Modifying Lumbar Flexion Pain Thresholds in Chronic LBP Using Virtual Reality and Visual-Proprioceptive Manipulation
NCT ID: NCT06750887
Last Updated: 2025-02-11
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
50 participants
OBSERVATIONAL
2024-12-04
2025-01-08
Brief Summary
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Detailed Description
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Participants will perform lumbar spine flexion movements until the onset of pain under three experimental conditions: (1) accurate visual feedback, without virtual reality (control); (2) underestimated movement feedback (F-), where the VR displays 20% less movement than performed; and (3) overestimated movement feedback (F+), where the VR shows 20% more movement than actually executed. These conditions are designed to evaluate how changes in visual feedback impact pain perception and range of motion (ROM).
Lumbar ROM will be objectively measured using a 3-space Fastrack motion analysis system to ensure precise tracking of movement. The study also seeks to identify whether individuals with higher levels of pain, kinesiophobia (fear of movement), or catastrophising (an exaggerated negative mindset about pain) are more susceptible to VR feedback manipulation.
Various psychological and physical metrics will be assessed using validated tools, including pain thresholds, pain intensity, kinesiophobia, and catastrophising levels. This comprehensive approach aims to identify patient subgroups who may benefit most from VR-based interventions and to shed light on the mechanisms by which altered visual feedback modifies pain perception and motor behavior in chronic LBP.
Conditions
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Study Design
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COHORT
CROSS_SECTIONAL
Study Groups
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NORMAL CONDITION
The normal condition is measured as a lumbar flexion without VR until the onset of pain.
Normal condition
The normal condition IS measured as a lumbar extension without VR until the onset of pain.
UNDERSTATED CONDITION
It involves an illusion with virtual reality where the patients perform a lumbar flexion until the onset of pain and they feel a 20% less movement in the VR (understated visual feedback)
Understated condition
It involves an illusion with virtual reality where the patients perform a lumbar flexion until the onset of pain and they feel a 20% less movement in the VR (understated visual feedback)
OVERSTATED CONDITION
It involves an illusion with virtual reality where the patients perform a lumbar flexion until the onset of pain and they feel a 20% more movement in the VR (understated visual feedback)
OVERSTATED CONDITION
It involves an illusion with virtual reality where the patients perform a lumbar flexion until the onset of pain and they feel a 20% more movement in the VR (understated visual feedback)
Interventions
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Normal condition
The normal condition IS measured as a lumbar extension without VR until the onset of pain.
Understated condition
It involves an illusion with virtual reality where the patients perform a lumbar flexion until the onset of pain and they feel a 20% less movement in the VR (understated visual feedback)
OVERSTATED CONDITION
It involves an illusion with virtual reality where the patients perform a lumbar flexion until the onset of pain and they feel a 20% more movement in the VR (understated visual feedback)
Eligibility Criteria
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Inclusion Criteria
* Aged between 18 and 65 years.
* Diagnosed with non-specific chronic low back pain (according to the European COST B13 guidelines).
* Presence of lumbar extension limitation.
Exclusion Criteria
* Presence of a spinal infection or fracture.
* Diagnosed systemic diseases.
* Diagnosis of fibromyalgia.
* Presence of cauda equina syndrome.
* History of prior spinal surgery.
* Musculoskeletal injuries of the lower extremities (including: sciatica; radiating pain in the lower extremities; symptoms of numbness or weakness in the lower extremities)
18 Years
65 Years
ALL
No
Sponsors
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Cardenal Herrera University
OTHER
Responsible Party
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Juan F. Lisón Párraga, Dr
Chair Profesor
Locations
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Arnau de Vilanova Hospital
Valencia, , Spain
Countries
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References
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Harvie DS, Broecker M, Smith RT, Meulders A, Madden VJ, Moseley GL. Bogus visual feedback alters onset of movement-evoked pain in people with neck pain. Psychol Sci. 2015 Apr;26(4):385-92. doi: 10.1177/0956797614563339. Epub 2015 Feb 17.
Jordan-Lopez J, Arguisuelas MD, Domenech J, Penalver-Barrios ML, Miragall M, Herrero R, Banos RM, Amer-Cuenca JJ, Lison JF. Modifying lumbar flexion pain thresholds in patients with chronic low back pain through visual-proprioceptive manipulation with virtual reality: a cross-sectional study. J Neuroeng Rehabil. 2025 Jun 19;22(1):138. doi: 10.1186/s12984-025-01664-2.
Other Identifiers
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PID2020-115609RB-C22
Identifier Type: OTHER_GRANT
Identifier Source: secondary_id
Cardenal Herrera University 70
Identifier Type: -
Identifier Source: org_study_id
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