Ice Immersion Using Virtual Reality & Augmented Reality
NCT ID: NCT04196686
Last Updated: 2022-03-25
Study Results
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View full resultsBasic Information
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COMPLETED
NA
185 participants
INTERVENTIONAL
2019-07-24
2021-03-04
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
CROSSOVER
OTHER
NONE
Study Groups
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Ice bath Control then VR/AR
Participants will be randomized with a 1:1 allocation to use their dominant or non-dominant hand with VR or control (no VR) for the cold pressor test and then crossed over. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
VR/AR
VR/AR headset with either passive or active content such as playing a game or watching a movie
Ice Bath
Participants immerse hand in ice bath and starting again with their original assigned group and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
Ice bath with VR/AR then Control
Participants will be randomized with a 1:1 allocation to use their dominant or non-dominant hand with VR or control (no VR) for the cold pressor test and then crossed over. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
VR/AR
VR/AR headset with either passive or active content such as playing a game or watching a movie
Ice Bath
Participants immerse hand in ice bath and starting again with their original assigned group and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
Interventions
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VR/AR
VR/AR headset with either passive or active content such as playing a game or watching a movie
Ice Bath
Participants immerse hand in ice bath and starting again with their original assigned group and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
Eligibility Criteria
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Inclusion Criteria
* English speaking
* Hearing intact
Exclusion Criteria
* Currently taking beta blockers or other chronotropic heart medication(s)
* Have a history of severe motion sickness
* Currently have nausea
* Currently experiencing seizures
* Are clinically unstable
* Have taken pain medications in the last 12 hours
18 Years
ALL
Yes
Sponsors
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Stanford University
OTHER
Responsible Party
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Samuel Rodriguez
Clinical Associate Professor
Locations
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Stanford University
Stanford, California, United States
Countries
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Provided Documents
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Document Type: Study Protocol
Document Type: Statistical Analysis Plan
Other Identifiers
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50951
Identifier Type: -
Identifier Source: org_study_id
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