FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers
NCT ID: NCT03623919
Last Updated: 2019-02-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
30 participants
INTERVENTIONAL
2017-03-01
2019-10-31
Brief Summary
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The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately.
The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool.
Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
PREVENTION
NONE
Study Groups
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Exercise group
Group games, including two teams of seniors aged 50 years or older. The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately.
The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool.
Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
FallSensing multiplayer games
FallSensing multiplayer games is a technological solution based on an interactive (exer)game.
Players will wear a strap on the lower limbs contaning an inertial sensor. This device enables movement identification on the characterization in real time, triggering actions in the game.
The exercise games are based on a validated fall prevention exercise plan - the Otago Exercise Programme. The exercises were designed to promote mobility and improve muscle strength and balance.
Interventions
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FallSensing multiplayer games
FallSensing multiplayer games is a technological solution based on an interactive (exer)game.
Players will wear a strap on the lower limbs contaning an inertial sensor. This device enables movement identification on the characterization in real time, triggering actions in the game.
The exercise games are based on a validated fall prevention exercise plan - the Otago Exercise Programme. The exercises were designed to promote mobility and improve muscle strength and balance.
Eligibility Criteria
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Inclusion Criteria
* Community-dweller;
* independent to be standing and walking, with or without walking aids;
* interest to participate in the study.
Exclusion Criteria
* individuals with cognitive impairments which precludes the ability to comprehend the questionnaire, functional tests and exercises included in the protocol.
50 Years
ALL
Yes
Sponsors
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Sensing Future Technologies
OTHER
Fraunhofer Portugal Research Center for Assistive Information and Communication Solutions
OTHER
Escola Superior de Tecnologia da Saúde de Coimbra
OTHER
Responsible Party
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Anabela Correia Martins
Senior Lecturer Physiotherapy Dept.
Locations
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Escola Superior de Tecnologia da Saúde de Coimbra
Coimbra, , Portugal
Countries
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Central Contacts
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Other Identifiers
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2
Identifier Type: -
Identifier Source: org_study_id
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