Promoting Early Adolescent Non-smoking With a Game Intervention Supporting Self-efficacy
NCT ID: NCT05290103
Last Updated: 2023-05-10
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
781 participants
INTERVENTIONAL
2022-02-01
2022-06-05
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
SINGLE
Study Groups
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Game intervention
Participants in this arm will receive the game intervention including 15-30 minutes of digital health game playing at school and 2 weeks of free usage of the game during free time and a 30-minute debriefing session with a researcher.
Game intervention
Game intervention consists of 15-30 minutes digital health game playing at school and 2 weeks free usage of the digital health game during free time. In addition, after the 2 weeks period of game playing, 30-minute debriefing sessions with a research are held.
The digital health game includes visualized elements with sound effects that aim at increasing understanding about the consequences of tobacco product use and supporting refusal skills. The health game includes different mini-games and also textual information.
The debriefing sessions with a researcher include small group and group discussions about the themes presented in the game. A researcher leads and teachers facilitate the discussions. The debriefing sessions aim to connect the game experience with daily life situations.
No intervention
The participants in this arm will receive no intervention.
No interventions assigned to this group
Interventions
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Game intervention
Game intervention consists of 15-30 minutes digital health game playing at school and 2 weeks free usage of the digital health game during free time. In addition, after the 2 weeks period of game playing, 30-minute debriefing sessions with a research are held.
The digital health game includes visualized elements with sound effects that aim at increasing understanding about the consequences of tobacco product use and supporting refusal skills. The health game includes different mini-games and also textual information.
The debriefing sessions with a researcher include small group and group discussions about the themes presented in the game. A researcher leads and teachers facilitate the discussions. The debriefing sessions aim to connect the game experience with daily life situations.
Eligibility Criteria
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Inclusion Criteria
* Sufficient skills in Finnish or Swedish
Exclusion Criteria
10 Years
13 Years
ALL
Yes
Sponsors
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University of Turku
OTHER
Responsible Party
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Johanna Nyman
Doctoral candidate
Locations
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Primary schools (n=15)
Nine Cities, , Finland
Countries
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Other Identifiers
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PEANS2022
Identifier Type: -
Identifier Source: org_study_id
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