A Pilot Study of the Wii Fit as a Low-Cost Virtual Reality System to Evaluate Balance Ability in Older Adults
NCT ID: NCT01229969
Last Updated: 2013-01-24
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
20 participants
INTERVENTIONAL
2009-08-31
2012-03-31
Brief Summary
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Detailed Description
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The Nintendo Wii Fit system is engaging, low-cost, and standardized and may be a feasible exercise modality to improve balance in the elderly. While virtual reality use in a research context is not new, few studies of commercially available low-cost video games with virtual reality capabilities have been done. These have demonstrated encouraging results, indicating a potential use for rehabilitation in both children and adults.
Twenty ambulatory older individuals age 60 and older who reside in the community will be recruited to participate in this study.This group of participants will be selected to represent the general community dwelling older adults as much as possible. They will demonstrate a wide range of ability in terms of their balance and mobility in which some are healthy (non-fallers), some with risks of falling, and some fallers. Efforts will be made to have equal distribution among these three groups.
Subjects will be consented for the research study and we will ask questions about age, gender, educational background, medical history, and any falls in past year. They will also be evaluated clinically before the actual study to assess vision, cognitive status, and balance.
Qualified subjects will be randomized into two study groups where one group will begin the study with Wii Fit testing followed by NeuroCom EquiTest evaluation and the other group in reversed order. This counterbalancing between subjects is designed to negate any potential order effect. Balance data collected from the NeuroCom EquiTest will be compared to the performance scores obtained from playing the two Wii Fit balance games to determine whether the performance scores on the two Wii Fit balance games are indicative of the participants' balance ability.All study interventions are completed in a 1 day session.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
DIAGNOSTIC
NONE
Study Groups
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NeuroCom EquiTest® System
Measure balance assessment (test for Sensory Organization Test (SOT) and Limit of Stability (LOS).
NeuroCom EquiTest® System
Sensory Organization Test (SOT) and Limit of Stability (LOS).
Wii Fit
Determine if the Wii Fit is valid and feasible in detecting balance problems in older adults
Wii Fit Balance Games
Ski Slaloms and Table Tilt
Interventions
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Wii Fit Balance Games
Ski Slaloms and Table Tilt
NeuroCom EquiTest® System
Sensory Organization Test (SOT) and Limit of Stability (LOS).
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
2. Reside in the community
3. Who are with and without balance or gait issues
Exclusion Criteria
2. Unable to ambulate without an assistive walking device
3. Cannot stand independently for 20 minutes of testing over a 30min period
4. Unstable medical conditions
1. Active cardiopulmonary
2. Degenerative neuro-sensory conditions
3. Severe pain with weight bearing
5. Vision Impairment
6. Weighing more than 300 pounds (150kg)
7. Used Wii Fit equipment in the past
60 Years
ALL
Yes
Sponsors
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Emory University
OTHER
Atlanta VA Medical Center
FED
Responsible Party
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Theodore Johnson II, M.D., M.P.H.
Site Director, Birmingham/Atlanta VA GRECC
Principal Investigators
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Theodore M Johnson, MD,MPH
Role: PRINCIPAL_INVESTIGATOR
Atlanta Veteran Affairs Adminstration, Emory University School of Medicine
Locations
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Atlanta VA Medical Center
Atlanta, Georgia, United States
Countries
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Other Identifiers
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2009-060390
Identifier Type: -
Identifier Source: org_study_id
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