Immersive v/s Non-immersive Virtual Reality in Enhancing Upper Limb Functions Among Individuals With Subacute Stage Hemiplegia
NCT ID: NCT06615141
Last Updated: 2024-09-26
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
30 participants
INTERVENTIONAL
2024-03-05
2025-01-05
Brief Summary
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Detailed Description
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Group 1 - Conventional therapy and Immersive Virtual Reality Group 2 - Conventional therapy and Non-Immersive Virtual Reality
Primary Outcome measures include the Fugl Meyer Assessment for Upper limb and Graded Wolf Motor Function test for upper limb.
Secondary Outcome measure is the Stroke Specific Quality of Life Scale (SS-QOL) Questionnaire.
Therapy session starts with 15 minutes of stretching and strengthening exercises of the affected arm followed by 45 minutes of Immersive / Non Immersive virtual reality training.
Follow up assessment is done 6 weeks post intervention.
The baseline assessment score and follow up assessment scores will be compared.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Conventional Therapy + Immersive Virtual Reality Therapy
15 minutes of conventional therapy followed by 45 minutes of immersive virtual reality therapy will be administered to this group referred to as Group 1.
Oculus Quest 3
Oculus quest 3 is a standalone virtual reality headset developed by Meta. It offers precise motion tracking and offers an innovative intervention for stroke rehabilitation, enhancing upper limb motor function throug task - specific exercises.
Conventional Therapy + Non Immersive Virtual Reality Therapy
15 minutes of conventional therapy followed by 45 minutes of non-immersive virtual reality therapy will be administered to this group referred to as Group 2
Neofect Smartboard and Tyromotion Myro
Neofect Smart Board provides non-immersive VR rehabilitation through gamified, task specific exercises to improve upper limb mobility in an interactive way.
Tyromotion Myro uses non-immersive VR therapy combining sensor-based feedback and interactive games to enhance fine motor skills.
Interventions
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Oculus Quest 3
Oculus quest 3 is a standalone virtual reality headset developed by Meta. It offers precise motion tracking and offers an innovative intervention for stroke rehabilitation, enhancing upper limb motor function throug task - specific exercises.
Neofect Smartboard and Tyromotion Myro
Neofect Smart Board provides non-immersive VR rehabilitation through gamified, task specific exercises to improve upper limb mobility in an interactive way.
Tyromotion Myro uses non-immersive VR therapy combining sensor-based feedback and interactive games to enhance fine motor skills.
Eligibility Criteria
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Inclusion Criteria
* Diagnosed with hemiplegia due to stroke.
* ≤ Grade 2 on Modified Ashworth scale.
* ≤ Stage 2 on Brunnstrom stages of motor recovery.
* Score of ≥ 35/36 on Cognitive assessment scale for stroke patients (CASP)
Exclusion Criteria
* Pre-existing neurological conditions such as spinal cord injury, Multiple sclerosis and so affecting upper limb function.
28 Years
55 Years
ALL
No
Sponsors
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Gulf Medical University
OTHER
Responsible Party
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Athira George
Principal Investigator
Principal Investigators
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Athira George, Master of Physical Therapy
Role: PRINCIPAL_INVESTIGATOR
Gulf Medical University
Locations
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Thumbay Physical Therapy and Rehabilitation Hospital
Ajman, , United Arab Emirates
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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IRB-COHS-STD-75-FEB-2024
Identifier Type: -
Identifier Source: org_study_id
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