Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients
NCT ID: NCT06964451
Last Updated: 2025-05-09
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
56 participants
INTERVENTIONAL
2022-01-01
2024-01-01
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
CROSSOVER
OTHER
NONE
Study Groups
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NON VR
In the extraction of one tooth, the procedure was performed according to the standard protocol (Non VR Phase).
Extraction tooth
Extraction of MIH Grade 4 molar
VR
For the tooth on the opposite side, the entire extraction procedure (including the application of local anesthesia) was conducted using a gamification model with VR goggles (VR Gamification Phase)
Extraction tooth
Extraction of MIH Grade 4 molar
Interventions
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Extraction tooth
Extraction of MIH Grade 4 molar
Eligibility Criteria
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Inclusion Criteria
6 Years
10 Years
ALL
No
Sponsors
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Rasa Mladenovic
OTHER
Responsible Party
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Rasa Mladenovic
Assistant professor, Pediatric dentist
Locations
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Faculty od Medical Sciences University of Kragujevac
Kragujevac, , Serbia
Countries
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Other Identifiers
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Ethics Committee
Identifier Type: OTHER
Identifier Source: secondary_id
01-14788/2022
Identifier Type: -
Identifier Source: org_study_id
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