Promoting Flu Vaccination Through a Mobile Wellness Program

NCT ID: NCT02908893

Last Updated: 2016-10-21

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

77983 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-09-30

Study Completion Date

2017-06-30

Brief Summary

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The investigators design a 6-week messaging campaign aimed at promoting flu vaccination among fully insured members of a national payer that participate in a wellness program offered by the insurer through a mobile app. Outcomes measured will include uptake in flu vaccination rate as measured by the insurer and engagement with the campaign through the app.

The goal of the research is to assess the effectiveness of pervasive computing messaging in promoting preventative care treatments such as flu shots. An additional goal is that of quantifying the importance of emphasizing incentives to increase efficacy of the messages.

Detailed Description

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Conditions

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Not Condition-specific

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

SINGLE

Participants

Study Groups

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Salient

Messages in the salient arm highlight the number of incentives (points) received by getting a flu shot and recording it through the wellness program app.

Additionally, messages mention that flu shots can be received at the pharmacy while picking up an Rx.

Users in the arm are matched up with a second user from the same arm, randomly. For each pair, the messages are sent to both users at the same time within the specified time window. Such time is picked to be the day in which the first user is most likely to pick up an Rx from a pharmacy.

Group Type EXPERIMENTAL

In-app and push notification mobile messages

Intervention Type BEHAVIORAL

Short messages (100-250 characters) are to be delivered to a mobile app both by push notification (i.e., appearing on the phone dashboard like a text message if the user has allowed notifications from the app) and in-app messages (visible in the news feed of the wellness program app when the app is opened). Messages contain a short title (30 characters) and 2-3 lines of text in the body (30 characters each).

NonSalient

Messages in the non-salient arm highlight the benefits of getting vaccinated against flu, but make no mention of incentives received for getting vaccinated.

Incentives would still be earned through the wellness program if the vaccination is recorded. Messages mention that flu shots can be received at the pharmacy while picking up an Rx.

Users in the arm are matched up with a second user from the same arm, randomly. For each pair, the messages are sent to both users at the same time within the specified time window. Such time is picked to be the day in which the first user is most likely to pick up an Rx from a pharmacy

Group Type ACTIVE_COMPARATOR

In-app and push notification mobile messages

Intervention Type BEHAVIORAL

Short messages (100-250 characters) are to be delivered to a mobile app both by push notification (i.e., appearing on the phone dashboard like a text message if the user has allowed notifications from the app) and in-app messages (visible in the news feed of the wellness program app when the app is opened). Messages contain a short title (30 characters) and 2-3 lines of text in the body (30 characters each).

Control

Users in this group will not receive any message promoting flu vaccination. Incentives would still be earned through the wellness program if the vaccination is recorded.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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In-app and push notification mobile messages

Short messages (100-250 characters) are to be delivered to a mobile app both by push notification (i.e., appearing on the phone dashboard like a text message if the user has allowed notifications from the app) and in-app messages (visible in the news feed of the wellness program app when the app is opened). Messages contain a short title (30 characters) and 2-3 lines of text in the body (30 characters each).

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* belongs to fully insured population
* continuous health coverage between January 1, 2015 and June 1, 2016
* has downloaded and installed the wellness platform app

Exclusion Criteria

* has declined the messaging from the platform
Minimum Eligible Age

18 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Defense Advanced Research Projects Agency

FED

Sponsor Role collaborator

Army Research Office (ARO)

UNKNOWN

Sponsor Role collaborator

Evidation Health

INDUSTRY

Sponsor Role lead

Responsible Party

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Luca Foschini

Chief Data Scientist

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Evidation Health

Santa Barbara, California, United States

Site Status

Countries

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United States

References

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Lee WN, Stuck D, Konty K, Rivers C, Brown CR, Zbikowski SM, Foschini L. Large-scale influenza vaccination promotion on a mobile app platform: A randomized controlled trial. Vaccine. 2020 Apr 16;38(18):3508-3514. doi: 10.1016/j.vaccine.2019.11.053. Epub 2019 Nov 29.

Reference Type DERIVED
PMID: 31787410 (View on PubMed)

Other Identifiers

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EH-002

Identifier Type: -

Identifier Source: org_study_id

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