Growing up With the Young Endocrine Support System (YESS!)
NCT ID: NCT04252001
Last Updated: 2023-09-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
160 participants
INTERVENTIONAL
2024-12-01
2026-12-01
Brief Summary
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Detailed Description
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Objective: 1.To improve medical self-management. 2.To prevent drop-out from the adult outpatient clinic. Study design: multicentre randomized controlled trial Study population: 160 transition patients from 15 to 20 years old from the participating countries Spain, The United Kingdom, Belgium and the Netherlands. Patients are diagnosed with a chronic endocrine disorder. Intervention: The study consists of 4 study arms: receiving the YESS! game and toolkit (group YT), receiving the control game and toolkit (group GT), receiving the toolkit only (group T) and receiving regular transition care (group O). Every group will receive regular transition care. The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management. Main study parameters: Primary outcome: the Self-management and Transition to Adulthood with Rx (=treatment) (STARx) questionnaire score 12 months after inclusion in group YT compared to group O. Secondary outcome: the STARx questionnaire score 6 months after inclusion in group YT compared to the other study groups, the STARx questionnaire score 12 months after inclusion in group YT compared to group GT and T and the drop-out rate to the adult outpatient clinic in the first year after the last visit to the paediatric endocrinologist (i.e. one year after the moment of transfer) in group YT compared to groups GT, T and O.
Nature and extent of the burden and risks associated with participation: The participants are not exposed to any risks. The YESS! and the control game are safe apps played on a mobile phone or tablet. The burden consists of filling out the STARx questionnaires and playing the YESS! or control game. The questionnaires will be filled out online at home at the start of the study and after 6 and 12 months. Every 6 months the subject has an appointment at the outpatient clinic. The participant can play the YESS! game for a maximum of 15 minutes a day to prevent game addiction. The control game could be played for an unlimited amount of time, but will unlikely cause game addiction since the game is not considered challenging and exciting enough.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
SUPPORTIVE_CARE
DOUBLE
Study Groups
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Group YT
Group receives YESS! game and transition-toolkit
YESS! game
The YESS! game is a real-life game for smartphone or tablet in which the player has to solve a mystery. The adolescent plays an active role in the course of the story. This results in an interactive experience. During the game, the adolescent is challenged with regard to self-management and responsible behaviour in general life, with parallels to medical selfmanagement and responsible behaviour.
The adolescent has to decide at several different moments whether to take action or not, whether to accept help or not and whether to share (fictive) confidential information or not. Other aspects that are covered are 'taking responsibility' and 'being on time'. The choices the adolescent makes throughout the game are registered in a coded manner, for later analysis. The game is available in Dutch, English and Spanish.
Transition-toolkit
The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management.
Group GT
Group receives control game and transition-toolkit
Snake '97
Snake '97 is a game for smartphone or tablet which is free and can be downloaded in the App Store. The game is a remake of the original snake on the mobile phone in 1997 in which the player moves the snake around and makes the snake 'consume food' (little dots) which causes the snake to grow longer. The goal is to make the snake as large as possible. The game has 12 difficulty levels.
Transition-toolkit
The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management.
Group T
Group receives transition-toolkit
Transition-toolkit
The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management.
Group O
Group receives usual transition care
No interventions assigned to this group
Interventions
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YESS! game
The YESS! game is a real-life game for smartphone or tablet in which the player has to solve a mystery. The adolescent plays an active role in the course of the story. This results in an interactive experience. During the game, the adolescent is challenged with regard to self-management and responsible behaviour in general life, with parallels to medical selfmanagement and responsible behaviour.
The adolescent has to decide at several different moments whether to take action or not, whether to accept help or not and whether to share (fictive) confidential information or not. Other aspects that are covered are 'taking responsibility' and 'being on time'. The choices the adolescent makes throughout the game are registered in a coded manner, for later analysis. The game is available in Dutch, English and Spanish.
Snake '97
Snake '97 is a game for smartphone or tablet which is free and can be downloaded in the App Store. The game is a remake of the original snake on the mobile phone in 1997 in which the player moves the snake around and makes the snake 'consume food' (little dots) which causes the snake to grow longer. The goal is to make the snake as large as possible. The game has 12 difficulty levels.
Transition-toolkit
The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Diagnosed with congenital adrenal hyperplasia, hypogonadotropic hypogonadism, Turner syndrome, Klinefelter syndrome, growth hormone deficiency, combined pituitary hormone deficiency, Androgen insensitivity syndrome, thyroid dysgenesis or Addison's disease
Exclusion Criteria
* Intellectual disability or language barrier leading to inability to use the YESS! game or the control game.
15 Years
20 Years
ALL
Yes
Sponsors
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dr. Laura C. G. de Graaff-Herder
OTHER
Responsible Party
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dr. Laura C. G. de Graaff-Herder
Principal Investigator
Principal Investigators
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Laura CG de Graaff, MD PhD
Role: PRINCIPAL_INVESTIGATOR
Erasmus Medical Centre
Locations
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Ghent University Hospital
Ghent, , Belgium
Erasmus Medical Center
Rotterdam, South Holland, Netherlands
Hospital Infantil Universitario Niño Jesús
Madrid, , Spain
Queen Elizabeth University Hospital
Glasgow, , United Kingdom
Royal Hospital for Children
Glasgow, , United Kingdom
The Royal London Hospital (Barts Health NHS Trust)
London, , United Kingdom
University College London Hospital (UCL Institute of Child Health)
London, , United Kingdom
Countries
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Facility Contacts
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Other Identifiers
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NL8097
Identifier Type: OTHER
Identifier Source: secondary_id
NL.69953.078.19
Identifier Type: -
Identifier Source: org_study_id
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