The Effect of Motor Image Training on Balance Performance in Geriatric Individuals
NCT ID: NCT06056180
Last Updated: 2025-05-08
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
46 participants
INTERVENTIONAL
2023-11-01
2025-12-31
Brief Summary
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The main questions it aims to answer are:
1. Is virtual reality-based balance training given together with action observation and motor imagery for six weeks in geriatric individuals more effective in improving static balance than virtual reality-based balance training given alone?
2. Is virtual reality-based balance training given together with action observation and motor imagery for six weeks in geriatric individuals more effective in improving dynamic balance than virtual reality-based balance training given alone?
3. Is virtual reality-based balance training given together with motor imagery for six weeks in geriatric individuals more effective in increasing balance confidence than virtual reality-based balance training given alone?
46 geriatric individuals will be randomized into 2 groups. Along with action observation, motor imagery training and virtual reality-based balance training will be given to the study group. On the other hand, only virtual reality-based balance training will be given to the control group. All assessments will be repeated before and after the trainings. The trainings will be applied 2 days a week for 6 weeks. Each training session; 25 minutes for the control group and 45 minutes for the study group.
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Detailed Description
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The study, which was designed as a prospective, randomized controlled, cross-sectional, single-blind (evaluator), will include 46 geriatric individuals aged 60 and over. The study will be initiated with individuals who meet the inclusion/exclusion criteria of the study. 46 geriatric individuals will be randomized into 2 groups. The study group (23 cases) will be given motor imagery training and virtual reality-based balance training along with action observation. Only virtual reality-based balance training will be given to the control group (23 cases). First of all, age, gender, height, body weight, upper extremity dominant side, lower extremity dominant side, body mass index, smoking history, alcohol consumption, occupation, employment status, chronic diseases, regularly used drugs, history of falling and staggering, history and pedigree information, independence in daily living activities, ability to walk 10 meters without any walking aid will be recorded. In the first evaluation before the training, the measurement of the electrical potential changes known as muscle motor unit action potentials of the subjects during the postural swings will be evaluated with the electromyography biofeedback device. Static and dynamic balance assessments will be evaluated with computerized kinesthetic balance device, Berg Balance Scale and 10 Meter Walk Test. Three-axis (x, y and z) evaluation of body oscillations will be made with an android-based smartphone application. Motor imagery skills will be evaluated with the Movement Imagination Questionnaire-3 (HIA-3) and the mental stopwatch test. All assessments will be repeated before and after the training (6 weeks later) by a researcher blinded to the training. As a training protocol, individuals in both groups will be given static and dynamic balance training with a balance platform game console (20 minutes) containing interactive video games based virtual reality for a total of 6 weeks. Before the balance training, a 5-minute relaxation training will be given to both groups. In addition to the virtual reality-based balance and relaxation training, the study group will be given motor imagery training (10 min + 10 min) with action observation before the balance training. The trainings will be applied 2 days a week for 6 weeks. Each training session; 25 min for the control group. (Relaxation training (5 min) + virtual reality-based balance training (20 min), 45 min for the study group. (Relaxation training (5 min) + motor imagery training (20 min) + virtual reality-based balance training (20 min) with action observation. All questionnaires, scales, tests and devices used in the initial evaluations will be repeated for the individuals in both groups at the end of the 6-week training. The effectiveness of the trainings will be compared with appropriate statistical methods within and between groups and discussed in the light of the literature.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
The person who will make the statistical evaluations of the data will be blind to the treatment and evaluations to be made to the individuals.
Study Groups
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Balance Training+ Action Observation Training + Motor İmagery Training
The study group (23 cases) will be given motor imagery training and virtual reality-based balance training along with action observation.
Balance Training
Participants will be given static and dynamic balance training with a balance platform game console (20 minutes) containing interactive video games based virtual reality for a total of 6 weeks.
Motor İmagery Training
For motor imagery training, two visualization scenarios will be created: anterior and posterior motor imagery. One of the visualization scenarios appropriate to each individual's needs will be used. Participants will be asked to perform kinesthetic or visual motor imagery in accordance with the scenario they listened to (10 minutes).
Action Observation Training
Action observation training will be done using video modeling method. The video content will include Nintendo Wii games in which the games that the person will play in that session are played by someone else and successful scores are achieved (10 minutes).
Balance Training
Only virtual reality-based balance training will be given to the control group (23 cases).
Balance Training
Participants will be given static and dynamic balance training with a balance platform game console (20 minutes) containing interactive video games based virtual reality for a total of 6 weeks.
Interventions
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Balance Training
Participants will be given static and dynamic balance training with a balance platform game console (20 minutes) containing interactive video games based virtual reality for a total of 6 weeks.
Motor İmagery Training
For motor imagery training, two visualization scenarios will be created: anterior and posterior motor imagery. One of the visualization scenarios appropriate to each individual's needs will be used. Participants will be asked to perform kinesthetic or visual motor imagery in accordance with the scenario they listened to (10 minutes).
Action Observation Training
Action observation training will be done using video modeling method. The video content will include Nintendo Wii games in which the games that the person will play in that session are played by someone else and successful scores are achieved (10 minutes).
Eligibility Criteria
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Inclusion Criteria
2. Having the ability to speak, read, understand and write Turkish
3. To have the cognitive skills to understand and apply the trainings to be applied in the study (with ≥ 24 points from the Mini Mental State Test)
4. Being able to do activities of daily living independently
5. Being able to walk independently (without using a walking aid and at least 10 meters)
6. Having a body mass index of \<35 kg/m2 (not being severely obese or morbidly obese)
Exclusion Criteria
2. To have had a trauma, lesion or surgery that may affect balance and musculoskeletal system in the last 6 months
3. Having a history of 2 ≥ falls in the last 6 months
4. Having any chronic lower extremity pain
5. Having an acute or chronic illness that may cause problems with balance and falling
6. Being diagnosed with sensory, vestibular and cerebellar ataxia
7. Being on any medication that may cause problems with balance, focus, attention and falling.
8. Exercising regularly, which may affect performance results
9. To stop participating in the study for any reason
60 Years
80 Years
ALL
No
Sponsors
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Muğla Sıtkı Koçman University
OTHER
Responsible Party
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Şeyda Ercan Yüceer
Research Assistant
Principal Investigators
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Şeyda Ercan Yüceer
Role: PRINCIPAL_INVESTIGATOR
Mugla Sitki Kocman Univercity
Locations
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Mugla Sitki Kocman University
Menteşe, Muğla, Turkey (Türkiye)
Countries
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Central Contacts
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Mehmet Gürhan Karakaya
Role: CONTACT
Facility Contacts
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Other Identifiers
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MSKUSYuceer_001
Identifier Type: -
Identifier Source: org_study_id
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