VR-CogMoBal Training for Reducing Falls Among Older Adults With Mild Cognitive Impairment
NCT ID: NCT03765398
Last Updated: 2025-07-03
Study Results
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View full resultsBasic Information
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COMPLETED
NA
27 participants
INTERVENTIONAL
2018-11-28
2023-03-15
Brief Summary
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Detailed Description
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Aim 1: The study is designed to test the feasibility (tolerability, compliance and effectiveness) of VR-CogMoBal training to improve physical function and reduce fall-risk in community-dwelling older adults with mild cognitive deficits by lowering cognitive-motor interference and dual task costs.
Hypothesis: Participants will tolerate the training paradigm and will demonstrate significant improvements in balance, gait, cardiovascular and cognitive performance under dual-task conditions.
Aim 2: To examine if the (VR-CogMoBal) will lead to higher cognitive function post-intervention.
Hypothesis: Post-training compared to pre-training participants will show significantly greater global cognitive function, executive and working memory and decreased cognitive-motor load.
Aim 3: To examine effect of VR-CogMoBal Training on changes in structural and functional connectivity within the cognitive-motor areas in the brain.
Hypothesis: Post-training compared to pre-training, participants will show increased structural and functional connectivity at rest in the default mode network (memory consolidation, self-referential memory), fronto-parietal and supplementary motor areas (motor planning and execution, attention).
Pilot Sub-study aim:
The study aims to monitor the change in the number of steps taken a day before undergoing VR training and 4 weeks post-training.
Conditions
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Study Design
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NA
SINGLE_GROUP
TREATMENT
NONE
Study Groups
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VR Cognitive-motor-balance training
Virtual reality based cognitive-motor balance (VR-CogMoBal) training will be delivered using the commercially available Wii-Fit Nintendo in conjunction with cognitive training. All participants will undergo 12 sessions of training in a tapering manner for four weeks with 90 minutes of training per session, i.e., 5 sessions for the first week, 3 sessions for the second week, and 2 sessions for the third and fourth week. Each session will be divided into 3 sub-sessions, where each sub-session will consist of playing 4 games in conjunction with cognitive task. All the games will be performed using a Wii-Fit balance board in front of a TV screen.
VR Cognitive-motor-balance training
The participant will play four of the six balance board games Table tilt, Tightrope, Soccer, Balance bubble, Light Run and Basic Step (each game is max 1.5 minutes). Each game will be superimposed with any 3 of the 6 cognitive tasks (word list generation consisting of verbal fluency (VF) and category fluency (CF), digit recall (DR), analogies (AN), mental arithmetic (MA), repeated letter (RL). The cognitive tasks will be randomized making sure that all the cognitive tasks are played with all the games. The cognitive and balance board game scores will be noted on the scoring sheet for each session. A total 10 minutes rest interval between every sub-session will be mandatorily provided.
Interventions
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VR Cognitive-motor-balance training
The participant will play four of the six balance board games Table tilt, Tightrope, Soccer, Balance bubble, Light Run and Basic Step (each game is max 1.5 minutes). Each game will be superimposed with any 3 of the 6 cognitive tasks (word list generation consisting of verbal fluency (VF) and category fluency (CF), digit recall (DR), analogies (AN), mental arithmetic (MA), repeated letter (RL). The cognitive tasks will be randomized making sure that all the cognitive tasks are played with all the games. The cognitive and balance board game scores will be noted on the scoring sheet for each session. A total 10 minutes rest interval between every sub-session will be mandatorily provided.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Bone density with a T-score ≥ -2.5
* Can understand and communicate in English
* Ability to stand for at least 5 minutes without an assistive device (length of a Wii Fit game)
Exclusion Criteria
* recent major surgery (\< 6 months) or hospitalization (\< 3 months)
* Use of any sedative drugs
* HR \> 85% of age-predicted maximal heart rate (HRmax) (HRmax = 220 - age)
* systolic blood pressure (SBP) \> 165 mmHg and/or diastolic blood pressure (DBP) \> 110 mmHg during resting), and/or oxygen saturation (measured by pulse oximeter) during resting \< 90%
* Specific to MRI: Self-reported presence of pacemaker, metal implants, and/or Claustrophobia
55 Years
ALL
No
Sponsors
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National Institute on Aging (NIA)
NIH
University of Illinois at Chicago
OTHER
Responsible Party
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Tanvi Bhatt
Associate Professor
Principal Investigators
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Tanvi S Bhatt, PhD
Role: PRINCIPAL_INVESTIGATOR
University of Illinois at Chicago
Locations
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University of Illinois at Chicago
Chicago, Illinois, United States
Countries
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Provided Documents
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Document Type: Study Protocol and Statistical Analysis Plan
Other Identifiers
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2018-1257
Identifier Type: -
Identifier Source: org_study_id
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