Effect of Various Virtual Reality Exercise Individuals With Low Back Pain

NCT ID: NCT05776992

Last Updated: 2023-03-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

52 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-03-10

Study Completion Date

2023-07-02

Brief Summary

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Posture is defined as the best position formed by the segments that make up the body in a harmonious arrangement with each other. Muscle strength, which is one of the primary factors in providing a static or dynamic posture, is achieved thanks to the antigravity muscles that keep the body upright against gravity. Proper posture is ensured by a good body balance.

Detailed Description

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Advances in technology can influence healthcare providers to create alternative and new treatment options. SG/LV applications have also gained momentum in the field of rehabilitation. Studies have shown that 12-week programs, especially in diseases affecting the balance and vestibular system, can achieve more effective results than standard physiotherapy programs in both upper and lower extremity functions, balance, walking parameters, fall risk and cognitive parameters. The use of popular video game-based exercises, such as XBOX, or "exergaming," has evolved to become therapeutic tools for rehabilitation. Accessible as technology evolves into more and more, equipment like biodex could be an alternative way to assess and train balance

Conditions

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Low Back Pain

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Prior to and following the eight-week application, evaluation was conducted
Primary Study Purpose

OTHER

Blinding Strategy

SINGLE

Investigators
Treatment and assessment in the study was performed by different physiotherapists.

Study Groups

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balance games

virtual reality games

Group Type EXPERIMENTAL

Xbox virtual reality games

Intervention Type DEVICE

X-box balance evaluation was implemented in a completely dark and isolated room specially prepared for this treatment and evaluation

balance training

Biodex balance training

Group Type ACTIVE_COMPARATOR

Biodex balance training

Intervention Type DEVICE

the Biodex Balance System SD has been designed to meet the needs of everyone looking to improve balance, increase agility, develop muscle tone and treat a wide variety of pathologies.

Interventions

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Xbox virtual reality games

X-box balance evaluation was implemented in a completely dark and isolated room specially prepared for this treatment and evaluation

Intervention Type DEVICE

Biodex balance training

the Biodex Balance System SD has been designed to meet the needs of everyone looking to improve balance, increase agility, develop muscle tone and treat a wide variety of pathologies.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* 18-60 with nonspecific chronic low back pain

Exclusion Criteria

* Cognitive impairment
* Disc herniation
* Neurological deficit
* Respiratory problems
Minimum Eligible Age

18 Years

Maximum Eligible Age

60 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Istanbul Medipol University Hospital

OTHER

Sponsor Role lead

Responsible Party

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hazal genc

physiotherapist PhD

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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HAZAL genç

Istanbul, None Selected, Turkey (Türkiye)

Site Status RECRUITING

Countries

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Turkey (Türkiye)

Central Contacts

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HAZAL genç, PhD

Role: CONTACT

05413204291

tuğçe tahmaz, Phd(c)

Role: CONTACT

Facility Contacts

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tuğçe tahmz, phd(c)

Role: primary

References

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Dayanir IO, Birinci T, Kaya Mutlu E, Akcetin MA, Akdemir AO. Comparison of Three Manual Therapy Techniques as Trigger Point Therapy for Chronic Nonspecific Low Back Pain: A Randomized Controlled Pilot Trial. J Altern Complement Med. 2020 Apr;26(4):291-299. doi: 10.1089/acm.2019.0435. Epub 2020 Feb 5.

Reference Type BACKGROUND
PMID: 32023423 (View on PubMed)

Other Identifiers

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Virtual Reality Application

Identifier Type: -

Identifier Source: org_study_id

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