Glaucoma Rehabilitation With Action viDeo Games and Exercise - GRADE
NCT ID: NCT06000865
Last Updated: 2025-07-28
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
56 participants
INTERVENTIONAL
2023-09-09
2025-12-30
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
FACTORIAL
OTHER
SINGLE
Study Groups
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Interactive action video-game training (AVG)
AVG using a Nintendo Switch gaming station will be administered in 20 sessions over 10 weeks (45 minutes per session, 2 sessions per week). Participants will be in standing position with game controllers or sensors attached to the body while playing games involving muscle stretching and strengthening exercises.
Action video game training
20 sessions of AVG over 10 weeks (45 minutes per session, 2 sessions per week)
Conventional physical training (PT)
Participants in the PT will receive 45-minutes conventional physical training.
Conventional physical training
20 sessions of physical training over 10 weeks (45 minutes per session, 2 sessions per week)
Interventions
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Action video game training
20 sessions of AVG over 10 weeks (45 minutes per session, 2 sessions per week)
Conventional physical training
20 sessions of physical training over 10 weeks (45 minutes per session, 2 sessions per week)
Eligibility Criteria
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Inclusion Criteria
2. Stable vision and visual field loss for at least 3 months;
3. With a best-corrected distance acuity of 6/12 or better (equivalent to 0.3 logMAR acuity or better to confirm that participant's central vision is preserved);
4. With a cognitive functional score of 22 or above in the Montreal Cognitive Assessment - Hong Kong version (to confirm participants' intact cognitive function).
Exclusion Criteria
2. Ocular diseases other than glaucoma (e.g., age-related macular degeneration, diabetic retinopathy, and moderate to severe cataract);
3. Severe medical problems (e.g., stroke, Parkinson's disease) or self-reported neurological (e.g. brain surgery, brain tumor and peripheral neuropathy), or cognitive disorders (e.g., diagnosed dementia or cognitive impairment);
4. Physical impairments (e.g. need the use of orthopedic and mobility aids) or physical limitations restricting them from independent walking;
5. Self-reported or medically diagnosed vestibular/ cerebellar dysfunction, history of vertigo, or severe hearing loss;
6. Using any medications for any neurological conditions or psychiatric drugs (e.g. sedative, hypnotic) that might interfere motor control; and
7. Currently attending any intensive physical/balance training.
55 Years
80 Years
ALL
No
Sponsors
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University of Waterloo
OTHER
The University of Hong Kong
OTHER
University of Leicester
OTHER
The Hong Kong Polytechnic University
OTHER
Responsible Party
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Allen MY Cheong
Professor
Principal Investigators
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Allen Cheong, PhD
Role: PRINCIPAL_INVESTIGATOR
The Hong Kong Polytechnic University
Locations
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The Hong Kong Polytechnic University
Hong Kong, Hong Kong, Hong Kong
Countries
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Central Contacts
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References
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Yihong P, Thompson B, Winser S, Lau I, Suen V, Cheung M, Cheong AMY. Glaucoma rehabilitation with action video games and exercise: study protocol of an active-controlled trial (GRADE). BMJ Open. 2025 Sep 17;15(9):e105971. doi: 10.1136/bmjopen-2025-105971.
Other Identifiers
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15602821
Identifier Type: -
Identifier Source: org_study_id
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