Trial Outcomes & Findings for Using Virtual Reality to Train Children in Pedestrian Safety (NCT NCT00850759)

NCT ID: NCT00850759

Last Updated: 2014-12-16

Results Overview

average count of hits/close calls per participant in virtual environment, out of 30 crossings

Recruitment status

COMPLETED

Study phase

PHASE3

Target enrollment

240 participants

Primary outcome timeframe

post-training and again 6 months later

Results posted on

2014-12-16

Participant Flow

recruitment from a variety of community sources between October 2009 and September 2011

9 excluded prior to group assignment, for these reasons: Not meeting inclusion criteria; child of incorrect age (n = 3) Not meeting inclusion criteria; child unable to understand protocol (n = 3) Did not complete baseline assessment (n = 3)

Participant milestones

Participant milestones
Measure
Virtual Reality
street-crossing training in a virtual pedestrian environment
Computer and Video
exposure to training in pedestrian safety via computer software, internet games, and television videos
Streetside Training
one-on-one training in street-crossing skills by an adult, at a streetside location
No-contact Control
no-contact control group.
Overall Study
STARTED
59
57
57
58
Overall Study
COMPLETED
52
52
52
55
Overall Study
NOT COMPLETED
7
5
5
3

Reasons for withdrawal

Reasons for withdrawal
Measure
Virtual Reality
street-crossing training in a virtual pedestrian environment
Computer and Video
exposure to training in pedestrian safety via computer software, internet games, and television videos
Streetside Training
one-on-one training in street-crossing skills by an adult, at a streetside location
No-contact Control
no-contact control group.
Overall Study
Lost to Follow-up
7
5
5
3

Baseline Characteristics

Using Virtual Reality to Train Children in Pedestrian Safety

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Virtual Reality
n=59 Participants
street-crossing training in a virtual pedestrian environment
Computer and Video
n=57 Participants
exposure to training in pedestrian safety via computer software, internet games, and television videos
Streetside Training
n=57 Participants
one-on-one training in street-crossing skills by an adult, at a streetside location
No-contact Control
n=58 Participants
no-contact control group.
Total
n=231 Participants
Total of all reporting groups
Age, Categorical
<=18 years
59 Participants
n=5 Participants
57 Participants
n=7 Participants
57 Participants
n=5 Participants
58 Participants
n=4 Participants
231 Participants
n=21 Participants
Age, Categorical
Between 18 and 65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
0 Participants
n=21 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
0 Participants
n=21 Participants
Age, Continuous
7.9 years
STANDARD_DEVIATION 0.67 • n=5 Participants
8.1 years
STANDARD_DEVIATION 0.63 • n=7 Participants
7.9 years
STANDARD_DEVIATION 0.68 • n=5 Participants
8.1 years
STANDARD_DEVIATION 0.63 • n=4 Participants
8.0 years
STANDARD_DEVIATION 0.65 • n=21 Participants
Sex: Female, Male
Female
32 Participants
n=5 Participants
35 Participants
n=7 Participants
35 Participants
n=5 Participants
30 Participants
n=4 Participants
132 Participants
n=21 Participants
Sex: Female, Male
Male
27 Participants
n=5 Participants
22 Participants
n=7 Participants
22 Participants
n=5 Participants
28 Participants
n=4 Participants
99 Participants
n=21 Participants
Region of Enrollment
United States
59 participants
n=5 Participants
57 participants
n=7 Participants
57 participants
n=5 Participants
58 participants
n=4 Participants
231 participants
n=21 Participants

PRIMARY outcome

Timeframe: post-training and again 6 months later

average count of hits/close calls per participant in virtual environment, out of 30 crossings

Outcome measures

Outcome measures
Measure
Virtual Reality
n=52 Participants
street-crossing training in a virtual pedestrian environment
Streetside Training
n=52 Participants
one-on-one training in street-crossing skills by an adult, at a streetside location
Computer and Video
n=52 Participants
exposure to training in pedestrian safety via computer software, internet games, and television videos
No-contact Control
n=55 Participants
no-contact control group.
Street-crossing Ability
post-intervention hits/close calls in VR
2.7 number of hits/close calls
Standard Deviation 1.6
2.3 number of hits/close calls
Standard Deviation 1.2
2.6 number of hits/close calls
Standard Deviation 1.6
3.0 number of hits/close calls
Standard Deviation 1.6
Street-crossing Ability
6 month follow-up hits/close calls in VR
2.1 number of hits/close calls
Standard Deviation 1.4
1.7 number of hits/close calls
Standard Deviation 1.1
2.3 number of hits/close calls
Standard Deviation 1.5
2.6 number of hits/close calls
Standard Deviation 1.6

Adverse Events

Virtual Reality

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Computer and Video

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Streetside Training

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

No-contact Control

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

David Schwebel

UAB

Phone: 205-934-8745

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place