A Randomized Online Health Experiment for a Safer Youth Sexual Behaviour
NCT ID: NCT02128620
Last Updated: 2016-01-05
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
996 participants
INTERVENTIONAL
2015-01-31
2015-12-31
Brief Summary
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An A/B testing methodology will be used. This methodology consist on the redirection of the users to two different versions of the website, and therefore allows to assess the interactivity of the users according to the design of the webpage and determine which one has a higher impact on the clinical settings, and consequently on prevention of STDs.
For the A/B test we will test the interactivity of two versions of a web page www.sjekkdeg.no: the A version (control), consisting en the educative web app; and the B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System.
The Game-Based Appointment System will offer the users the option of booking appointments at the venereology department at the University Hospital of North Norway. The system will include an automatic priority appointments function, with three levels of prioritization (triage): 1) Emergency-appointment: The user should go to the doctor on the same day or the following day. 2) Haste-appointment: Within 3-4 days; or 3) Routine-appointment: within 2-3 weeks.
The hypotheses of this research project are:
1. The number of visits with the health professionals will be larger in the game-based appointment group than in the control group.
2. The number of visits to the educative components of www.sjekkdeg.no will increase after the launch of the Game-Based Appointment System functionality.
3. The number of visits to the educative components of www.sjekkdeg.no will be larger in the appointment group than in the control group.
4. The time spent per visit to the website will be larger in the appointment group than in the control group, meaning a higher exposure to health information.
5. The visitors returning rate is larger in the appointment group than in the control group.
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Detailed Description
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\- Relevance to society: The premise guiding the development of the Game-Based Appointment System is that Information and Communication Technology may facilitate the access to health services to youth regarding sexual health and prevention of sexually transmitted diseases, as well as increase their exposure in an educative environment. Early triage of health service consumers is now more and more used as an effective way to reduce expenses and the use of healthcare staff resources.
\- Environmental perspectives: The project will provide a health related social network aimed at empowering the citizens to better understand and prevent sexually transmitted diseases, therefore minimizing the number of travels to visit the doctor at the healthcare service.
\- Ethical aspects: The research activities will strictly follow the regulations provided by the Health Register Act (Helseregisterloven) and the Health Personnel Act (Helsepersonelloven). Both acts (with accompanying regulations) being supervised by the Ministry of Health and the Norwegian Board of Health. To guarantee approval regarding any possible use of data in a personal way, this project will pursue conformance to the regulations of the Personal Data Act (based on the European Data Protection Directive). The Personal Data act and other relevant acts and regulations are enforced and supervised by the Norwegian Data Inspectorate (Datatilsynet).
\- Gender equality and gender perspectives: The planning of the this research project has stressed that the selection of participants and the conduct of the trial will all be gender-neutral.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
SINGLE
Study Groups
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Control Group
Users randomized to the www.sjekkdeg.no A version, consisting en the educative web app, not including the Game-Based Appointment System
No interventions assigned to this group
Intervention Group
Users randomized to the www.sjekkdeg.no B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System
Game-Based Appointment System
Users randomized to the www.sjekkdeg.no B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System
Interventions
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Game-Based Appointment System
Users randomized to the www.sjekkdeg.no B version, consisting in the web app www.sjekkdeg.no including the Game-Based Appointment System
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
ALL
Yes
Sponsors
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Helse Nord
INDUSTRY
University Hospital of North Norway
OTHER
Responsible Party
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Elia Gabarron
MsC, Psych
Principal Investigators
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Elia Gabarron, MsC, Psych
Role: PRINCIPAL_INVESTIGATOR
NST-Norwegian Center for Integrated Care and Telemedicine; University Hospital of North Norway
Locations
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NST-Norwegian Center for Integrated Care and Telemedicine; University Hospital of North Norway
Tromsø, , Norway
Countries
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References
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Gabarron E, Serrano JA, Wynn R, Armayones M. Avatars using computer/smartphone mediated communication and social networking in prevention of sexually transmitted diseases among North-Norwegian youngsters. BMC Med Inform Decis Mak. 2012 Oct 30;12:120. doi: 10.1186/1472-6947-12-120.
Gabarron E, Schopf T, Serrano JA, Fernandez-Luque L, Dorronzoro E. Gamification strategy on prevention of STDs for youth. Stud Health Technol Inform. 2013;192:1066.
Gabarron E, Serrano JA, Fernandez-Luque L, Wynn R, Schopf T. Randomized trial of a novel game-based appointment system for a university hospital venereology unit: study protocol. BMC Med Inform Decis Mak. 2015 Apr 8;15:23. doi: 10.1186/s12911-015-0143-9.
Related Links
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Educative web app on sexually transmitted diseases. In Norwegian.
Other Identifiers
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NST-40656
Identifier Type: -
Identifier Source: org_study_id
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