The Effect of the Strategic Game Tangram on Postoperative Patient Outcomes
NCT ID: NCT07031271
Last Updated: 2025-06-29
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ACTIVE_NOT_RECRUITING
NA
74 participants
INTERVENTIONAL
2025-06-15
2026-05-15
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
SUPPORTIVE_CARE
SINGLE
Study Groups
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Tangram game
In this group, researchers will apply the Patient Identification Form to patients who are on the first day after surgery, who give at least 2 points for pain level, and who have had at least 3 hours since the last analgesic application, and will ask about the patients' pain and fatigue levels (First measurement). After this evaluation, patients in the intervention group will be asked to play the game for 20 minutes by making their own models with 7-piece tangram pieces in accordance with the randomization output. After the game, the pain and fatigue levels will be questioned again (Second measurement). The pain and fatigue levels will be questioned again 30 minutes after the second measurement (Third measurement).
Tangram game
Tangram game; It is a very old intelligence and attention game of Chinese origin. This game stands out with its both entertaining and educational aspects. Tangram consists of seven geometric pieces formed from a square shape. These 7 pieces; 2 large right triangles, 1 medium right triangle, 2 small right triangles, 1 square and 1 parallelogram. The aim is to create various shapes (animals, people, objects, letters, etc.) with these pieces. The aim of the Tangram game is to recreate the same appearance with a given shape (silhouette) using the pieces. All 7 pieces must be used in the game, the pieces must not be overlapped, the pieces must not be cut or divided, the pieces can be rotated or turned according to the selected shape. For example, the person is asked to create a cat figure with these 7 pieces in accordance with the rules. This game is one of the non-pharmacological pain management techniques by diverting the attention of the patients. It is easy to apply and cheap.
Usual care
In this group, researchers will apply the Patient Identification Form to patients who are on the first day after surgery, who give at least 2 points for pain level, and who have had at least 3 hours since the last analgesic application, and will ask about the patients' pain and fatigue levels (First measurement). After this assessment, no intervention will be applied to the patients, and the pain and fatigue levels will be questioned again 20 minutes after the first measurement (Second measurement). The pain and fatigue levels will be questioned again 30 minutes after the second measurement (Third measurement).
No interventions assigned to this group
Interventions
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Tangram game
Tangram game; It is a very old intelligence and attention game of Chinese origin. This game stands out with its both entertaining and educational aspects. Tangram consists of seven geometric pieces formed from a square shape. These 7 pieces; 2 large right triangles, 1 medium right triangle, 2 small right triangles, 1 square and 1 parallelogram. The aim is to create various shapes (animals, people, objects, letters, etc.) with these pieces. The aim of the Tangram game is to recreate the same appearance with a given shape (silhouette) using the pieces. All 7 pieces must be used in the game, the pieces must not be overlapped, the pieces must not be cut or divided, the pieces can be rotated or turned according to the selected shape. For example, the person is asked to create a cat figure with these 7 pieces in accordance with the rules. This game is one of the non-pharmacological pain management techniques by diverting the attention of the patients. It is easy to apply and cheap.
Eligibility Criteria
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Inclusion Criteria
* Being on the first day after surgery
* Having a first pain measurement score of at least 2
* Having at least 3 hours since the last analgesic application
Exclusion Criteria
* Having limited movement in the hand/wrist/arm
* Having undergone surgery due to cancer
* Being diagnosed with a psychological illness (schizophrenia, depression)
18 Years
ALL
No
Sponsors
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Aydin Adnan Menderes University
OTHER
Responsible Party
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Ezgi Arslan
PhD, Research Assisstant (Principal Investigator)
Locations
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Aydın Adnan Menderes University
Aydin, Aydın, Turkey (Türkiye)
Countries
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Other Identifiers
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Diversion of Attention
Identifier Type: -
Identifier Source: org_study_id
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