Trial Outcomes & Findings for Using Virtual Reality to Train Children in Pedestrian Safety (NCT NCT00850759)
NCT ID: NCT00850759
Last Updated: 2014-12-16
Results Overview
average count of hits/close calls per participant in virtual environment, out of 30 crossings
COMPLETED
PHASE3
240 participants
post-training and again 6 months later
2014-12-16
Participant Flow
recruitment from a variety of community sources between October 2009 and September 2011
9 excluded prior to group assignment, for these reasons: Not meeting inclusion criteria; child of incorrect age (n = 3) Not meeting inclusion criteria; child unable to understand protocol (n = 3) Did not complete baseline assessment (n = 3)
Participant milestones
| Measure |
Virtual Reality
street-crossing training in a virtual pedestrian environment
|
Computer and Video
exposure to training in pedestrian safety via computer software, internet games, and television videos
|
Streetside Training
one-on-one training in street-crossing skills by an adult, at a streetside location
|
No-contact Control
no-contact control group.
|
|---|---|---|---|---|
|
Overall Study
STARTED
|
59
|
57
|
57
|
58
|
|
Overall Study
COMPLETED
|
52
|
52
|
52
|
55
|
|
Overall Study
NOT COMPLETED
|
7
|
5
|
5
|
3
|
Reasons for withdrawal
| Measure |
Virtual Reality
street-crossing training in a virtual pedestrian environment
|
Computer and Video
exposure to training in pedestrian safety via computer software, internet games, and television videos
|
Streetside Training
one-on-one training in street-crossing skills by an adult, at a streetside location
|
No-contact Control
no-contact control group.
|
|---|---|---|---|---|
|
Overall Study
Lost to Follow-up
|
7
|
5
|
5
|
3
|
Baseline Characteristics
Using Virtual Reality to Train Children in Pedestrian Safety
Baseline characteristics by cohort
| Measure |
Virtual Reality
n=59 Participants
street-crossing training in a virtual pedestrian environment
|
Computer and Video
n=57 Participants
exposure to training in pedestrian safety via computer software, internet games, and television videos
|
Streetside Training
n=57 Participants
one-on-one training in street-crossing skills by an adult, at a streetside location
|
No-contact Control
n=58 Participants
no-contact control group.
|
Total
n=231 Participants
Total of all reporting groups
|
|---|---|---|---|---|---|
|
Age, Categorical
<=18 years
|
59 Participants
n=5 Participants
|
57 Participants
n=7 Participants
|
57 Participants
n=5 Participants
|
58 Participants
n=4 Participants
|
231 Participants
n=21 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=21 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=21 Participants
|
|
Age, Continuous
|
7.9 years
STANDARD_DEVIATION 0.67 • n=5 Participants
|
8.1 years
STANDARD_DEVIATION 0.63 • n=7 Participants
|
7.9 years
STANDARD_DEVIATION 0.68 • n=5 Participants
|
8.1 years
STANDARD_DEVIATION 0.63 • n=4 Participants
|
8.0 years
STANDARD_DEVIATION 0.65 • n=21 Participants
|
|
Sex: Female, Male
Female
|
32 Participants
n=5 Participants
|
35 Participants
n=7 Participants
|
35 Participants
n=5 Participants
|
30 Participants
n=4 Participants
|
132 Participants
n=21 Participants
|
|
Sex: Female, Male
Male
|
27 Participants
n=5 Participants
|
22 Participants
n=7 Participants
|
22 Participants
n=5 Participants
|
28 Participants
n=4 Participants
|
99 Participants
n=21 Participants
|
|
Region of Enrollment
United States
|
59 participants
n=5 Participants
|
57 participants
n=7 Participants
|
57 participants
n=5 Participants
|
58 participants
n=4 Participants
|
231 participants
n=21 Participants
|
PRIMARY outcome
Timeframe: post-training and again 6 months lateraverage count of hits/close calls per participant in virtual environment, out of 30 crossings
Outcome measures
| Measure |
Virtual Reality
n=52 Participants
street-crossing training in a virtual pedestrian environment
|
Streetside Training
n=52 Participants
one-on-one training in street-crossing skills by an adult, at a streetside location
|
Computer and Video
n=52 Participants
exposure to training in pedestrian safety via computer software, internet games, and television videos
|
No-contact Control
n=55 Participants
no-contact control group.
|
|---|---|---|---|---|
|
Street-crossing Ability
post-intervention hits/close calls in VR
|
2.7 number of hits/close calls
Standard Deviation 1.6
|
2.3 number of hits/close calls
Standard Deviation 1.2
|
2.6 number of hits/close calls
Standard Deviation 1.6
|
3.0 number of hits/close calls
Standard Deviation 1.6
|
|
Street-crossing Ability
6 month follow-up hits/close calls in VR
|
2.1 number of hits/close calls
Standard Deviation 1.4
|
1.7 number of hits/close calls
Standard Deviation 1.1
|
2.3 number of hits/close calls
Standard Deviation 1.5
|
2.6 number of hits/close calls
Standard Deviation 1.6
|
Adverse Events
Virtual Reality
Computer and Video
Streetside Training
No-contact Control
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place