Effectiveness of Virtual Reality (VR) in Non-oncologic Chronic Musculoskeletal Pain

NCT ID: NCT06100926

Last Updated: 2024-07-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

ENROLLING_BY_INVITATION

Clinical Phase

NA

Total Enrollment

24 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-10-25

Study Completion Date

2024-08-01

Brief Summary

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Treatment options for chronic non-oncologic musculoskeletal pain are varied and include both pharmacological and non-pharmacological interventions, such as physical activity and psychotherapy. In clinical practice, the prevalent approach is pharmacological, based mainly on the use of pain modulators, such as antidepressants, cannabinoids and anti-epileptics, and on the use of traditional painkillers such as NSAIDs and opioids. In particular, the latter are still widely prescribed in clinical practice. Initially very effective in combating fibromyalgia pain, opioids, when taken chronically, lead to the development of tolerance with the need for the patient to gradually increase the dosage or switch to more powerful active drugs to obtain the same effect. In the face of fleeting and limited benefits, the risk, therefore, is that of falling back into a framework of abuse with consequent negative impact on both health and social status. In this context, the non-pharmacological approach plays a role of primary importance. In particular, exercise is currently recommended as one of the most effective management strategies. However, the implementation of exercise as a treatment for chronic pain is significantly hampered by poor patient compliance. Another non-pharmacological strategy is biofeedback (BF); however, although existing data support the use of BF, in clinical practice the results obtained have not supported expectations. A solution to these limitations could come from virtual reality (VR), an innovative method capable of simulating real-world situations and cognitive and motor tasks in a safe and stimulating environment, making the completion of activities rewarding and benefiting all those patients who need motor rehabilitation or musculoskeletal pain management.

This is a single-center interventional randomized device-controlled study, with two study arms:

* The treatment group: subjected to 5 days of VR experience and subsequently monitored using questionnaires until the 15th day after the end of the experience.
* The control group: initially placed on hold and subsequently also subjected to 5 days of VR experience only when the treatment group has finished its shift; subsequently each patient will be monitored until the 15th day after the end of the experience.

Primary endpoint:

\- Demonstration of a pain change of at least 30% according to the VAS scale (0-100) in patients undergoing VR compared to those not undergoing VR.

Inclusion criteria - Patients aged 18-50 years who complain of chronic musculoskeletal pain lasting at least three months, without diagnosis of inflammatory causes Exclusion criteria

* Concomitant diagnosis of major psychiatric pathologies with the exception of anxiety-depressive disorder;
* Concomitant diagnosis of neurological pathologies;
* Concomitant diagnosis of inflammatory rheumatological diseases that may cause chronic pain.

Statistical analysis On the basis of the primary endpoints set, it is planned to enroll a sample of 20 patients, 10 per treatment group, considering an alpha error of 0.05 and a power of 80%. Considering a dropout of approximately 2 patients, a final sample of 24 patients is considered, 12 for each group.

Comparisons between the two groups of patients will be performed using parametric or non-parametric statistical tests, based on the distribution of the variables, using the Student or Mann-Whitney t test for continuous variables, and Chi-square or Fischer, for variable dichotomous or ordinal. Any correlations will be determined through the calculation of the Odds Ratio.

Detailed Description

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Conditions

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Musculoskeletal Pain Fibromyalgia, Primary

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

SEQUENTIAL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Participants

Study Groups

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Virtual reality group

subjects who undergo virtual reality immersion scene ab initio

Group Type ACTIVE_COMPARATOR

software

Intervention Type DEVICE

virtual reality scene

control group

subjects who undergo virtual reality immersion scene in a second phase

Group Type OTHER

software

Intervention Type DEVICE

virtual reality scene

Interventions

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software

virtual reality scene

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

Volunteers aged between 18-50 years who suffer from non-cancer musculoskeletal chronic pain and meet the 2016 Modified ACR Diagnostic Criteria for Fibromyalgia will be included in the analysis.

Exclusion Criteria

* Concomitant diagnosis of major psychiatric disorders except for anxiety-depressive disorder;
* Concomitant diagnosis of neurological disorders;
* Concomitant diagnosis of inflammatory rheumatologic diseases that may cause chronic pain;
* Concomitant diagnosis of severe heart diseases;
* Concomitant diagnosis of epilepsy;
* Concomitant diagnosis of issues related to reality perception;
* Substance addiction
Minimum Eligible Age

18 Years

Maximum Eligible Age

50 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University of Udine

OTHER

Sponsor Role collaborator

Azienda Sanitaria-Universitaria Integrata di Udine

OTHER

Sponsor Role lead

Responsible Party

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Luca Quartuccio

Deputy Director of the Rheumatology Division

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Rheumatology Division

Udine, Friuli Venezia Giulia, Italy

Site Status

Countries

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Italy

Other Identifiers

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131/2023

Identifier Type: -

Identifier Source: org_study_id

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