Can Virtual Reality Exercise Help Restore Both Body and Mind in Chronic Low Back Pain

NCT ID: NCT07207083

Last Updated: 2025-12-05

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

ENROLLING_BY_INVITATION

Clinical Phase

NA

Total Enrollment

60 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-09-28

Study Completion Date

2025-12-31

Brief Summary

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The goal of this clinical trial is to learn if an immersive virtual reality (VR) exercise program can help reduce back pain and improve physical function and psychological well-being in adults with chronic low back pain.

The main questions it aim to answer are

* Does the virtual reality (VR) exercise reduce back pain?
* Does it lead to positive changes in how participants perceive pain?
* Does it improve back flexibility and reduce disability in daily activities?
* Does it help reduce the fear of movement and negative thoughts related to pain? Method Wear a Meta Quest 3s device and participate in a 15-minute virtual reality exercise program called 'FitXR'.

Be evaluated for their back pain, sensory test, range of motion, and level of disability in daily life before and after the exercise program.

Complete questionnaires about their thoughts and feelings regarding their pain and movement.

Detailed Description

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Conditions

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Virtual Reality Kinesiophobia Chronic Low Back Pain (CLBP) Central Sensitization Fear of Movement

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Participants will be randomly assigned to one of two parallel groups. The experimental group will perform immersive Virtual Reality-based exercise using the FitXR application, while the control group will perform the same exercise protocol without VR immersion. Both groups will receive 15-minute exercise sessions over the study period.
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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VR Exercise Group

Participants perform a 15-minute exercise program using immersive virtual reality (FitXR app with Meta Quest 3s).

Group Type EXPERIMENTAL

Immersive Virtual Reality-based Exercise (FitXR, Meta Quest 3s)

Intervention Type BEHAVIORAL

participants assigned to the intervention group will perform a 15-minute immersive virtual reality (VR) exercise program using the FitXR application on the Meta Quest 3s headset.

This program provides interactive, visually immersive exercise tasks designed to engage participants in physical activity while reducing fear of movement and enhancing functional recovery.

Non-VR Exercise Group

Participants perform the same 15-minute exercise program, but without VR equipment.

Group Type ACTIVE_COMPARATOR

Conventional Exercise Program (Matched Exercise, without VR)

Intervention Type BEHAVIORAL

Participants assigned to this arm will perform the same 15-minute exercise program without virtual reality equipment.

This allows comparison between immersive VR-based exercise and conventional exercise of equivalent intensity and duration.

Interventions

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Immersive Virtual Reality-based Exercise (FitXR, Meta Quest 3s)

participants assigned to the intervention group will perform a 15-minute immersive virtual reality (VR) exercise program using the FitXR application on the Meta Quest 3s headset.

This program provides interactive, visually immersive exercise tasks designed to engage participants in physical activity while reducing fear of movement and enhancing functional recovery.

Intervention Type BEHAVIORAL

Conventional Exercise Program (Matched Exercise, without VR)

Participants assigned to this arm will perform the same 15-minute exercise program without virtual reality equipment.

This allows comparison between immersive VR-based exercise and conventional exercise of equivalent intensity and duration.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Age 18-40 years.
* Non-specific chronic low back pain lasting ≥3 months.
* Baseline pain intensity VAS ≥4/10.
* Kinesiophobia (TSK-13) ≥34.
* Able to perform physical activity using immersive VR (screened as suitable for head-mounted display-based activity).
* Understands the study purpose and procedures and provides written informed consent.

Exclusion Criteria

* Severe pain making participation infeasible: VAS ≥8/10.
* Lumbar spine surgery within the past 6 months.
* Severe musculoskeletal disorders (e.g., advanced osteoarthritis, pathological vertebral fracture).
* Neurological disorders (e.g., multiple sclerosis, Parkinson's disease, stroke).
* Cardiovascular disease (e.g., heart failure, clinically significant arrhythmia, recent myocardial infarction).
* Simulator Sickness Questionnaire (SSQ): total score ≥20 or any single item scored 3.
* Vulnerable populations excluded: minors, older adults, individuals with psychiatric disorders or cognitive impairment, and pregnant persons.
Minimum Eligible Age

18 Years

Maximum Eligible Age

40 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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dongmin kang

OTHER

Sponsor Role lead

Responsible Party

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dongmin kang

Master's Degree Candidate

Responsibility Role SPONSOR_INVESTIGATOR

Locations

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Sahmyook University, Science Hall 3

Seoul, Seoul, South Korea

Site Status

Countries

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South Korea

Other Identifiers

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SYU 2025-08-019-002

Identifier Type: -

Identifier Source: org_study_id

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