderate-to-vigorous activity, with options including both streaming video and real-world physical activities.
Interventions
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Virtual Reality
Participants in this arm participate in 4 group-based behavioral counseling sessions plus 8 one-on-one coaching session within virtual reality software. Participants aim to engage in approximately 150 minutes per week of moderate-to-vigorous activity, with options including both virtual reality and real-world physical activities.
Video Conference
Participants in this arm participate in 4 group-based behavioral counseling sessions plus 8 one-on-one coaching session within video conference software. Participants aim to engage in approximately 150 minutes per week of moderate-to-vigorous activity, with options including both streaming video and real-world physical activities.
Eligibility Criteria
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Inclusion Criteria
* Body mass index between 30-45 kg/m2
* Low-active (30 or more minutes of moderate intensity physical activity on 2 or fewer days per week)
* Have access to home Wi-Fi
* Have regular access to a computer, tablet, or smartphone to receive teleconferencing calls
* Have a clear "VR space" (7'x7' object-free space)
* Have an "Activity buddy" (spouse, child, caregiver, etc.)
* Modified Telephone Interview for Cognitive Status (TICS-M) score of 32 or greater
* Consent from a physician for study participation
* Proficient in the English language
* Willingness to create or use existing personal Facebook account for virtual reality activities.
Exclusion Criteria
* Hearing or sight impairments (significant visual or hearing impairment that cannot be corrected and results in the inability to use the telephone or hear normal conversation, colorblindness)
* Dependence on a cane or walker
* More than 1 fall in the past year
* Contraindication to exercise
* Current or recent history within the last 6 months of: symptomatic coronary heart disease, cancer, liver or renal disease, severe pulmonary disease, gross physical impairment, or uncontrolled hypertension; myocardial infarction or cardiovascular procedure within the last 3 months
* History of or diagnosis of photosensitive epilepsy
* Score of "severe" on any question in the Virtual Reality Sickness Questionnaire;
* Unwillingness to use a head-mounted virtual reality system
* Current severe or untreated depression
45 Years
80 Years
ALL
Yes
Sponsors
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Wells Fargo Faculty Scholar Endowment
UNKNOWN
Wake Forest University
OTHER
Responsible Party
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Jason Fanning
Assistant Professor
Principal Investigators
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Jason Fanning, PhD
Role: PRINCIPAL_INVESTIGATOR
Wake Forest University
Locations
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Wake Forest University
Winston-Salem, North Carolina, United States
Countries
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Central Contacts
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Facility Contacts
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References
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Kershner K, Morton D, Robison J, N'dah KW, Fanning J. Assessing the Feasibility and Acceptability of Virtual Reality for Remote Group-Mediated Physical Activity in Older Adults: Pilot Randomized Controlled Trial. JMIR Form Res. 2024 Nov 8;8:e53156. doi: 10.2196/53156.
Other Identifiers
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00023881
Identifier Type: -
Identifier Source: org_study_id
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