The Effect of Virtual Reality on Post-surgical Pain and Recovery.

NCT ID: NCT03933124

Last Updated: 2021-09-16

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

100 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-05-21

Study Completion Date

2021-02-11

Brief Summary

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This study evaluates the effect of Virtual Reality (VR) on pain and recovery in 100 post-operative patients. 60 patients will be included in the intervention group; they will use VR minimal 3 times a day on day 2-4 after surgery, on the surgical ward, as an add-on intervention next to standard care. 40 patients in the control group will only receive standard postoperative care.

Detailed Description

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Adequate management of post-surgical pain (PSP) may contribute to improved clinical and socioeconomic outcomes. Facilitating an adequate level of PSP relief is a challenging problem: the analgesics that are most frequently used, for example, opioids and non-steroidal anti-inflammatory drugs (NSAIDs), often come with side effects and do not always provide sufficient pain relief. Therefore, pain management is increasingly focusing on (additional) non-pharmacological analgesics, including Virtual Reality (VR).

VR immerses the user in a virtual world through a head mounted device (HMD). VR is, among other things, taught to be effective through distraction: it diverts attention away from the nociceptive input, resulting in less available attention for pain perception. In both clinical and experimental studies, VR has shown to be effective in reducing pain, anxiety and stress.

Although this distraction method is increasingly studied in the past years, VR pain relief has mostly been investigated as an intervention during painful procedures in specific research populations. For example, VR has been studied during wound dressing changes in burn wound patients in children and adolescents, during venipuncture in children or during dental treatments. Furthermore, most VR studies used VR as a single intervention, measuring pre-post differences in pain scores or used a cross over design with one VR session and one control session. It is interesting to know whether VR is effective in reducing postoperative pain during more than one VR session. More research is needed in larger trials evaluating a broad sample of the general population including elderly, as the common hospitalized patient is of an older age nowadays. Finally, it is important to evaluate the feasibility and acceptability of VR in postoperative patients and to know whether there are predictive factors to select patients who can mostly benefit from VR interventions.

Conditions

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Pain Post-surgical Pain Pain Management

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

An explorative study using a randomized controlled parallel design.
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Virtual Reality Intervention group

The intervention group includes 60 patients who will use Virtual Reality for postoperative pain. Participants will use Virtual Reality minimal 10 minutes, minimal 3 times a day on the second, third and fourth day after surgery, on the general ward.

* 20 participants will receive an Oculus Go immersive 3D nature videos, games, meditation videos, google earth experiences and sports games.
* 20 participants will receive a Relaxmaker with 2D nature videos
* 20 participants will receive CareVRx with 3D nature videos and meditation videos.

Group Type EXPERIMENTAL

Virtual Reality

Intervention Type DEVICE

The Virtual Reality intervention is used for 10 minutes minimal 3 times a day on postoperative day 2-4.

Control group

The control group receives standard postoperative care.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Virtual Reality

The Virtual Reality intervention is used for 10 minutes minimal 3 times a day on postoperative day 2-4.

Intervention Type DEVICE

Other Intervention Names

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Relaxmaker Oculus Go CareVRx

Eligibility Criteria

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Inclusion Criteria

* Patient underwent surgery
* Patient reports a postoperative pain score ≥4 on the first postoperative day at the surgical ward and pain score should also be marked with 'pain is not acceptable'.
* At the day of recruitment, the estimated length of stay is at least 4 days after inclusion.
* Patient is willing and able to comply with the trial protocol.
* Patient is at least 16 years old on the day the informed consent form will be signed.

Exclusion Criteria

* Patient suffers from delirium or acute confusional state.
* Patient has (a history of) dementia, seizure or epilepsy.
* Patient with severe hearing/visual impairment not corrected.
* Patient is placed in isolation.
* The skin of the patient's head or face is not intact (for example head wounds, psoriasis, eczema).
* Unplanned (re)admission to the intensive care unit (ICU).
* Inclusion in another trial to evaluate new ways of treating pain
Minimum Eligible Age

16 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Radboud University Medical Center

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Harry van Goor, MD,PhD,FRCS

Role: PRINCIPAL_INVESTIGATOR

Radboud University Medical Center

Locations

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Radboud university medical center

Nijmegen, , Netherlands

Site Status

Countries

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Netherlands

Other Identifiers

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NL69077.091.19

Identifier Type: -

Identifier Source: org_study_id

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