Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
NOT_YET_RECRUITING
NA
100 participants
INTERVENTIONAL
2026-02-01
2027-01-31
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
The investigators hypothesize that participants using the non-visual immersive technology-based audio biofeedback device will report an increased pain threshold compared to not using the device. This knowledge could improve information on the perception of pain for participant who prefer not to use Virtual Reality (VR) headsets.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Keywords
Explore important study keywords that can help with search, categorization, and topic discovery.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
RANDOMIZED
CROSSOVER
SUPPORTIVE_CARE
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Group 1
Participants first perform the task with non-visual immersive technology-based audio biofeedback using the dominant hand, followed by without non-visual immersive technology-based audio biofeedback using the non-dominant hand.
Non-visual immersive technology-based audio biofeedback intervention
Participants receive real-time auditory feedback during cold pain endurance tasks.
Control (No non-visual immersive technology-based audio biofeedback)
Participants complete the same cold pain endurance tasks without any non-visual immersive technology-based auditory feedback.
Group 2
Participants first perform the task with non-visual immersive technology-based audio biofeedback using the non-dominant hand, followed by without non-visual immersive technology-based audio biofeedback using the dominant hand.
Non-visual immersive technology-based audio biofeedback intervention
Participants receive real-time auditory feedback during cold pain endurance tasks.
Control (No non-visual immersive technology-based audio biofeedback)
Participants complete the same cold pain endurance tasks without any non-visual immersive technology-based auditory feedback.
Group 3
Participants first perform the task without non-visual immersive technology-based audio biofeedback using the dominant hand, followed by with non-visual immersive technology-based audio biofeedback using the non-dominant hand.
Non-visual immersive technology-based audio biofeedback intervention
Participants receive real-time auditory feedback during cold pain endurance tasks.
Control (No non-visual immersive technology-based audio biofeedback)
Participants complete the same cold pain endurance tasks without any non-visual immersive technology-based auditory feedback.
Group 4
Participants first perform the task without non-visual immersive technology-based audio biofeedback using the non-dominant hand, followed by with non-visual immersive technology-based audio biofeedback using the dominant hand.
Non-visual immersive technology-based audio biofeedback intervention
Participants receive real-time auditory feedback during cold pain endurance tasks.
Control (No non-visual immersive technology-based audio biofeedback)
Participants complete the same cold pain endurance tasks without any non-visual immersive technology-based auditory feedback.
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Non-visual immersive technology-based audio biofeedback intervention
Participants receive real-time auditory feedback during cold pain endurance tasks.
Control (No non-visual immersive technology-based audio biofeedback)
Participants complete the same cold pain endurance tasks without any non-visual immersive technology-based auditory feedback.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* English-speaking
* Intact hearing
* No self-reported or clinically diagnosed acute or chronic medical conditions that may affect safe participation
Exclusion Criteria
* Use pain medications
* Current hearing loss
* Currently taking beta blockers, or opioids or other prescription pain medications
* History of chronic pain or acute pain syndromes
18 Years
99 Years
ALL
Yes
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
Stanford University
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Thomas Caruso
Clinical Professor
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
Lucile Packard Childrens Hospital Stanford
Palo Alto, California, United States
Countries
Review the countries where the study has at least one active or historical site.
Central Contacts
Reach out to these primary contacts for questions about participation or study logistics.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
83700
Identifier Type: -
Identifier Source: org_study_id