Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
22 participants
INTERVENTIONAL
2021-01-01
2021-11-30
Brief Summary
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The interactive ball of this trial allows measuring both movement and pressure applied on it. Therefore, the objectives of this study are: (i) to evaluate whether the use of a novel digital therapy gaming system was therapeutically relevant during shoulder rehabilitation; (ii) to understand whether the device was effective in improving patients' engagement in comparison to a control non-gaming rehabilitation program.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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PG
PG
Shoulder Digital therapy
CTRL
CTRL
Shoulder non-digital therapy
Interventions
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PG
Shoulder Digital therapy
CTRL
Shoulder non-digital therapy
Eligibility Criteria
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Inclusion Criteria
* pain between 2/10 and 8/10 on a visual analogue scale
Exclusion Criteria
* inability to perform active exercises
* peripheral neurological deficits
* cervical-brachialgia
* algodystrophy
40 Years
70 Years
ALL
No
Sponsors
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University of Padova
OTHER
Responsible Party
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Locations
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Nutrition and Exercise Lab, DSB, University of Padova
Padua, , Italy
Countries
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References
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Rizzato A, Pizzichemi M, Gobbi E, Gerardi A, Fortin C, Copcia A, Paoli A, Marcolin G. Effectiveness and therapeutic compliance of digital therapy in shoulder rehabilitation: a randomized controlled trial. J Neuroeng Rehabil. 2023 Jul 8;20(1):87. doi: 10.1186/s12984-023-01188-7.
Other Identifiers
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PLYDT
Identifier Type: -
Identifier Source: org_study_id
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