VR-assisted Curriculum on Depression for Stigma Reduction

NCT ID: NCT03912597

Last Updated: 2019-04-17

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

200 participants

Study Classification

INTERVENTIONAL

Study Start Date

2018-09-19

Study Completion Date

2019-04-20

Brief Summary

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Two randomised controlled trials will be conducted to evaluate a virtual reality (VR) simulation designed to reduce stigma against depression. Qualitative interviews will also be carried out to evaluate the VR simulation.

Detailed Description

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The investigators examine the impact of a VR-assisted curriculum on stigma reduction towards individuals with depression. This is done through the development and evaluation of a VR-assisted curriculum that promotes stigma reduction towards depression among tertiary-aged students. Collection of data will provide insights about the effectiveness of VR's immersive quality in enhancing stigma reduction skills through measures of attitudes, beliefs and knowledge about depression. In the first study, VR is compared with traditional pamphlets in an information sharing booth about depression. In the second study, participants attend a 30-min session where they undergo an educational curriculum with either a VR or standard video as adjunctive tools.

Conditions

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Control Behavior

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

SINGLE

Participants

Study Groups

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Virtual Reality [A]

Participants watch a 4-minute virtual reality video, on top of reading a brochure, then answer post-intervention questionnaires.

Group Type EXPERIMENTAL

Virtual Reality

Intervention Type DEVICE

The 4-minute virtual reality video depicts a day in a life of a student with depression. The one-take video, filmed with a 360° camera, is designed to provide users with an immersive experience that simulates what it feels like to have depression. The user interface consisted of a Google Cardboard VR headset attached to a smartphone.

Brochure

Intervention Type DEVICE

Participants read an informational brochure about depression depicting standard information about depression, including symptoms and information on how to support someone with depression.

Brochure Waitlist Control [A]

Participants read an informational brochure about depression, then answer post-intervention questionnaires. After that, they will be given a chance to watch the VR video at the end of their participation session.

Group Type ACTIVE_COMPARATOR

Brochure

Intervention Type DEVICE

Participants read an informational brochure about depression depicting standard information about depression, including symptoms and information on how to support someone with depression.

Standard Video Control [B]

Participants watch a 4-minute standard video. After which, using a video, a discussion of the video will be facilitated for participants to contextualise and understand the video better. Then, participants answer post-intervention questionnaires.

Group Type ACTIVE_COMPARATOR

Brochure

Intervention Type DEVICE

Participants read an informational brochure about depression depicting standard information about depression, including symptoms and information on how to support someone with depression.

Standard Video Control

Intervention Type DEVICE

The 4-minute standard video depicts a similar storyline as was shown in the VR video. The standard video is filmed from a third-party perspective with multiple takes edited into a final video, following the standard filming style of these videos. The standard video will be viewed from a laptop with headphones attached.

Virtual Reality [B]

Participants answer pre-questionnaires, then watch a 4-minute virtual reality video. After which, using a video, a discussion of the video will be facilitated for participants to contextualise and understand the video better. Then, participants answer post-intervention questionnaires.

Group Type EXPERIMENTAL

Virtual Reality

Intervention Type DEVICE

The 4-minute virtual reality video depicts a day in a life of a student with depression. The one-take video, filmed with a 360° camera, is designed to provide users with an immersive experience that simulates what it feels like to have depression. The user interface consisted of a Google Cardboard VR headset attached to a smartphone.

Brochure

Intervention Type DEVICE

Participants read an informational brochure about depression depicting standard information about depression, including symptoms and information on how to support someone with depression.

Interventions

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Virtual Reality

The 4-minute virtual reality video depicts a day in a life of a student with depression. The one-take video, filmed with a 360° camera, is designed to provide users with an immersive experience that simulates what it feels like to have depression. The user interface consisted of a Google Cardboard VR headset attached to a smartphone.

Intervention Type DEVICE

Brochure

Participants read an informational brochure about depression depicting standard information about depression, including symptoms and information on how to support someone with depression.

Intervention Type DEVICE

Standard Video Control

The 4-minute standard video depicts a similar storyline as was shown in the VR video. The standard video is filmed from a third-party perspective with multiple takes edited into a final video, following the standard filming style of these videos. The standard video will be viewed from a laptop with headphones attached.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Tertiary students from NUS and Yale-NUS only

Exclusion Criteria

* History of medical or psychiatric disorder; History of motion sickness, dizziness or epilepsy; (For reliability and safety of heart-rate monitoring) Tattoos near the wrist and/or nickel or acrylate allergies
Minimum Eligible Age

18 Years

Maximum Eligible Age

26 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Yale-NUS College

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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Yale-NUS College

Singapore, , Singapore

Site Status RECRUITING

Countries

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Singapore

Central Contacts

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Jean Liu, PhD

Role: CONTACT

Facility Contacts

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Jean Liu, PhD

Role: primary

Other Identifiers

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S-18-208

Identifier Type: -

Identifier Source: org_study_id

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