Trial Outcomes & Findings for Intervention Comparative Effectiveness for Adult Cognitive Training (NCT NCT03141281)

NCT ID: NCT03141281

Last Updated: 2021-06-07

Results Overview

Percent confidence that a given vignette describing fraud is actually an example of fraud, measured at baseline and immediately after 4 weeks of training. Participants were given a vignette describing fraud (which was mixed in with vignettes not describing fraud) and were asked to give their percent confidence that this is actually an example of fraud. Higher confidence indicates higher accuracy when detecting fraud, with a minimum of 0 and a maximum of 100. Measures accuracy in discriminating fraud from non-fraud text-based scenarios (using 3 parallel forms).

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

238 participants

Primary outcome timeframe

Baseline, Immediately after 4-week intervention training

Results posted on

2021-06-07

Participant Flow

8 participants were consented and completed some baseline measures, but removed themselves from the study before they were randomly assigned to a certain condition. Thus, 238 participants agreed to participate in the study, but only 230 participants appear at baseline across conditions.

Participant milestones

Participant milestones
Measure
BrainHQ
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
Training in instrumental activities of daily living. Participants will be enrolled in American Association of Retired Persons' web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Overall Study
STARTED
57
59
56
58
Overall Study
Post-Test
50
47
50
56
Overall Study
COMPLETED
45
38
42
47
Overall Study
NOT COMPLETED
12
21
14
11

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Intervention Comparative Effectiveness for Adult Cognitive Training

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
BrainHQ
n=57 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=59 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=56 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=58 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Total
n=230 Participants
Total of all reporting groups
Age, Continuous
71.5 years
STANDARD_DEVIATION 5.9 • n=5 Participants
71.4 years
STANDARD_DEVIATION 5.7 • n=7 Participants
72.4 years
STANDARD_DEVIATION 5.5 • n=5 Participants
70.2 years
STANDARD_DEVIATION 3.8 • n=4 Participants
71.4 years
STANDARD_DEVIATION 5.3 • n=21 Participants
Sex: Female, Male
Female
33 Participants
n=5 Participants
33 Participants
n=7 Participants
36 Participants
n=5 Participants
31 Participants
n=4 Participants
133 Participants
n=21 Participants
Sex: Female, Male
Male
24 Participants
n=5 Participants
26 Participants
n=7 Participants
20 Participants
n=5 Participants
27 Participants
n=4 Participants
97 Participants
n=21 Participants
Race (NIH/OMB)
American Indian or Alaska Native
1 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
1 Participants
n=21 Participants
Race (NIH/OMB)
Asian
1 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
1 Participants
n=21 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
1 Participants
n=4 Participants
1 Participants
n=21 Participants
Race (NIH/OMB)
Black or African American
5 Participants
n=5 Participants
4 Participants
n=7 Participants
7 Participants
n=5 Participants
10 Participants
n=4 Participants
26 Participants
n=21 Participants
Race (NIH/OMB)
White
40 Participants
n=5 Participants
41 Participants
n=7 Participants
40 Participants
n=5 Participants
44 Participants
n=4 Participants
165 Participants
n=21 Participants
Race (NIH/OMB)
More than one race
1 Participants
n=5 Participants
1 Participants
n=7 Participants
1 Participants
n=5 Participants
1 Participants
n=4 Participants
4 Participants
n=21 Participants
Race (NIH/OMB)
Unknown or Not Reported
9 Participants
n=5 Participants
13 Participants
n=7 Participants
8 Participants
n=5 Participants
2 Participants
n=4 Participants
32 Participants
n=21 Participants
Region of Enrollment
United States
57 participants
n=5 Participants
59 participants
n=7 Participants
56 participants
n=5 Participants
58 participants
n=4 Participants
230 participants
n=21 Participants

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Percent confidence that a given vignette describing fraud is actually an example of fraud, measured at baseline and immediately after 4 weeks of training. Participants were given a vignette describing fraud (which was mixed in with vignettes not describing fraud) and were asked to give their percent confidence that this is actually an example of fraud. Higher confidence indicates higher accuracy when detecting fraud, with a minimum of 0 and a maximum of 100. Measures accuracy in discriminating fraud from non-fraud text-based scenarios (using 3 parallel forms).

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Fraud Detection Post Training
Baseline
90.42 % confidence fraudulent item is fraud
Standard Deviation 9.03
85.84 % confidence fraudulent item is fraud
Standard Deviation 18.33
84.88 % confidence fraudulent item is fraud
Standard Deviation 12.31
84.32 % confidence fraudulent item is fraud
Standard Deviation 16.95
Fraud Detection Post Training
Post Training
85.91 % confidence fraudulent item is fraud
Standard Deviation 13.76
86.34 % confidence fraudulent item is fraud
Standard Deviation 10.91
85.88 % confidence fraudulent item is fraud
Standard Deviation 19.37
83.84 % confidence fraudulent item is fraud
Standard Deviation 14.86

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Driving simulator (scenarios including hazards) measures of speed, maximum brake compression, and lane position, at baseline and immediately after 4 weeks of training. These measures provide an estimate of accuracy in driving scenarios that involve hazards in the DriveSafety simulator (using 3 parallel forms). All measures were transformed into Z scores and averaged in order to create a measure of overall driving performance, where higher scores represent more dangerous (worse) driving performance.

Outcome measures

Outcome measures
Measure
BrainHQ
n=31 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=25 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=28 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=36 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Hazard Perception Post Training
Composite Driving Post Training
0.09 z-score
Standard Deviation 0.43
-0.10 z-score
Standard Deviation 1.20
-0.21 z-score
Standard Deviation 1.13
0.11 z-score
Standard Deviation 0.62
Driving Simulator Hazard Perception Post Training
Composite Driving Baseline
-0.06 z-score
Standard Deviation 0.41
0.26 z-score
Standard Deviation 0.32
0.02 z-score
Standard Deviation 0.32
0.12 z-score
Standard Deviation 0.38

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Self-reported difficulties in completing instrumental activities of daily living, measured at baseline and immediately after 4 weeks of training, with a minimum score of 0 (indicating no difficulty) and a maximum of 3 (indicating severe difficulty). This is a modified short-form version of the Lawton IADL Items, used in the Multicenter AIDS Cohort Study (MACS).

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Self-reported Difficulty With Instrumental Activities of Daily Living (IADLs) Post Training
Baseline
0.31 units on a scale
Standard Deviation 0.87
0.26 units on a scale
Standard Deviation 0.94
0.38 units on a scale
Standard Deviation 1.52
0.39 units on a scale
Standard Deviation 0.95
Self-reported Difficulty With Instrumental Activities of Daily Living (IADLs) Post Training
Post Training
0.35 units on a scale
Standard Deviation 1.03
0.23 units on a scale
Standard Deviation 0.89
0.22 units on a scale
Standard Deviation 1.42
0.21 units on a scale
Standard Deviation 0.73

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Scores from Useful Field of View (UFOV) test and Digit Symbol Substitution Test, at baseline and immediately after 4 weeks of training, which each provide a measure of speed of processing. Raw scores were transformed into z scores, UFOV reaction time scores were inverted, then both UFOV and digit symbol scores were averaged in order to create an estimate of overall speed of processing, where higher scores represent better performance.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=45 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=49 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Speed of Processing Post Training
Speed of Processing Baseline
0.09 z-score
Standard Deviation 0.87
0.03 z-score
Standard Deviation 0.81
-0.03 z-score
Standard Deviation 0.65
0.01 z-score
Standard Deviation 0.79
Speed of Processing Post Training
Speed of Processing Post Training
0.34 z-score
Standard Deviation 0.85
0.16 z-score
Standard Deviation 0.80
0.15 z-score
Standard Deviation 0.71
0.13 z-score
Standard Deviation 0.87

PRIMARY outcome

Timeframe: Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Test questions based on the American Association of Retired Persons driving course, measured immediately after 4 weeks of training, with a minimum score of 0 and a maximum score of 3. Higher scores indicate more accurate knowledge of driving related information.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Knowledge About Driving Post Training
1.49 score on a scale
Standard Deviation 0.74
1.53 score on a scale
Standard Deviation 0.75
2.28 score on a scale
Standard Deviation 0.90
1.36 score on a scale
Standard Deviation 0.77

PRIMARY outcome

Timeframe: Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Test questions based on the Finance and Fraud training tutorial, measured immediately after 4 weeks of training, with a minimum score of 0 and a maximum score of 3. Higher scores indicate more accurate knowledge of finance and fraud related information.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Knowledge About Finances and Fraud Post Training
1.65 score on a scale
Standard Deviation 1.01
1.62 score on a scale
Standard Deviation 1.01
2.24 score on a scale
Standard Deviation 0.77
1.54 score on a scale
Standard Deviation 0.95

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Percent confidence that a given vignette describing fraud is actually an example of fraud, measured at baseline and one year after 4 weeks of training. Participants were given a vignette describing fraud (which was mixed in with vignettes not describing fraud) and were asked to give their percent confidence that this is actually an example of fraud. Higher confidence indicates higher accuracy when detecting fraud, with a minimum of 0 and a maximum of 100. Measures accuracy in discriminating fraud from non-fraud text-based scenarios (using 3 parallel forms).

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=41 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=47 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Fraud Detection at One Year
Follow-up
87.79 % confidence fraudulent item is fraud
Standard Deviation 8.95
87.17 % confidence fraudulent item is fraud
Standard Deviation 12.87
91.84 % confidence fraudulent item is fraud
Standard Deviation 7.62
85.55 % confidence fraudulent item is fraud
Standard Deviation 11.56
Fraud Detection at One Year
Baseline
90.88 % confidence fraudulent item is fraud
Standard Deviation 8.86
87.78 % confidence fraudulent item is fraud
Standard Deviation 16.38
86.30 % confidence fraudulent item is fraud
Standard Deviation 11.17
84.86 % confidence fraudulent item is fraud
Standard Deviation 17.58

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Driving simulator (scenarios including hazards) measures of speed, maximum brake compression, and lane position, at baseline and one year after 4 weeks of training. These measures provide an estimate of accuracy in driving scenarios that involve hazards in the DriveSafety simulator (using 3 parallel forms). All measures were transformed into Z scores and averaged in order to create a measure of overall driving performance, where higher scores represent more dangerous (worse) driving performance.

Outcome measures

Outcome measures
Measure
BrainHQ
n=32 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=22 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=21 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=27 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Hazard Perception at One Year
Composite Driving Baseline
0.02 z-score
Standard Deviation 0.44
0.31 z-score
Standard Deviation 0.25
-0.06 z-score
Standard Deviation 0.28
0.07 z-score
Standard Deviation 0.38
Driving Simulator Hazard Perception at One Year
Composite Driving Follow-up
0.11 z-score
Standard Deviation 0.50
0.34 z-score
Standard Deviation 0.32
0.19 z-score
Standard Deviation 0.33
0.18 z-score
Standard Deviation 0.37

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Self-reported difficulties in completing instrumental activities of daily living, measured at baseline and one year after 4 weeks of training, with a minimum score of 0 (indicating no difficulty) and a maximum of 3 (indicating severe difficulty).This is a modified short-form version of the Lawton IADL Items, used in the Multicenter AIDS Cohort Study (MACS).

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=41 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=47 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Self-reported Difficulty With Instrumental Activities of Daily Living (IADLs) at One Year
Baseline
0.27 units on a scale
Standard Deviation 0.81
0.16 units on a scale
Standard Deviation 0.44
0.10 units on a scale
Standard Deviation 0.44
0.36 units on a scale
Standard Deviation 0.92
Self-reported Difficulty With Instrumental Activities of Daily Living (IADLs) at One Year
Follow-up
0.38 units on a scale
Standard Deviation 1.54
0.22 units on a scale
Standard Deviation 0.63
0.10 units on a scale
Standard Deviation 0.37
0.34 units on a scale
Standard Deviation 1.31

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. Some participants may also have dropped from the study mid-session during testing, which means they may be counted as a drop out in other analyses.

Scores from Useful Field of View (UFOV) test and Digit Symbol Substitution Test, at baseline and one year after 4 weeks of training, which each provide a measure of speed of processing. Raw scores were transformed into z scores, UFOV reaction time scores were inverted, then UFOV and digit symbol scores were averaged in order to create an estimate of overall speed of processing, where higher scores represent better performance.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=43 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=48 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Speed of Processing at One Year
Speed of Processing Follow-up
0.22 z-score
Standard Deviation 0.89
0.36 z-score
Standard Deviation 0.57
0.15 z-score
Standard Deviation 0.67
0.19 z-score
Standard Deviation 0.74
Speed of Processing at One Year
Speed of Processing Baseline
0.10 z-score
Standard Deviation 0.89
0.12 z-score
Standard Deviation 0.82
0.07 z-score
Standard Deviation 0.47
0.01 z-score
Standard Deviation 0.81

PRIMARY outcome

Timeframe: One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Test questions based on the American Association of Retired Persons driving course, measured one year after 4 weeks of training, with a minimum score of 0 and a maximum score of 3. Higher scores indicate more accurate knowledge of driving related information.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=41 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=47 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Knowledge About Driving at One Year
1.36 score on a scale
Standard Deviation 0.83
1.46 score on a scale
Standard Deviation 0.77
1.59 score on a scale
Standard Deviation 0.84
1.62 score on a scale
Standard Deviation 0.74

PRIMARY outcome

Timeframe: One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Test questions based on the Finance and Fraud training tutorial, measured immediately after one year of training, with a minimum score of 0 and a maximum score of 3. Higher scores indicate more accurate knowledge of finance and fraud related information.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=41 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=47 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Knowledge About Finances and Fraud at One Year
1.53 score on a scale
Standard Deviation 0.89
1.95 score on a scale
Standard Deviation 0.88
1.78 score on a scale
Standard Deviation 0.88
1.55 score on a scale
Standard Deviation 0.95

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Average speed in a driving simulator measured at baseline and immediately after 4 weeks of training. Speed is a continuous measure in miles per hour, with a minimum of 0 and no maximum. Speed may indicate risky driving behavior.

Outcome measures

Outcome measures
Measure
BrainHQ
n=31 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=25 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=28 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=36 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Average Speed Post Training
Speed Baseline
12.46 Miles Per Hour
Standard Deviation 1.87
13.46 Miles Per Hour
Standard Deviation 1.38
12.71 Miles Per Hour
Standard Deviation 1.63
13.12 Miles Per Hour
Standard Deviation 1.47
Driving Simulator Average Speed Post Training
Speed Post Training
13.25 Miles Per Hour
Standard Deviation 1.75
12.88 Miles Per Hour
Standard Deviation 4.01
11.88 Miles Per Hour
Standard Deviation 3.90
13.21 Miles Per Hour
Standard Deviation 2.46

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Maximum brake compression in a driving simulator measured at baseline and immediately after 4 weeks of training. Maximum brake compression measures the most that the brake pedal was compressed during driving, with a minimum of 0 and a maximum of 1. Maximum brake compression may indicate urgent stopping.

Outcome measures

Outcome measures
Measure
BrainHQ
n=31 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=25 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=28 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=36 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Max Brake Compression Post Training
Max Brake Baseline
0.98 units on a scale
Standard Deviation 0.05
1.00 units on a scale
Standard Deviation 0.00
0.99 units on a scale
Standard Deviation 0.05
1.00 units on a scale
Standard Deviation 0.00
Driving Simulator Max Brake Compression Post Training
Max Brake Post Training
0.99 units on a scale
Standard Deviation 0.04
0.91 units on a scale
Standard Deviation 0.28
0.90 units on a scale
Standard Deviation 0.27
0.97 units on a scale
Standard Deviation 0.17

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Average lane position in a driving simulator measured at baseline and immediately after 4 weeks of training. Lane position measures the average deviation from the center of a lane while driving (values from -1 to 1), averaged across participants, where 0 represents perfect center, negative scores represent deviation to the left (from 0 to -1), and positive scores represent deviation to the right (from 0 to 1). Lane position indicates vehicle control and safety.

Outcome measures

Outcome measures
Measure
BrainHQ
n=31 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=25 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=28 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=36 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Average Lane Position Post Training
Lane Position Post Training
-0.41 units on a scale
Standard Deviation 0.16
-0.39 units on a scale
Standard Deviation 0.13
-0.39 units on a scale
Standard Deviation 0.17
-0.37 units on a scale
Standard Deviation 0.12
Driving Simulator Average Lane Position Post Training
Lane Position Baseline
-0.43 units on a scale
Standard Deviation 0.13
-0.35 units on a scale
Standard Deviation 0.11
-0.41 units on a scale
Standard Deviation 0.12
-0.40 units on a scale
Standard Deviation 0.13

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Average speed in a driving simulator measured at baseline and one year after 4 weeks of training. Speed is a continuous measure in miles per hour, with a minimum of 0 and no maximum. Speed may indicate risky driving behavior.

Outcome measures

Outcome measures
Measure
BrainHQ
n=32 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=22 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=21 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=27 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Average Speed at One Year
Speed Baseline
12.71 Miles Per Hour
Standard Deviation 1.89
13.76 Miles Per Hour
Standard Deviation 1.08
13.04 Miles Per Hour
Standard Deviation 1.65
12.96 Miles Per Hour
Standard Deviation 1.40
Driving Simulator Average Speed at One Year
Speed Follow-up
13.36 Miles Per Hour
Standard Deviation 1.54
14.08 Miles Per Hour
Standard Deviation 0.97
13.28 Miles Per Hour
Standard Deviation 1.15
13.70 Miles Per Hour
Standard Deviation 1.46

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Maximum brake compression in a driving simulator measured at baseline and one year after 4 weeks of training. Maximum brake compression measures the most that the brake pedal was compressed during driving, with a minimum of 0 and a maximum of 1. Maximum brake compression may indicate urgent stopping.

Outcome measures

Outcome measures
Measure
BrainHQ
n=32 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=22 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=21 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=27 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Max Brake Compression at One Year
Max Brake Baseline
0.99 units on a scale
Standard Deviation 0.04
1.00 units on a scale
Standard Deviation 0.00
0.99 units on a scale
Standard Deviation 0.06
1.00 units on a scale
Standard Deviation 0.00
Driving Simulator Max Brake Compression at One Year
Max Brake Follow-up
0.98 units on a scale
Standard Deviation 0.06
1.00 units on a scale
Standard Deviation 0.00
1.00 units on a scale
Standard Deviation 0.00
0.99 units on a scale
Standard Deviation 0.04

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. This was particularly pronounced for driving simulator measures because of discomfort and simulator sickness.

Average lane position in a driving simulator measured at baseline and one year after 4 weeks of training. Lane position measures the average deviation from the center of a lane while driving (values from -1 to 1), averaged across participants, where 0 represents perfect center, negative scores represent deviation to the left (from 0 to -1), and positive scores represent deviation to the right (from 0 to 1). Lane position indicates vehicle control and safety.

Outcome measures

Outcome measures
Measure
BrainHQ
n=32 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=22 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=21 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=27 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Driving Simulator Average Lane Position at One Year
Lane Position Baseline
-0.41 units on a scale
Standard Deviation 0.14
-0.35 units on a scale
Standard Deviation 0.11
-0.46 units on a scale
Standard Deviation 0.09
-0.41 units on a scale
Standard Deviation 0.13
Driving Simulator Average Lane Position at One Year
Lane Position Follow-up
-0.40 units on a scale
Standard Deviation 0.19
-0.35 units on a scale
Standard Deviation 0.14
-0.37 units on a scale
Standard Deviation 0.14
-0.39 units on a scale
Standard Deviation 0.11

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Useful field of view (UFOV) measured at baseline and immediately after 4 weeks of training. UFOV is measured as a response time in milliseconds, with lower times indicating quicker responses.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=46 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=49 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Useful Field of View Post Training
UFOV Baseline
225.84 Milliseconds
Standard Deviation 201.81
229.08 Milliseconds
Standard Deviation 242.48
228.55 Milliseconds
Standard Deviation 134.75
212.14 Milliseconds
Standard Deviation 145.31
Useful Field of View Post Training
UFOV Post Training
170.04 Milliseconds
Standard Deviation 194.38
217.47 Milliseconds
Standard Deviation 192.39
210.87 Milliseconds
Standard Deviation 154.27
219.92 Milliseconds
Standard Deviation 215.25

PRIMARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

The Digit Symbol Substitution Test measured at baseline and immediately after 4 weeks of training. The Digit Symbol Substitution Test is measured through the number of items completed during a 90 second period, where higher scores indicate faster/better performance.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Digit Symbol Substitution Test Post Training
Digit Symbol Baseline
46.45 items completed
Standard Deviation 12.49
45.36 items completed
Standard Deviation 10.77
44.04 items completed
Standard Deviation 10.11
43.71 items completed
Standard Deviation 13.22
Digit Symbol Substitution Test Post Training
Digit Symbol Post Training
48.90 items completed
Standard Deviation 11.87
48.66 items completed
Standard Deviation 10.43
46.80 items completed
Standard Deviation 12.24
47.07 items completed
Standard Deviation 12.79

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Useful field of view (UFOV) measured at baseline and one year after 4 weeks of training. UFOV is measured as a response time in milliseconds, with lower times indicating quicker responses.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=43 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=48 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Useful Field of View at One Year
UFOV Follow-up
200.85 Milliseconds
Standard Deviation 215.83
158.65 Milliseconds
Standard Deviation 68.70
214.71 Milliseconds
Standard Deviation 152.89
192.18 Milliseconds
Standard Deviation 148.15
Useful Field of View at One Year
UFOV Baseline
229.38 Milliseconds
Standard Deviation 205.25
199.58 Milliseconds
Standard Deviation 229.19
206.54 Milliseconds
Standard Deviation 113.42
211.90 Milliseconds
Standard Deviation 154.92

PRIMARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

The Digit Symbol Substitution Test measured at baseline and one year after 4 weeks of training. The Digit Symbol Substitution Test is measured through the number of items completed during a 90 second period, where higher scores indicate faster/better performance.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=43 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=48 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Digit Symbol Substitution Test at One Year
Digit Symbol Follow-up
48.36 items completed
Standard Deviation 13.22
47.65 items completed
Standard Deviation 14.97
48.05 items completed
Standard Deviation 9.77
46.90 items completed
Standard Deviation 12.25
Digit Symbol Substitution Test at One Year
Digit Symbol Baseline
47.02 items completed
Standard Deviation 12.76
45.65 items completed
Standard Deviation 10.79
44.84 items completed
Standard Deviation 7.84
43.58 items completed
Standard Deviation 12.74

SECONDARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Standardized Z-scores of Computer Proficiency Questionnaire and the Mobile Device Proficiency Questionnaire, at baseline and immediately after 4 weeks of training, which provide measures of technology proficiency. Scores are measured as a self-assessed proficiency, where higher scores indicate a higher proficiency and greater ease using a device on various tasks. Scores are standardized using z-scores, with the average at the baseline representing 0, and 1 representing one standard deviation above the average baseline score.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Technology Proficiency Post Training
CPQ Post Training
0.24 z-score
Standard Deviation 0.90
0.16 z-score
Standard Deviation 0.95
0.08 z-score
Standard Deviation 1.01
-0.06 z-score
Standard Deviation 1.20
Technology Proficiency Post Training
MDPQ Baseline
0.11 z-score
Standard Deviation 1.02
0.21 z-score
Standard Deviation 0.90
-0.07 z-score
Standard Deviation 1.03
0.05 z-score
Standard Deviation 1.03
Technology Proficiency Post Training
MDPQ Post Training
0.23 z-score
Standard Deviation 1.00
0.09 z-score
Standard Deviation 0.93
-0.04 z-score
Standard Deviation 1.07
0.07 z-score
Standard Deviation 1.04
Technology Proficiency Post Training
CPQ Baseline
0.16 z-score
Standard Deviation 0.95
0.21 z-score
Standard Deviation 0.83
-0.03 z-score
Standard Deviation 1.03
-0.13 z-score
Standard Deviation 1.14

SECONDARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Standardized Z-scores of Computer Proficiency Questionnaire and the Mobile Device Proficiency Questionnaire, at baseline and one year after 4 weeks of training, which provide measures of technology proficiency. Scores are measured as a self-assessed proficiency, where higher scores indicate a higher proficiency and greater ease using a device on various tasks. Scores are standardized using z-scores, with the average at the baseline representing 0, and 1 representing one standard deviation above the average baseline score.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=41 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=47 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Technology Proficiency at One Year
CPQ Baseline
0.11 z-score
Standard Deviation 0.97
0.35 z-score
Standard Deviation 0.66
0.06 z-score
Standard Deviation 0.91
-0.21 z-score
Standard Deviation 1.20
Technology Proficiency at One Year
CPQ Follow-up
0.20 z-score
Standard Deviation 0.89
0.50 z-score
Standard Deviation 0.70
0.29 z-score
Standard Deviation 0.82
0.11 z-score
Standard Deviation 1.13
Technology Proficiency at One Year
MDPQ Baseline
0.03 z-score
Standard Deviation 1.02
0.40 z-score
Standard Deviation 0.72
-0.04 z-score
Standard Deviation 0.95
-0.01 z-score
Standard Deviation 1.05
Technology Proficiency at One Year
MDPQ Follow-up
0.15 z-score
Standard Deviation 1.02
0.39 z-score
Standard Deviation 0.86
0.20 z-score
Standard Deviation 1.02
0.20 z-score
Standard Deviation 1.07

SECONDARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Score on the Berlin Numeracy Test taken at baseline and immediately after 4 weeks of training. Scores represent the number of correct items, where higher scores represent better performance, with a minimum score of 0 and a maximum score of 3.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Numeracy Post Training
Baseline
2.41 score on a scale
Standard Deviation 1.55
2.49 score on a scale
Standard Deviation 1.32
2.38 score on a scale
Standard Deviation 1.50
2.39 score on a scale
Standard Deviation 1.57
Numeracy Post Training
Follow-up
2.45 score on a scale
Standard Deviation 1.47
2.66 score on a scale
Standard Deviation 1.70
2.16 score on a scale
Standard Deviation 1.65
2.48 score on a scale
Standard Deviation 1.78

SECONDARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. Some participants may also have dropped from the study mid-session during testing, which means they may be counted as a drop out in other analyses.

Score on the Berlin Numeracy Test taken at baseline and one year after 4 weeks of training. Scores represent the number of correct items, where higher scores represent better performance, with a minimum score of 0 and a maximum score of 3.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=43 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=48 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Numeracy at One Year
Baseline
2.36 score on a scale
Standard Deviation 1.48
2.65 score on a scale
Standard Deviation 1.27
2.47 score on a scale
Standard Deviation 1.52
2.52 score on a scale
Standard Deviation 1.60
Numeracy at One Year
Follow-up
2.40 score on a scale
Standard Deviation 1.45
2.76 score on a scale
Standard Deviation 1.40
2.14 score on a scale
Standard Deviation 1.81
2.52 score on a scale
Standard Deviation 1.69

SECONDARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Standardized Z-scores from Raven's Advanced Progressive Matrices and Letter Sets tests, at baseline and immediately after 4 weeks of training, which provide measures of reasoning ability. Scores represent the number of correct items, where higher scores represent better performance. Scores are standardized using z-scores, with the average at the baseline representing 0, and 1 representing one standard deviation above the average baseline score.

Outcome measures

Outcome measures
Measure
BrainHQ
n=47 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=45 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=49 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=54 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Reasoning Ability Post Training
Raven's Baseline
0.10 z-score
Standard Deviation 0.98
0.14 z-score
Standard Deviation 0.94
-0.18 z-score
Standard Deviation 0.87
-0.02 z-score
Standard Deviation 1.08
Reasoning Ability Post Training
Raven's Post Training
0.08 z-score
Standard Deviation 1.03
0.13 z-score
Standard Deviation 0.97
-0.01 z-score
Standard Deviation 1.03
-0.07 z-score
Standard Deviation 1.19
Reasoning Ability Post Training
Letter Sets Baseline
0.19 z-score
Standard Deviation 0.88
-0.07 z-score
Standard Deviation 0.99
0.01 z-score
Standard Deviation 1.01
0.00 z-score
Standard Deviation 1.06
Reasoning Ability Post Training
Letter Sets Post Training
0.24 z-score
Standard Deviation 0.96
0.40 z-score
Standard Deviation 0.84
0.23 z-score
Standard Deviation 0.97
0.21 z-score
Standard Deviation 1.05

SECONDARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Standardized Z-scores from Raven's Advanced Progressive Matrices and Letter Sets tests, at baseline and one year after 4 weeks of training, which provide measures of reasoning ability. Scores represent the number of correct items, where higher scores represent better performance. Scores are standardized using z-scores, with the average at the baseline representing 0, and 1 representing one standard deviation above the average baseline score.

Outcome measures

Outcome measures
Measure
BrainHQ
n=43 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=35 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=41 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=45 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Reasoning Ability at One Year
Raven's Baseline
0.10 z-score
Standard Deviation 0.94
0.14 z-score
Standard Deviation 0.98
-0.10 z-score
Standard Deviation 0.86
0.05 z-score
Standard Deviation 1.05
Reasoning Ability at One Year
Raven's Follow-up
-0.04 z-score
Standard Deviation 1.07
0.08 z-score
Standard Deviation 0.91
0.01 z-score
Standard Deviation 1.10
-0.07 z-score
Standard Deviation 1.09
Reasoning Ability at One Year
Letter Sets Baseline
0.25 z-score
Standard Deviation 0.85
-0.07 z-score
Standard Deviation 0.98
0.06 z-score
Standard Deviation 0.87
0.02 z-score
Standard Deviation 1.10
Reasoning Ability at One Year
Letter Sets Follow-up
0.21 z-score
Standard Deviation 0.99
0.36 z-score
Standard Deviation 0.94
0.22 z-score
Standard Deviation 0.90
0.06 z-score
Standard Deviation 1.14

SECONDARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Standardized Z-scores from Hopkins Verbal Learning and Rey Auditory Verbal Learning Tests, at baseline and immediately after 4 weeks of training, which provide measures of memory ability. Scores represent the number of correctly recalled items, where higher scores represent better memory. Scores are standardized using z-scores, with the average at the baseline representing 0, and 1 representing one standard deviation above the average baseline score.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Memory Ability Post Training
Hopkins Post Training
0.23 z-score
Standard Deviation 0.97
0.05 z-score
Standard Deviation 0.95
-0.12 z-score
Standard Deviation 1.22
0.22 z-score
Standard Deviation 0.93
Memory Ability Post Training
Rey Baseline
-0.22 z-score
Standard Deviation 0.94
0.04 z-score
Standard Deviation 1.05
0.03 z-score
Standard Deviation 1.03
0.17 z-score
Standard Deviation 0.96
Memory Ability Post Training
Hopkins Baseline
-0.01 z-score
Standard Deviation 0.89
0.04 z-score
Standard Deviation 0.99
0.04 z-score
Standard Deviation 1.12
0.15 z-score
Standard Deviation 0.88
Memory Ability Post Training
Rey Post Training
-0.03 z-score
Standard Deviation 1.04
-0.03 z-score
Standard Deviation 1.00
-0.04 z-score
Standard Deviation 1.10
0.24 z-score
Standard Deviation 1.07

SECONDARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures. Some participants may also have dropped from the study mid-session during testing, which means they may be counted as a drop out in other analyses.

Standardized Z-scores from Hopkins Verbal Learning and Rey Auditory Verbal Learning Tests, at baseline and one year after 4 weeks of training, which provide measures of memory ability. Scores represent the number of correctly recalled items, where higher scores represent better memory. Scores are standardized using z-scores, with the average at the baseline representing 0, and 1 representing one standard deviation above the average baseline score.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=43 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=48 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Memory Ability at One Year
Hopkins Baseline
0.06 z-score
Standard Deviation 0.88
0.10 z-score
Standard Deviation 0.86
0.16 z-score
Standard Deviation 0.98
0.25 z-score
Standard Deviation 0.86
Memory Ability at One Year
Hopkins Follow-up
0.19 z-score
Standard Deviation 1.00
0.21 z-score
Standard Deviation 0.79
0.21 z-score
Standard Deviation 1.15
0.40 z-score
Standard Deviation 0.87
Memory Ability at One Year
Rey Baseline
-0.18 z-score
Standard Deviation 0.96
0.06 z-score
Standard Deviation 1.01
0.16 z-score
Standard Deviation 1.02
0.21 z-score
Standard Deviation 0.97
Memory Ability at One Year
Rey Follow-up
0.23 z-score
Standard Deviation 1.23
0.22 z-score
Standard Deviation 0.89
-0.09 z-score
Standard Deviation 1.00
0.44 z-score
Standard Deviation 1.14

SECONDARY outcome

Timeframe: Baseline, Immediately after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Score on Miami Instrumental Activities of Daily Living task, at baseline and immediately after 4 weeks of training, based on number of correct tasks/time completed. Higher scores represent more tasks completed per minute, and therefore better performance. Scores have a minimum of 0, and no set maximum.

Outcome measures

Outcome measures
Measure
BrainHQ
n=49 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=47 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=50 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=56 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Miami Instrumental Activities of Daily Living Task Post Training
ATM Task Baseline
3.17 Tasks completed per minute
Standard Deviation 1.32
2.78 Tasks completed per minute
Standard Deviation 1.03
2.67 Tasks completed per minute
Standard Deviation 1.20
2.81 Tasks completed per minute
Standard Deviation 1.13
Miami Instrumental Activities of Daily Living Task Post Training
ATM Task Post Training
3.19 Tasks completed per minute
Standard Deviation 1.07
3.23 Tasks completed per minute
Standard Deviation 1.01
2.98 Tasks completed per minute
Standard Deviation 1.07
2.97 Tasks completed per minute
Standard Deviation 1.10
Miami Instrumental Activities of Daily Living Task Post Training
Prescription Task Baseline
4.31 Tasks completed per minute
Standard Deviation 4.54
3.67 Tasks completed per minute
Standard Deviation 1.44
3.54 Tasks completed per minute
Standard Deviation 1.32
3.40 Tasks completed per minute
Standard Deviation 1.50
Miami Instrumental Activities of Daily Living Task Post Training
Prescription Task Post Training
4.75 Tasks completed per minute
Standard Deviation 2.49
4.91 Tasks completed per minute
Standard Deviation 5.43
4.20 Tasks completed per minute
Standard Deviation 1.58
4.14 Tasks completed per minute
Standard Deviation 3.15

SECONDARY outcome

Timeframe: Baseline, One-year after 4-week intervention training

Population: Participants were instructed that they could refuse any individual measure, which may influence the participant counts for some measures.

Score on Miami Instrumental Activities of Daily Living task, at baseline and one year after 4 weeks of training, based on number of correct tasks/time completed. Higher scores represent more tasks completed per minute, and therefore better performance. Scores have a minimum of 0, and no set maximum.

Outcome measures

Outcome measures
Measure
BrainHQ
n=45 Participants
Participants will be provided with a laptop computer and enrolled in a commercial web-based cognitive training program, BrainHQ, trained on how to access it, and instructed to complete a fixed number of sessions in 20 hours. BrainHQ: BrainHQ
Rise of Nations
n=37 Participants
Participants will be provided with a laptop computer with the Rise of Nations video game, be trained in game play, and instructed to play the game for 20 hours Rise of Nations: Rise of Nations
IADL Training
n=40 Participants
Participants will be enrolled in AARP's web-based driver training course, trained on how to access it, and asked to complete the course, estimated to take approximately 6-8 hours. They will also be provided with web-based access to a finance and fraud avoidance training tutorial, instructed on how to access it, and be asked to complete the course, estimated to take approximately 5-7 hours. The two courses combined are estimated to take about 15 hours. IADL Training: IADL Training
Active Control
n=47 Participants
Participants will be provided with a laptop computer and asked to complete 20 hr of training with Sudoku, crossword puzzles, and word search Active Control: Puzzle solving
Miami Instrumental Activities of Daily Living Task at One Year
ATM Task Baseline
3.18 Tasks completed per minute
Standard Deviation 1.31
3.03 Tasks completed per minute
Standard Deviation 0.94
2.78 Tasks completed per minute
Standard Deviation 1.19
2.79 Tasks completed per minute
Standard Deviation 1.13
Miami Instrumental Activities of Daily Living Task at One Year
ATM Task Follow-up
3.09 Tasks completed per minute
Standard Deviation 1.11
3.26 Tasks completed per minute
Standard Deviation 1.14
3.12 Tasks completed per minute
Standard Deviation 1.26
2.85 Tasks completed per minute
Standard Deviation 1.04
Miami Instrumental Activities of Daily Living Task at One Year
Prescription Task Baseline
4.40 Tasks completed per minute
Standard Deviation 4.72
3.72 Tasks completed per minute
Standard Deviation 1.39
3.65 Tasks completed per minute
Standard Deviation 1.30
3.40 Tasks completed per minute
Standard Deviation 1.47
Miami Instrumental Activities of Daily Living Task at One Year
Prescription Task Follow-up
4.22 Tasks completed per minute
Standard Deviation 2.31
3.98 Tasks completed per minute
Standard Deviation 1.09
4.08 Tasks completed per minute
Standard Deviation 2.13
4.26 Tasks completed per minute
Standard Deviation 2.04

Adverse Events

BrainHQ

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Rise of Nations

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

IADL Training

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Active Control

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Neil Charness

Florida State University

Phone: 850-644-6686

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place