Assessing a Novel Virtual Environment That Assists With Activities of Daily Living

NCT ID: NCT05418296

Last Updated: 2025-02-10

Study Results

Results available

Outcome measurements, participant flow, baseline characteristics, and adverse events have been published for this study.

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

38 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-06-09

Study Completion Date

2023-10-30

Brief Summary

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This Phase 1 study looks at how a new videogame-based program can help residents and care partners prepare for ADLs in a fun way with minimal risk, potentially reducing escalating problems associated with ADL completions.

Detailed Description

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Central themes in person-centered care are dignity/respect/choice for the care recipient.

This Phase l clinical study is a minimal risk study that focuses on how the new technology can support and amplify these principles, while assisting care staff.

The investigators will use a novel digital health device developed with user-centered design principles, mirroring a range of evidence-based non-pharmacological interventions for people living with Alzheimer's disease and its related dementias (AD/ADRD). This is a purpose-built virtual world depicting activities of daily living (ADLs). It contains interactive engagement stimuli, including customized digital artifacts that hold meaning to the person.

The investigators hypothesize that undertaking ADL-related virtual activities will support completions of actual ADLs, thereby increasing effectiveness and improving care outcomes.

Aim 1: Feasibility Successful outcomes are \>55% participation rate and a statistically significant difference between assessments of participation and non-participation, indicating tolerability and acceptability of routine interventions.

Aim 2: Effectiveness

Successful outcomes are:

* a reduction in ADL-related care challenges compared to baseline
* reduced time spent on the evening ADLs compared to baseline
* a reduction in negative response behaviors associated with the ADL
* greater interest in the ADL
* a positive shift in care staff attitudes

Conditions

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Dementia Alzheimer Disease Neurodegenerative Diseases

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

A Virtual Game Environment as a Behavioral Intervention for Alzheimer Disease
Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Study Groups

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Persons residing in long-term care homes

Subjects' ADLs are studied with intervention compared to baseline (without intervention).

Group Type EXPERIMENTAL

A novel digital health device

Intervention Type DEVICE

A videogame-generated virtual world designed for the AD/ADRD care dyad.

Interventions

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A novel digital health device

A videogame-generated virtual world designed for the AD/ADRD care dyad.

Intervention Type DEVICE

Other Intervention Names

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DevaWorld

Eligibility Criteria

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Inclusion Criteria

The subject will have a diagnosis of AD/ADRD, or symptoms of an undiagnosed AD/ADRD as observed by professional care staff and confirmed by the head of clinical care. The investigators will neither include nor exclude participation based on cognitive test scores. The subject will have had challenge(s) completing one or more ADLs in the previous month, as discussed at staff meetings, referenced in care plans, or observed/experienced by direct care staff.

Other specifications:

* Understand English or Russian.
* Can sit comfortably for at least 15 minutes in a chair/wheelchair at a table or propped up in bed or princess chair with a tray table
* Are not known to be in pain
* Have good vision, or good corrected vision (i.e., glasses)
* Have good hearing, or good corrected hearing (i.e., aids)
* May sometimes have anxiety or agitation when undertaking ADLs.

Exclusion Criteria

Ineligible subjects are those with significant non-AD/ADRD neurological, psychiatric, or physical impairment or those who are totally dependent upon others for ADLs.
Maximum Eligible Age

110 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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National Institute on Aging (NIA)

NIH

Sponsor Role collaborator

mandy

INDUSTRY

Sponsor Role lead

Responsible Party

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mandy

Chief Scientific Officer

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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Mandy Salomon, PhD

Role: PRINCIPAL_INVESTIGATOR

Mentia DTx

Locations

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Bruceville Point Senior Living Community

Elk Grove, California, United States

Site Status

Elder Ashram

Oakland, California, United States

Site Status

Countries

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United States

References

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Quail Z, Bolton L, Massey K. Digital delivery of non-pharmacological intervention programmes for people living with dementia during the COVID-19 pandemic. BMJ Case Rep. 2021 Jun 17;14(6):e242550. doi: 10.1136/bcr-2021-242550.

Reference Type BACKGROUND
PMID: 34140328 (View on PubMed)

Kahle-Wrobleski K, Coley N, Lepage B, Cantet C, Vellas B, Andrieu S; Plasa DSA Group. Understanding the complexities of functional ability in Alzheimer's disease: more than just basic and instrumental factors. Curr Alzheimer Res. 2014 May;11(4):357-66. doi: 10.2174/1567205011666140317101419.

Reference Type BACKGROUND
PMID: 24635843 (View on PubMed)

Bourgeois J, Laye M, Lemaire J, Leone E, Deudon A, Darmon N, Giaume C, Lafont V, Brinck-Jensen S, Dechamps A, Konig A, Robert P. Relearning of Activities of Daily Living: A Comparison of the Effectiveness of Three Learning Methods in Patients with Dementia of the Alzheimer Type. J Nutr Health Aging. 2016 Jan;20(1):48-55. doi: 10.1007/s12603-016-0675-4.

Reference Type BACKGROUND
PMID: 26728933 (View on PubMed)

Provided Documents

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Document Type: Study Protocol and Statistical Analysis Plan

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Document Type: Informed Consent Form

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Related Links

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https://bpc.caregiver.org/

Database of best dementia care resources

Other Identifiers

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1R43AG071102-01A1

Identifier Type: NIH

Identifier Source: secondary_id

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R43AG071102

Identifier Type: NIH

Identifier Source: org_study_id

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