Trial Outcomes & Findings for Assessing a Novel Virtual Environment That Assists With Activities of Daily Living (NCT NCT05418296)

NCT ID: NCT05418296

Last Updated: 2025-02-10

Results Overview

The ADCS-ADL assesses the competence of patients with Alzheimer's Disease (AD) in basic and instrumental activities of daily living (ADLs). It can be completed by a caregiver in questionnaire format, or administered by a clinician/researcher as a structured interview with a caregiver. There are 19 questions. The minimum and maximum values are 0 - 54. A higher score means a better outcome.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

38 participants

Primary outcome timeframe

6 weeks

Results posted on

2025-02-10

Participant Flow

Participant milestones

Participant milestones
Measure
Persons Living With Dementia Residing in Memory Care Communities
Subjects' ADLs are studied with intervention compared to baseline (without intervention). A novel digital health device: A videogame-generated virtual world designed for the AD/ADRD care dyad.
Professional Dementia Caregivers in Memory Care Communities
Subjects are caregivers of the primary participants, ie persons living with dementia
Overall Study
STARTED
28
10
Overall Study
COMPLETED
24
9
Overall Study
NOT COMPLETED
4
1

Reasons for withdrawal

Reasons for withdrawal
Measure
Persons Living With Dementia Residing in Memory Care Communities
Subjects' ADLs are studied with intervention compared to baseline (without intervention). A novel digital health device: A videogame-generated virtual world designed for the AD/ADRD care dyad.
Professional Dementia Caregivers in Memory Care Communities
Subjects are caregivers of the primary participants, ie persons living with dementia
Overall Study
Withdrawal by Subject
4
1

Baseline Characteristics

Does not apply to this group

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Persons Living With Dementia Residing in Memory Care Communities
n=24 Participants
Subjects' ADLs are studied with intervention compared to baseline (ie., without intervention). A novel digital health device: A videogame-generated virtual world designed for the AD/ADRD care dyad.
Professional Dementia Caregivers in Memory Care Communities
n=9 Participants
Subjects are the allocated caregivers of the primary participants (i.e., persons living with dementia residing in memory care communities)
Total
n=33 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=24 Participants
0 Participants
n=9 Participants
0 Participants
n=33 Participants
Age, Categorical
Between 18 and 65 years
0 Participants
n=24 Participants
9 Participants
n=9 Participants
9 Participants
n=33 Participants
Age, Categorical
>=65 years
24 Participants
n=24 Participants
0 Participants
n=9 Participants
24 Participants
n=33 Participants
Age, Continuous
81.1 mean/standard deviation
STANDARD_DEVIATION 8.9 • n=24 Participants
36.7 mean/standard deviation
STANDARD_DEVIATION 14.3 • n=9 Participants
71.6 mean/standard deviation
STANDARD_DEVIATION 22.3 • n=33 Participants
Sex: Female, Male
Female
10 Participants
n=24 Participants
9 Participants
n=9 Participants
19 Participants
n=33 Participants
Sex: Female, Male
Male
14 Participants
n=24 Participants
0 Participants
n=9 Participants
14 Participants
n=33 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
n=24 Participants
4 Participants
n=9 Participants
4 Participants
n=33 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
24 Participants
n=24 Participants
5 Participants
n=9 Participants
29 Participants
n=33 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=24 Participants
0 Participants
n=9 Participants
0 Participants
n=33 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=24 Participants
0 Participants
n=9 Participants
0 Participants
n=33 Participants
Race (NIH/OMB)
Asian
2 Participants
n=24 Participants
0 Participants
n=9 Participants
2 Participants
n=33 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=24 Participants
1 Participants
n=9 Participants
1 Participants
n=33 Participants
Race (NIH/OMB)
Black or African American
1 Participants
n=24 Participants
4 Participants
n=9 Participants
5 Participants
n=33 Participants
Race (NIH/OMB)
White
21 Participants
n=24 Participants
0 Participants
n=9 Participants
21 Participants
n=33 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=24 Participants
4 Participants
n=9 Participants
4 Participants
n=33 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=24 Participants
0 Participants
n=9 Participants
0 Participants
n=33 Participants
Region of Enrollment
United States
24 participants
n=24 Participants
9 participants
n=9 Participants
33 participants
n=33 Participants
ADCS-ADL
18.9 score on a scale
STANDARD_DEVIATION 8.3 • n=16 Participants • Does not apply to this group
18.9 score on a scale
STANDARD_DEVIATION 8.3 • n=16 Participants • Does not apply to this group
NPI-NH
20.6 score on a scale
STANDARD_DEVIATION 10.28 • n=24 Participants • Does not apply to this group
20.6 score on a scale
STANDARD_DEVIATION 10.28 • n=24 Participants • Does not apply to this group
ADQ
60.2 score on a scale
STANDARD_DEVIATION 2.28 • n=9 Participants • Does not apply to this group
60.2 score on a scale
STANDARD_DEVIATION 2.28 • n=9 Participants • Does not apply to this group
SCIDS
45.75 score on a scale
STANDARD_DEVIATION 4.09 • n=9 Participants • Does not apply to this group
45.75 score on a scale
STANDARD_DEVIATION 4.09 • n=9 Participants • Does not apply to this group
CBI
116.2 score on a scale
STANDARD_DEVIATION 18.8 • n=9 Participants • Does not apply to this group
116.2 score on a scale
STANDARD_DEVIATION 18.8 • n=9 Participants • Does not apply to this group

PRIMARY outcome

Timeframe: 6 weeks

Population: From twenty-four resident participant surveys, eight were excluded from analysis because surveys were a) not filled out or b) incomplete.

The ADCS-ADL assesses the competence of patients with Alzheimer's Disease (AD) in basic and instrumental activities of daily living (ADLs). It can be completed by a caregiver in questionnaire format, or administered by a clinician/researcher as a structured interview with a caregiver. There are 19 questions. The minimum and maximum values are 0 - 54. A higher score means a better outcome.

Outcome measures

Outcome measures
Measure
Persons Residing in Long-term Care Homes
n=16 Participants
Participants' ADLs were studied with intervention compared to baseline (without intervention) to identify care dyad acceptance and measure its impact on ADL management. Primary participants (memory care residents with AD/ADRD or symptoms of undiagnosed AD/ADRD), across two sites, were introduced to a novel digital health device, "DevaWorld", a videogame-generated virtual home that simulates common ADL activities. The program, which is deployed on touchscreen tablets, contains objects and locations commonly found in the home. Two rooms were selected for the study, a bedroom and a bathroom. A male (Robin) or female (Julie), avatar who reside in the virtual home provided a context for activities, such as "Help Julie clean her teeth" or, "What will Robin wear today?". Graphical 3D objects relevant to the activities under study animate responded to screen taps, and the avatar provided verbal prompts to guide and encourage the participant. Participants were supported by an allocated staff- participant recruited to the study. These were regular frontline carers known to the participants who had self-selected for the study from a pool nominated by care team managers. They were formally recruited and underwent training to manage the intervention (both the program and the tablet device on which the program was deployed) DevaWorld sessions were run at various times of the day to fit in with staff's daily work flow and availability.
Alzheimer's Disease Cooperative Study Activities of Daily Living (ADCS-ADL- Severe)
19.1 score on a scale
Standard Deviation 9.9

PRIMARY outcome

Timeframe: 6 weeks

Population: From twenty-four resident participant surveys, eight were excluded from analysis because surveys were a) not filled out or b) incomplete.

The NPI-NH The NPI-NH has been used to characterize the psychopathology of patients in nursing homes as well as to measure the impact of anti dementia and psychotropic drugs and behavioral changes in dementia patients dwelling in nursing homes. There are questions. The minimum and maximum values are 12 - 120 A lower score means a better outcome.

Outcome measures

Outcome measures
Measure
Persons Residing in Long-term Care Homes
n=16 Participants
Participants' ADLs were studied with intervention compared to baseline (without intervention) to identify care dyad acceptance and measure its impact on ADL management. Primary participants (memory care residents with AD/ADRD or symptoms of undiagnosed AD/ADRD), across two sites, were introduced to a novel digital health device, "DevaWorld", a videogame-generated virtual home that simulates common ADL activities. The program, which is deployed on touchscreen tablets, contains objects and locations commonly found in the home. Two rooms were selected for the study, a bedroom and a bathroom. A male (Robin) or female (Julie), avatar who reside in the virtual home provided a context for activities, such as "Help Julie clean her teeth" or, "What will Robin wear today?". Graphical 3D objects relevant to the activities under study animate responded to screen taps, and the avatar provided verbal prompts to guide and encourage the participant. Participants were supported by an allocated staff- participant recruited to the study. These were regular frontline carers known to the participants who had self-selected for the study from a pool nominated by care team managers. They were formally recruited and underwent training to manage the intervention (both the program and the tablet device on which the program was deployed) DevaWorld sessions were run at various times of the day to fit in with staff's daily work flow and availability.
The Neuropsychiatric Inventory - Nursing Home Version (NPI-NH) The Minimum and Maximum Values Are A Higher Score Means a Better or Worse Outcome.
12.2 score on a scale
Standard Deviation 7.6

SECONDARY outcome

Timeframe: 6 weeks

Population: All data collected were analysed for five staff participants. Surveys of four were excluded from analysis because surveys were a) not filled out or b) incomplete.

The ADQ is a validated questionnaire that aims to assess participants' attitudes towards dementia, and has been shown to be reliable, easy to administer and to score. The ADQ is a 19-item survey that assesses attitudes towards people living with dementia using a five-point Likert scale ranging from 'strongly agree' to 'strongly disagree'. The total ADQ score ranges from 19 to 95, with higher scores reflecting more positive attitudes towards people living with dementia.

Outcome measures

Outcome measures
Measure
Persons Residing in Long-term Care Homes
n=5 Participants
Participants' ADLs were studied with intervention compared to baseline (without intervention) to identify care dyad acceptance and measure its impact on ADL management. Primary participants (memory care residents with AD/ADRD or symptoms of undiagnosed AD/ADRD), across two sites, were introduced to a novel digital health device, "DevaWorld", a videogame-generated virtual home that simulates common ADL activities. The program, which is deployed on touchscreen tablets, contains objects and locations commonly found in the home. Two rooms were selected for the study, a bedroom and a bathroom. A male (Robin) or female (Julie), avatar who reside in the virtual home provided a context for activities, such as "Help Julie clean her teeth" or, "What will Robin wear today?". Graphical 3D objects relevant to the activities under study animate responded to screen taps, and the avatar provided verbal prompts to guide and encourage the participant. Participants were supported by an allocated staff- participant recruited to the study. These were regular frontline carers known to the participants who had self-selected for the study from a pool nominated by care team managers. They were formally recruited and underwent training to manage the intervention (both the program and the tablet device on which the program was deployed) DevaWorld sessions were run at various times of the day to fit in with staff's daily work flow and availability.
Approaches to Dementia Questionnaire (ADQ)
63.3 score on a scale
Standard Deviation 3.21

SECONDARY outcome

Timeframe: 6 weeks

Population: All data collected were analysed for five staff participants. Surveys of four were excluded from analysis because surveys were a) not filled out or b) incomplete.

The SCIDS scale provides a useful and user-friendly means of measuring sense of competence in care staff. There are questions. The minimum and maximum values are 17 - 68 A higher score means a better outcome.

Outcome measures

Outcome measures
Measure
Persons Residing in Long-term Care Homes
n=5 Participants
Participants' ADLs were studied with intervention compared to baseline (without intervention) to identify care dyad acceptance and measure its impact on ADL management. Primary participants (memory care residents with AD/ADRD or symptoms of undiagnosed AD/ADRD), across two sites, were introduced to a novel digital health device, "DevaWorld", a videogame-generated virtual home that simulates common ADL activities. The program, which is deployed on touchscreen tablets, contains objects and locations commonly found in the home. Two rooms were selected for the study, a bedroom and a bathroom. A male (Robin) or female (Julie), avatar who reside in the virtual home provided a context for activities, such as "Help Julie clean her teeth" or, "What will Robin wear today?". Graphical 3D objects relevant to the activities under study animate responded to screen taps, and the avatar provided verbal prompts to guide and encourage the participant. Participants were supported by an allocated staff- participant recruited to the study. These were regular frontline carers known to the participants who had self-selected for the study from a pool nominated by care team managers. They were formally recruited and underwent training to manage the intervention (both the program and the tablet device on which the program was deployed) DevaWorld sessions were run at various times of the day to fit in with staff's daily work flow and availability.
Sense of Competence in Dementia Care Staff (SCIDS) Scale
45.75 score on a scale
Standard Deviation 4.08

SECONDARY outcome

Timeframe: 6 weeks

Population: All data collected were analysed for five staff participants. Surveys of four were excluded from analysis because surveys were a) not filled out or b) incomplete.

The Copenhagen Burnout Inventory (CBI) is a 19-item survey that measures burnout in three areas: personal, work-related, and client-related. Scale ranges from 0 to 300, with high scores indicating high levels of burnout. This inventory is self-administered

Outcome measures

Outcome measures
Measure
Persons Residing in Long-term Care Homes
n=5 Participants
Participants' ADLs were studied with intervention compared to baseline (without intervention) to identify care dyad acceptance and measure its impact on ADL management. Primary participants (memory care residents with AD/ADRD or symptoms of undiagnosed AD/ADRD), across two sites, were introduced to a novel digital health device, "DevaWorld", a videogame-generated virtual home that simulates common ADL activities. The program, which is deployed on touchscreen tablets, contains objects and locations commonly found in the home. Two rooms were selected for the study, a bedroom and a bathroom. A male (Robin) or female (Julie), avatar who reside in the virtual home provided a context for activities, such as "Help Julie clean her teeth" or, "What will Robin wear today?". Graphical 3D objects relevant to the activities under study animate responded to screen taps, and the avatar provided verbal prompts to guide and encourage the participant. Participants were supported by an allocated staff- participant recruited to the study. These were regular frontline carers known to the participants who had self-selected for the study from a pool nominated by care team managers. They were formally recruited and underwent training to manage the intervention (both the program and the tablet device on which the program was deployed) DevaWorld sessions were run at various times of the day to fit in with staff's daily work flow and availability.
The Copenhagen Burnout Index
51.5 score on a scale
Standard Deviation 9.23

Adverse Events

Persons Living With Dementia Residing in Memory Care Communities

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Professional Dementia Caregivers in Memory Care Communities

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr Mandy Salomon

Mentia

Phone: 4156326872

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place