Trial Outcomes & Findings for Adjunct VR Pain Management in Acute Brain Injury (NCT NCT04356963)

NCT ID: NCT04356963

Last Updated: 2023-04-24

Results Overview

Pre- vs. Post-Intervention Ratings on Numeric Pain Rating Scale. Numeric Pain Rating scale range is from 0 (no pain) -10 (severe pain)

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

60 participants

Primary outcome timeframe

Pre- and Post-Intervention (approximately 30 minutes)

Results posted on

2023-04-24

Participant Flow

2083 patients were screened for eligibility between October 2020 and January 2022 in a dedicated trauma hospital. 1885 patients were excluded. 138 patients declined to participate in the study. 60 patients were enrolled in the study. All patients were intended to participate in all conditions (in randomized order) including: VR Blu, Tablet Blu, VR Blank.

All 60 patients were intended to participate in all 3 conditions in randomized order. 60 of 60 patients had session order randomized.

Participant milestones

Participant milestones
Measure
All Patients
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset (VR Blu), 2) a non-immersive two-dimensional mimic delivered via a tablet computer (Tablet Blu), and 3) a VR control session delivered via a content-less Oculus Rift headset (VR Blank). The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. All participants were expected to complete all three sessions.
First Session
STARTED
60
First Session
Completed VR Blu
21
First Session
Completed Tablet Blu
19
First Session
Completed VR Blank
19
First Session
COMPLETED
59
First Session
NOT COMPLETED
1
Second Session
STARTED
59
Second Session
Completed VR Blu
17
Second Session
Completed Tablet Blu
23
Second Session
Completed VR Blank
15
Second Session
COMPLETED
55
Second Session
NOT COMPLETED
4
Third Session
STARTED
55
Third Session
Completed VR Blu
14
Third Session
Completed Tablet Blu
12
Third Session
Completed VR Blank
22
Third Session
COMPLETED
48
Third Session
NOT COMPLETED
7

Reasons for withdrawal

Reasons for withdrawal
Measure
All Patients
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset (VR Blu), 2) a non-immersive two-dimensional mimic delivered via a tablet computer (Tablet Blu), and 3) a VR control session delivered via a content-less Oculus Rift headset (VR Blank). The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. All participants were expected to complete all three sessions.
First Session
Withdrawal by Subject
1
Second Session
Withdrawal by Subject
3
Second Session
Lost to Follow-up
1
Third Session
Lost to Follow-up
6
Third Session
Withdrawal by Subject
1

Baseline Characteristics

Adjunct VR Pain Management in Acute Brain Injury

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
All Patients
n=60 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator.
Age, Continuous
53 years
n=5 Participants
Sex: Female, Male
Female
18 Participants
n=5 Participants
Sex: Female, Male
Male
42 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
Race (NIH/OMB)
Asian
2 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
1 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
19 Participants
n=5 Participants
Race (NIH/OMB)
White
37 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants
n=5 Participants
Acute Injury Scale > 0
Head
29 participants
n=5 Participants
Acute Injury Scale > 0
Head with Traumatic Brain Injury
20 participants
n=5 Participants
Acute Injury Scale > 0
Face
20 participants
n=5 Participants
Acute Injury Scale > 0
Neck
8 participants
n=5 Participants
Acute Injury Scale > 0
Thoracic
26 participants
n=5 Participants
Acute Injury Scale > 0
Abdominal
29 participants
n=5 Participants
Acute Injury Scale > 0
Spine
15 participants
n=5 Participants
Acute Injury Scale > 0
Upper Extremity
28 participants
n=5 Participants
Acute Injury Scale > 0
Lower Extremity
35 participants
n=5 Participants
Type of Traumatic Brain Injury
Intracerebral Hemorrhage
13 participants
n=5 Participants
Type of Traumatic Brain Injury
Subdural hematoma
10 participants
n=5 Participants
Type of Traumatic Brain Injury
Subarachnoid hemorrhage
8 participants
n=5 Participants
Type of Traumatic Brain Injury
Epidural hematoma
1 participants
n=5 Participants
Past Medical History
Depression
18 participants
n=5 Participants
Past Medical History
Anxiety
16 participants
n=5 Participants
Past Medical History
Chronic Pain
13 participants
n=5 Participants
Past Medical History
Alcohol Abuse
13 participants
n=5 Participants
Past Medical History
Positive Toxicology Screen
32 participants
n=5 Participants
Health Insurance
Private
39 Participants
n=5 Participants
Health Insurance
Medicare
16 Participants
n=5 Participants
Health Insurance
Medicaid
5 Participants
n=5 Participants

PRIMARY outcome

Timeframe: Pre- and Post-Intervention (approximately 30 minutes)

Pre- vs. Post-Intervention Ratings on Numeric Pain Rating Scale. Numeric Pain Rating scale range is from 0 (no pain) -10 (severe pain)

Outcome measures

Outcome measures
Measure
All Patients
n=59 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Change in Pain Score
VR Blu Intervention Pain Reduction
-0.92 score on a scale
Standard Error 0.33
Change in Pain Score
Tablet Blu Intervention Pain Reduction
-0.16 score on a scale
Standard Error 0.29
Change in Pain Score
VR Blank Intervention Pain Reduction
-1.24 score on a scale
Standard Error 0.33

SECONDARY outcome

Timeframe: 4 hours post-intervention vs. 4 hours pre-intervention

Change in amount of opioids received in the 4 hours post-intervention vs. the 4 hours pre-intervention in morphine equivalents

Outcome measures

Outcome measures
Measure
All Patients
n=59 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Opioid Administration
Change in opioid dose received after Tablet Blu
-0.89 morphine milligram equivalents
Standard Error 1.175
Opioid Administration
Change in opioid dose received after VR Blank
-0.059 morphine milligram equivalents
Standard Error 1.341
Opioid Administration
Changes in opioid dose received after VR Blu condition
-0.159 morphine milligram equivalents
Standard Error 1.392

OTHER_PRE_SPECIFIED outcome

Timeframe: Pre- and Post-Intervention (approximately 30 minutes)

Pre- vs. Post-Intervention Ratings on Numeric Rating Scale for Nausea. Numeric Rating Scale for Nausea ranges from 0 (no nausea) - 10 (worst nausea possible)

Outcome measures

Outcome measures
Measure
All Patients
n=59 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Change in Nausea
Change in nausea after VR Blu
-0.116 score on a scale
Standard Error 0.304
Change in Nausea
Change in nausea after Tablet Blu
-0.395 score on a scale
Standard Error 0.248
Change in Nausea
Change in nausea after VR Blank
-0.093 score on a scale
Standard Error 0.057

OTHER_PRE_SPECIFIED outcome

Timeframe: Pre- and Post-Intervention (approximately 30 minutes)

Pre- vs. Post-Intervention Anxiety Ratings from Short-Form State Anxiety Inventory. Scores Range from 6 (Not at all anxious) - 24 (Very much amxious)

Outcome measures

Outcome measures
Measure
All Patients
n=59 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Change in Anxiety
changes in STAI score after VR Blue
-.061 score on a scale
Standard Error 0.311
Change in Anxiety
Changes in STAI score after Tablet Blue
-0.401 score on a scale
Standard Error 0.32
Change in Anxiety
Changes in STAI score after VR Blank
-0.675 score on a scale
Standard Error 0.501

OTHER_PRE_SPECIFIED outcome

Timeframe: Mean NN from last 15 minutes of each intervention compared to mean NN from 15 minutes immediately prior to intervention

Pre- vs. Post-Intervention Heart Rate Variability as measured by normal-to-normal (NN) means. Decreasing NN means are associated with the activity of sympathetic system, while increasing NN means means are associated with the activity of parasympathetic nervous system

Outcome measures

Outcome measures
Measure
All Patients
n=25 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Change Heart Rate Variability
VR Blu induced change in mean NN (NN from last 15 min of session minus NN 15 min pre-session)
874.64 ms
Standard Error 15.36
Change Heart Rate Variability
Tablet Blu induced change in mean NN (NN from last 15 min of session minus NN 15 min pre-session)
834.78 ms
Standard Error 1.93
Change Heart Rate Variability
VR Blank induced change in mean NN (NN from last 15 min of session minus NN 15 min pre-session)
867.64 ms
Standard Error 10.37

OTHER_PRE_SPECIFIED outcome

Timeframe: Pre- and Post-Intervention (approximately 30 minutes)

Pre- vs. Post-Intervention Pupillary Maximum Constriction Velocity. Reduced pupillary maximum constriction velocity is representative of decreased parasympathetic nervous system activity.

Outcome measures

Outcome measures
Measure
All Patients
n=42 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Change in Pupillometry
VR Blue change in maximum constriction velocity
0.187 mm/s
Standard Error 0.112
Change in Pupillometry
Tablet Blue change in maximum constriction velocity
-0.047 mm/s
Standard Error 0.097
Change in Pupillometry
VR Blank change in maximum constriction velocity
-0.299 mm/s
Standard Error 0.149

OTHER_PRE_SPECIFIED outcome

Timeframe: Pre- and Post-study (approximately 2-3 days)

A Likert-Scale questionnaire was used to assess participant's subjective ratings of how effective the interventional sessions were. The scale ranged from 0 (not at all) to 5 (very much).

Outcome measures

Outcome measures
Measure
All Patients
n=59 Participants
Patients engaged in three different 20 min sessions run by research coordinators and spaced a minimum of 4 hours apart, including 1) a commercially available, immersive VR environment, theBlu (WEVR, Inc, Venice, California, USA) delivered via Oculus Rift (Oculus VR, Irvine, California, USA) headset, 2) a non-immersive two-dimensional mimic delivered via a tablet computer, and 3) a VR control session delivered via a content-less Oculus Rift headset. The three sessions were run by research coordinators and spaced a minimum of 4 hours apart. The intervention order was counterbalanced using a randomized sequence generator. Virtual Reality Session: 20-30 minute session of virtual reality immersive content. Tablet-based Session: 20-30 minute session of tablet-based content that mimics the content from virtual reality sessions. Use of Virtual Reality Head Mounted Display without Content: 20-30 minutes session using head mounted display to reduce light and sound.
Subjective Measures of VR Experience
VR Blu Perceived Effectiveness on Likert Scale (0-5, not at all effective - very effective)
3.63 score on a scale
Standard Error 0.23
Subjective Measures of VR Experience
Tablet Blu Perceived Effectiveness on Likert Scale (0-5, not at all effective - very effective)
2.68 score on a scale
Standard Error 0.23
Subjective Measures of VR Experience
VR Blank Perceived Effectiveness on Likert Scale (0-5, not at all effective - very effective)
1.52 score on a scale
Standard Error 0.29

Adverse Events

All Participants

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Nicholas Morris

University of Maryland School of Medicine

Phone: 410-328-4515

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place