The Effect of Different Virtual Reality Trainings on Gait, Balance and Posture of Individuals With Dementia
NCT ID: NCT04377191
Last Updated: 2020-05-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
30 participants
INTERVENTIONAL
2019-03-25
2019-12-24
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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VR 1 Group
In this group, participants received standard exercise and exergame training with Microsoft Xbox 360 Kinect for 2 days per week for 6 weeks.
exergame
Microsoft Xbox 360 Kinect The exercises were advanced from simple to complex. The program started with exercises in a sitting position. In the next stage, the games requiring weight transfer and use of upper limbs in standing position were continued. The program ended with games that require more complex movements such as lunge and mini squats.
exercise
Standard Exercise Program The program included warm-up, main exercise and cooling. Warm-up and cooling included neck, trunk, upper-lower extremity range of movement (ROM) exercises and stretching exercises. Main exercise included postural alignment, strengthening for trunk and lower extremity, balance and walking exercises.
VR 2 Group
In this group, participants received standard exercise and exergame training with ALDA balance gear for 2 days per week for 6 weeks.
exergame
ALDA In the training, games that could be controlled by balance swing, trunk movements and weight transfer in sitting or standing position were used.
exercise
Standard Exercise Program The program included warm-up, main exercise and cooling. Warm-up and cooling included neck, trunk, upper-lower extremity range of movement (ROM) exercises and stretching exercises. Main exercise included postural alignment, strengthening for trunk and lower extremity, balance and walking exercises.
Control Group
In this group, participants received only standard exercise for 2 days per week for 6 weeks.
exercise
Standard Exercise Program The program included warm-up, main exercise and cooling. Warm-up and cooling included neck, trunk, upper-lower extremity range of movement (ROM) exercises and stretching exercises. Main exercise included postural alignment, strengthening for trunk and lower extremity, balance and walking exercises.
Interventions
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exergame
Microsoft Xbox 360 Kinect The exercises were advanced from simple to complex. The program started with exercises in a sitting position. In the next stage, the games requiring weight transfer and use of upper limbs in standing position were continued. The program ended with games that require more complex movements such as lunge and mini squats.
exergame
ALDA In the training, games that could be controlled by balance swing, trunk movements and weight transfer in sitting or standing position were used.
exercise
Standard Exercise Program The program included warm-up, main exercise and cooling. Warm-up and cooling included neck, trunk, upper-lower extremity range of movement (ROM) exercises and stretching exercises. Main exercise included postural alignment, strengthening for trunk and lower extremity, balance and walking exercises.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Mini-Mental State Examination (MMSE) score between 18-23 points
* Able to walk independently with/without a walking aid (a single point cane)
* Able to speak and understand Turkish
* Understand simple commands
* At least primary education
Exclusion Criteria
* Undergo acute retinal hemorrhage or ophthalmic surgery
* Acute or chronic neurological problems
* Musculoskeletal and/or neurological problems affecting movement and balance
* Vestibular problem and/or use medicine
* Uncontrolled cardiovascular disease, congestive heart failure, acute myocarditis, pulmonary hypertension, or using a pacemaker
* Malignancy
* Orthopedic or neurological surgery in the past 6 months
65 Years
ALL
No
Sponsors
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Ankara Yildirim Beyazıt University
OTHER
Responsible Party
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Locations
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Ankara Yıldırım Beyazıt University
Ankara, , Turkey (Türkiye)
Countries
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Other Identifiers
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5444
Identifier Type: OTHER_GRANT
Identifier Source: secondary_id
2019-65
Identifier Type: -
Identifier Source: org_study_id
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