Adjunct VR Pain Management in Acute Brain Injury

NCT ID: NCT04356963

Last Updated: 2023-04-24

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

60 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-09-05

Study Completion Date

2022-04-30

Brief Summary

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Severe and refractory pain after acute injury is a known-risk factor for chronic opioid use disorder. In this study, the investigators will use Virtual Reality (VR) immersion as a non-pharmacological adjunct to treat pain associated with acute traumatic injuries, including traumatic brain injury. The investigators hypothesize that VR therapy will decrease pain and reduce opioid use in patients with acute traumatic injuries, including TBI.

Detailed Description

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Each participant will undergo one VR session and two control sessions. The VR session will take place in a commercially available VR environment, the Blu, and last 20-30 minutes (VR Blu). The control sessions will include a 2D-tablet based session that mimics the VR content (Tablet Blu) and a content-less placement of the VR headset (VR Blank). The order of these sessions will be randomized across participants are intended to complete all sessions.

Each participant will complete a pre-study questionnaire to elicit their prior experience with the virtual reality as well as measures of gaming addiction/engagement, boredom, and expectancy. These scales will help us determine which patient-level factors predict response to VR. Before and after each session, participants will complete validated scales of pain, nausea, and anxiety.. Pre- and Post-VR opioid use will be recorded. Basic vital signs including heart rate, blood pressure, and respiratory rate, will be recorded before and after each session to monitor autonomic response. Advanced measures of autonomic response will include heart rate variability,,and pupillometry metrics. At the conclusion of all sessions, participants will complete another questionnaire to document their subjective experience of using VR (perceived effectiveness)

Conditions

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Traumatic Brain Injury Headaches Posttraumatic Trauma Pain, Acute

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Within-Subjects Design. All participants (single group, 1 arm) intended to complete all three sessions (interventions) in randomized order. At least 4 hours were required to pass between each session to allow for washout.
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Interventions will take place in patient rooms with curtain pulled and sign to mask active intervention vs. control intervention from care providers.

Study Groups

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All patients

All patients were intended to engage in three different 20-30 min sessions run by research coordinators and spaced a minimum of 4 hours apart to allow for washout of effects, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset (VR Blu), 2) a non-immersive two-dimensional mimic delivered via a tablet computer (Tablet Blu), and 3) a VR control session delivered via a content-less Oculus Rift headset (VR Blank). The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator.

Group Type EXPERIMENTAL

Virtual Reality Session (VR Blu)

Intervention Type BEHAVIORAL

20-30 minute session of virtual reality immersive content.

Tablet-based Session (Tablet Blu)

Intervention Type BEHAVIORAL

20-30 minute session of tablet-based content that mimics the content from virtual reality sessions.

Use of Virtual Reality Head Mounted Display without Content (VR Blank)

Intervention Type BEHAVIORAL

20-30 minutes session using head mounted display to reduce light and sound.

Interventions

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Virtual Reality Session (VR Blu)

20-30 minute session of virtual reality immersive content.

Intervention Type BEHAVIORAL

Tablet-based Session (Tablet Blu)

20-30 minute session of tablet-based content that mimics the content from virtual reality sessions.

Intervention Type BEHAVIORAL

Use of Virtual Reality Head Mounted Display without Content (VR Blank)

20-30 minutes session using head mounted display to reduce light and sound.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Diagnosis of Traumatic Injury (including but not limited to traumatic brain injury)
* Age greater than or equal to 18 years-old
* Endorsing at least moderate pain as defined by documentation of at least one numeric rating pain scale score of 3 or more in the last 24 hours.
* Glasgow Coma Scale of 15
* Expected to stay in the hospital for at least 12 hours after enrollment

Exclusion Criteria

* Seizure prior to enrollment
* Pregnancy
* non-English speaking
* Known intolerance of Virtual Reality
* Patient unable to consent for themselves
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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National Center for Advancing Translational Sciences (NCATS)

NIH

Sponsor Role collaborator

University of Maryland, Baltimore

OTHER

Sponsor Role lead

Responsible Party

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Nicholas Morris

Assistant Professor of Neurology

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Nicholas A Morris, M.D.

Role: PRINCIPAL_INVESTIGATOR

University of Maryland, Baltimore

Locations

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R Adams Cowley Shock Trauma Center

Baltimore, Maryland, United States

Site Status

University of Maryland Medical Center

Baltimore, Maryland, United States

Site Status

Countries

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United States

References

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Morris NA, Wang Y, Felix RB, Rao A, Arnold S, Khalid M, Armahizer MJ, Murthi SB, Colloca L. Adjunctive virtual reality pain relief after traumatic injury: a proof-of-concept within-person randomized trial. Pain. 2023 Sep 1;164(9):2122-2129. doi: 10.1097/j.pain.0000000000002914. Epub 2023 Apr 19.

Reference Type DERIVED
PMID: 37079851 (View on PubMed)

Felix RB, Rao A, Khalid M, Wang Y, Colloca L, Murthi SB, Morris NA. Adjunctive virtual reality pain relief following traumatic injury: protocol for a randomised within-subjects clinical trial. BMJ Open. 2021 Nov 30;11(11):e056030. doi: 10.1136/bmjopen-2021-056030.

Reference Type DERIVED
PMID: 34848527 (View on PubMed)

Provided Documents

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Document Type: Study Protocol and Statistical Analysis Plan

View Document

Document Type: Informed Consent Form

View Document

Other Identifiers

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1UL1TR003098

Identifier Type: NIH

Identifier Source: secondary_id

View Link

HP - 00090603

Identifier Type: -

Identifier Source: org_study_id

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