Interactive Digital Intervention to Prevent Violence Among Young Adults
NCT ID: NCT03820609
Last Updated: 2019-04-03
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
41 participants
INTERVENTIONAL
2018-06-05
2018-08-15
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
PREVENTION
NONE
Study Groups
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Digital Intervention
Make a Change is a universal sexual assault (SA) prevention program that aligns with best-practices in prevention, utilizes the theory and strategies of serious games for health, and addresses risk and protective factors for SA across the social ecology of individual, peer and community factors that foster SA. This novel digital application also leverages theories of behavior change within serious games for health, and integrates successful practices in videogame design to promote engagement, learning and skill-building.
Digital Intervention
This digital application for sexual assault prevention can be completed on a tablet computer.
Interventions
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Digital Intervention
This digital application for sexual assault prevention can be completed on a tablet computer.
Eligibility Criteria
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Inclusion Criteria
* Enrolled as a student at one of the study sites
Exclusion Criteria
18 Years
24 Years
ALL
Yes
Sponsors
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Clemson University
OTHER
Happy People Games, LLC
OTHER
Responsible Party
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Principal Investigators
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Sharon Wood
Role: PRINCIPAL_INVESTIGATOR
Happy People Games
Locations
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Community College of Rhode Island
Warwick, Rhode Island, United States
Clemson University
Clemson, South Carolina, United States
Countries
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Other Identifiers
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HappyPeopleGames
Identifier Type: -
Identifier Source: org_study_id
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