Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

NCT ID: NCT05441228

Last Updated: 2022-07-01

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

32 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-04-04

Study Completion Date

2022-07-20

Brief Summary

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The purpose of the study is to compare the effectiveness of virtual reality and mirror therapy in stroke patients. Different studies has been done to find out the best therapy for stroke patients. Use of virtual reality in medical field is becoming more popular now-a-days. Different devices and applications are available to treat various conditions. Research has been done to find the clinical applications of virtual reality for upper limb motor rehabilitation in stroke. in another study, mirror therapy with bilateral arm training was used for hemiplegic upper extremity motor functions in patients with chronic stroke. After doing literature review, it was found that no research has been done to compare the effectiveness of mirror therapy with virtual reality in improving motor function of upper limb of stroke patients. So, In this study these two therapies are compared. For virtual reality Oculus Quest 2 has been used. Patients were allowed to use beat saber game on Oculus.

Detailed Description

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Conditions

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Stroke

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

The participant are divided into two groups. The group a received virtual reality and group b received mirror therapy.
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Group A

Group A receives virtual reality through Oculus Quest 2. Beat saber application will be used to improve upper limb's motor function of stroke patients. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks

Group Type EXPERIMENTAL

Oculus Quest 2

Intervention Type DEVICE

Oculus Quest 2 is virtual reality headset with 2 hand control remotes. Beat Saber application will be used on Oculus Quest 2.

Group B

Group B receives mirror therapy through mirror therapy box. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks

Group Type OTHER

Mirror therapy box

Intervention Type DEVICE

Mirror therapy is provided by mirror therapy box by placing it in sagittal plane of patient.

Interventions

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Oculus Quest 2

Oculus Quest 2 is virtual reality headset with 2 hand control remotes. Beat Saber application will be used on Oculus Quest 2.

Intervention Type DEVICE

Mirror therapy box

Mirror therapy is provided by mirror therapy box by placing it in sagittal plane of patient.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Stroke affecting upper limb

Exclusion Criteria

* mental problem cognitive problem
Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Shifa Tameer-e-Millat University

OTHER

Sponsor Role lead

Responsible Party

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Nouman Khan

Lecturer

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Saleha Qamar, MSPT*

Role: PRINCIPAL_INVESTIGATOR

Students

Locations

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Shifa tameer e millat university

Islamabad, Federal, Pakistan

Site Status RECRUITING

Countries

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Pakistan

Central Contacts

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Shafaq Altaf, Phd*

Role: CONTACT

03435020507

Nouman Khan, MS-OMPT

Role: CONTACT

03339378324

Facility Contacts

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Shafaq Altaf, Phd*

Role: primary

03435020507

Nouman Khan, Ms- OMPT

Role: backup

03339378324

References

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Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.

Reference Type BACKGROUND
PMID: 29156493 (View on PubMed)

Erhardsson M, Alt Murphy M, Sunnerhagen KS. Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study. J Neuroeng Rehabil. 2020 Nov 23;17(1):154. doi: 10.1186/s12984-020-00788-x.

Reference Type BACKGROUND
PMID: 33228710 (View on PubMed)

Thieme H, Mehrholz J, Pohl M, Behrens J, Dohle C. Mirror therapy for improving motor function after stroke. Stroke. 2013 Jan;44(1):e1-2. doi: 10.1161/strokeaha.112.673087.

Reference Type BACKGROUND
PMID: 23390640 (View on PubMed)

Dahms C, Brodoehl S, Witte OW, Klingner CM. The importance of different learning stages for motor sequence learning after stroke. Hum Brain Mapp. 2020 Jan;41(1):270-286. doi: 10.1002/hbm.24793. Epub 2019 Sep 14.

Reference Type BACKGROUND
PMID: 31520506 (View on PubMed)

Lohse KR, Hilderman CG, Cheung KL, Tatla S, Van der Loos HF. Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS One. 2014 Mar 28;9(3):e93318. doi: 10.1371/journal.pone.0093318. eCollection 2014.

Reference Type BACKGROUND
PMID: 24681826 (View on PubMed)

Other Identifiers

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Saleha 279-21

Identifier Type: -

Identifier Source: org_study_id

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