Can Mental Health Apps Work in the Real World? A Feasibility Pilot Study.
NCT ID: NCT01808976
Last Updated: 2017-05-04
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
1000 participants
INTERVENTIONAL
2013-04-30
2017-02-28
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Evolution
This app is designed to be a cognitive training game that conditions the CCN. This is done by having participants play a multitasking game that targets their perceptual discrimination abilities, selective attention, and visuomotor tracking skills. At the first session, participants will be directed to an initial assessment of each of these cognitive control skills in a single task and dual-task setting (a total of 3 different diagnostics, described below). Each week, this diagnostic phase will reflect the training paradigm they will encounter for that week, as each week the perceptual and tracking challenges will increase.
Evolution
This is a therapeutic video game that targets the cognitive control network, associated with depression. Participants are expected to play the game daily for 20 minutes over 4 weeks.
Problem Solving Therapy
This app is based on the social problem solving protocol developed by Nezu and D'Zurilla . The app begins with explaining the PST steps. Participants are informed that they can learn each step one session at a time, or they can chose to learn all the steps at once. After each step completed, participants are asked if they want to continue onto the next step or save it for the next session, thus the app tailors itself to the users ability to absorb new information.
Problem Solving Therapy
this is a mobile app that participants use to solve problems. It will guide participants through a stepwise process for identifying a means for creating action plans.
Basic health push app
This app provides daily suggestions for overcoming depressed mood and allows users to track their mood, using the 0-9 scale available for all three apps. In the first app session, participants are given a general education about depression and its known causes and consequences. Participants are told that to overcome mood problems, they must engage in one mood improvement strategy a day and that the app will suggest one to try each day.
Basic health push app
This is an app that send daily tips for improving your mood.
Interventions
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Problem Solving Therapy
this is a mobile app that participants use to solve problems. It will guide participants through a stepwise process for identifying a means for creating action plans.
Evolution
This is a therapeutic video game that targets the cognitive control network, associated with depression. Participants are expected to play the game daily for 20 minutes over 4 weeks.
Basic health push app
This is an app that send daily tips for improving your mood.
Eligibility Criteria
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Inclusion Criteria
* must own smart device (iPhone or ANDROID + iPAD)
* a total score of 5 or greater on the PHQ-9; OR a score of 2 or greater on at least one of the first two PHQ-9 items AND a score of 2 or greater on the 10th PHQ-9 item
* English speaking\* (\* as of 12/2016: this arm is closed)
* Spanish speaking (1st or second language)
Exclusion Criteria
* does not own a smart device
* a total score of less than 5 on the PHQ-9
* less than a score of 2 on the first two PHQ-9 items and less than 2 on the 10th PHQ-9 item
18 Years
ALL
Yes
Sponsors
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University of California, San Francisco
OTHER
Responsible Party
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Joaquin Anguera
Assistant Professor
Principal Investigators
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Patricia Arean, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
University of Washington
Locations
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Web-based; log onto www.brightenstudy.com/spa for details
San Francisco, California, United States
Countries
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References
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Renn BN, Pratap A, Atkins DC, Mooney SD, Arean PA. Smartphone-Based Passive Assessment of Mobility in Depression: Challenges and Opportunities. Ment Health Phys Act. 2018 Mar;14:136-139. doi: 10.1016/j.mhpa.2018.04.003. Epub 2018 Apr 18.
Pratap A, Renn BN, Volponi J, Mooney SD, Gazzaley A, Arean PA, Anguera JA. Using Mobile Apps to Assess and Treat Depression in Hispanic and Latino Populations: Fully Remote Randomized Clinical Trial. J Med Internet Res. 2018 Aug 9;20(8):e10130. doi: 10.2196/10130.
Other Identifiers
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