Telerehabilitation Alzheimer's Disease Usability (TADU)
NCT ID: NCT04731311
Last Updated: 2022-04-27
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
4 participants
INTERVENTIONAL
2021-07-29
2021-09-07
Brief Summary
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Detailed Description
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The usability subjects will test the game controller movement, the caregiver tablet interface, and test all therapeutic games. Each of the games will be tested at all levels of difficulty, so to detect any previously unknown bugs. They will further test system wireless communication and real-time graphics response to controller input (minimal lag and lack of freezing, smooth avatar control). Finally, they will test the set motor and cognitive baseline procedures, meant to adapt games to participant. Specifically, this research team has developed a relaxing scene to be shown to participants while their biosensors are measured. This will help interpret any changes occurring subsequently, during therapeutic game interactions so to get an indication of engagement, or lack of, with the game tasks.
At the end of each session, volunteers will fill in the USE standardized usability questionnaire \[Lund 2001\]. This questionnaire will rate the usefulness, ease of use, ease of learning, and satisfaction with the BrightGo system. The USE form will solicit comments on games instructions, ergonomic issues with the new hand controllers, and degree of assistance needed. Sessions will be inter-spaced with days when the programmer, engineer and our Research Therapist will address issues uncovered in the previous session(s).
The usability evaluation process will be repeated in the subsequent 2 weeks with two participants in the early phase of Alzheimer's disease. Their performance will be compared with that of the elderly healthy volunteers, so to better gauge the usability of the BrightGo system for the targeted population. The Usability study will inform necessary BrightGo system improvements prior to feasibility study. Participants with early phase of Alzheimer's disease will not test the caregiver tablet. Usability participants will be paid $25/session.
Conditions
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Study Design
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NA
SINGLE_GROUP
OTHER
NONE
Study Groups
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Usability Evaluation of the BrightGo system
Participants with rate the device in each of 4 usability evaluation sessions.
Usability evaluation of BrightGo computerized device for cognitive therapy of individuals with early Alzheimer's Disease
4 participants with undergo 4 usability evaluations each, inter-spaced by days when researchers will address design changes. 2 participants will be elderly healthy and 2 will have the early Alzheimer's disease. Each session will last up to 1 hour, during which participants will interact with tasks in the form of games. Games will be gradated in level of difficulty, increasing from session to session. They will be played with one game controller or with two controllers while participants wear an all-in-one head mounted display. The degree of cognitive engagement during tasks will be measured with custom biosensors and used in adjusting level of difficulty. Each participant will fill subjective evaluation form and a USE form assessing ease of use, usefulness, and perceived technology issues. Scores will be analyzed and data published, in conjunction with game performance data.
Interventions
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Usability evaluation of BrightGo computerized device for cognitive therapy of individuals with early Alzheimer's Disease
4 participants with undergo 4 usability evaluations each, inter-spaced by days when researchers will address design changes. 2 participants will be elderly healthy and 2 will have the early Alzheimer's disease. Each session will last up to 1 hour, during which participants will interact with tasks in the form of games. Games will be gradated in level of difficulty, increasing from session to session. They will be played with one game controller or with two controllers while participants wear an all-in-one head mounted display. The degree of cognitive engagement during tasks will be measured with custom biosensors and used in adjusting level of difficulty. Each participant will fill subjective evaluation form and a USE form assessing ease of use, usefulness, and perceived technology issues. Scores will be analyzed and data published, in conjunction with game performance data.
Eligibility Criteria
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Inclusion Criteria
* Good or corrected vision;
* No motor or cognitive impairments;
* English speaker;
* Willing to travel to usability site (NJ Bioscience Center)
* Age 65 to 85;
* Diagnosis of early Alzheimer's (Montreal Cognitive Assessment \[MoCA\] score of 19-25) \[Nasreddine et al 2005\].
* English speakers;
* Ability to actively move UE and to flex/extend fingers;
* Stable on Aricept 10 mg daily intake, or Exelon 9.5 mg patch medication
* Able to consent;
* Good or corrected hearing;
* Good or corrected vision;
* Good upper extremity motor function, close to full range of movement of arms and fingers;
* Willing to travel to usability site (NJ Bioscience Center)
Exclusion Criteria
* Severe visual impairments or legally blind;
* Severe hearing loss or deafness;
* Uncontrolled hypertension (\>190/100 mmHg);
* Severe cognitive delay (MoCA \<19);
* non-English speakers;
* Those unable to provide consent;
* Unable to move arms and fingers, or with severe arthritis;
* Severe propensity to simulation sickness;
65 Years
85 Years
ALL
Yes
Sponsors
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National Institute on Aging (NIA)
NIH
Rutgers, The State University of New Jersey
OTHER
Bright Cloud International Corp
INDUSTRY
Responsible Party
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Principal Investigators
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Grigore C Burdea, PhD
Role: PRINCIPAL_INVESTIGATOR
Bright Cloud International Corp
Locations
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Bright Cloud Int'l Corp
North Brunswick, New Jersey, United States
Countries
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Related Links
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BCI's corporate site showing therapeutic games used with the device
Other Identifiers
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Telerehab AD Usability
Identifier Type: -
Identifier Source: org_study_id
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