Effects of Video Game on Patients With Knee Osteoarthritis

NCT ID: NCT03198845

Last Updated: 2017-06-26

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

80 participants

Study Classification

INTERVENTIONAL

Study Start Date

2014-08-01

Study Completion Date

2015-07-31

Brief Summary

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To investigate the effects of video game play therapy in patients with knee osteoarthritis

Detailed Description

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A total of 80 patients with knee osteoarthritis were randomized into two groups, including video game group and exercise group.

Physical activity, quality of life, emotion, and balance were assessed at before treatment and follow-up assessments, including at after 2 week of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated, respectively.

Conditions

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Knee Osteoarthritis

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Investigators

Study Groups

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video game

Participants received a total of twelve 40-min sessions of hot pack therapy combined transcutaneous electrical nerve simulation over the knees followed by 20-min supervised video game play therapy 20-min per session for 3 times per week for a 4-week duration.

Therapeutic effects of video game intervention for patients with knee osteoarthritis were assessed.

Group Type ACTIVE_COMPARATOR

video game

Intervention Type OTHER

20-min per session for 3 times per week for a 4-week duration

exercise group

Participants received a total of twelve 40-min sessions of hot pack therapy combined transcutaneous electrical nerve simulation over the knees followed by 20-min supervised therapeutic exercise 20-min per session for 3 times per week for a 4-week duration.

Therapeutic effects of therapeutic exercise for patients with knee osteoarthritis were assessed.

Group Type SHAM_COMPARATOR

exercise

Intervention Type OTHER

20-min per session for 3 times per week for a 4-week duration

Interventions

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video game

20-min per session for 3 times per week for a 4-week duration

Intervention Type OTHER

exercise

20-min per session for 3 times per week for a 4-week duration

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Knee osteoarthritis with Kellgren/Lawrence grade II of greater ambulatory for more than 15 meters without support or orthosis usage

Exclusion Criteria

* Knee operation history participants with pregnancy stroke history infection or fracture over lower limbs previously
Minimum Eligible Age

40 Years

Maximum Eligible Age

85 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Shin Kong Wu Ho-Su Memorial Hospital

OTHER

Sponsor Role collaborator

Taipei Medical University

OTHER

Sponsor Role lead

Responsible Party

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Ru-Lan Hsieh

Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Ru-Lan Hsieh, MD

Role: PRINCIPAL_INVESTIGATOR

Shin Kong Wu Ho-Su Memorial Hospital

Locations

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Shin Kong Wu Ho-Su Memorial Hospital

Taipei, , Taiwan

Site Status

Countries

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Taiwan

Other Identifiers

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MOST 103-2314-B-341-002

Identifier Type: -

Identifier Source: org_study_id

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