Integrated Sensory Supported Virtual Reality and Gamified Digital Breastfeeding Education

NCT ID: NCT06722053

Last Updated: 2024-12-12

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

NOT_YET_RECRUITING

Clinical Phase

NA

Total Enrollment

105 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-12-01

Study Completion Date

2026-11-01

Brief Summary

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Breastfeeding is the most ideal form of nutrition that concerns the health of mother and baby. The World Health Organization (WHO) recommends that breastfeeding should be started within the first hour after birth. Although breastfeeding has many benefits, research shows that breastfeeding rates are not at the desired level. Breastfeeding self-efficacy, success and adaptation become important to increase breastfeeding rates. In order to provide these components related to breastfeeding, breastfeeding education must be given starting from prenatal period. Education methods have taken different forms in line with the developing technology and the needs of the generation. WHO states that information and communication technology is an opportunity to support breastfeeding. Virtual reality and online learning applications also positively affect learning. New teaching methods, which are increasingly used today, make learning easier and can be used easily in virtual environments. Providing learning by doing in a realistic environment is important for successful breastfeeding and gaining breastfeeding skills and competence. In order to gain breastfeeding skills, the mother can experience breastfeeding during pregnancy using virtual reality technology. While breastfeeding skills are gained through virtual reality, information about breastfeeding can be provided through gamified digital training. With the game, the student actively participates in education. Active participation of the student in gamification ensures that knowledge becomes permanent. It is thought that the effect of the integrative sense can be used to facilitate postpartum remembering of these trainings.

Detailed Description

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Breastfeeding is the key to sustainable development. The second and third goals of the Sustainable Development Goals, a strategy plan to increase the development levels of countries by 2030 at the United Nations (UN) Sustainable Development Summit, are directly related to breastfeeding. The second of the Sustainable Development Goals is "Eradicate Hunger", while the third article directly related to breastfeeding is "Healthy Individuals". Breastfeeding is the only practice that will prevent hunger and malnutrition in the newborn and infancy period. Increasing breastfeeding can make positive contributions to the health of newborns, infants and children . Breastfeeding is the most ideal form of nutrition regarding the health of mothers and infants. The World Health Organization (WHO) recommends that breastfeeding should be initiated within the first hour after birth . Although breastfeeding has many benefits, studies show that breastfeeding rates are not at the desired level. The UNICEF 2019 report states that breastfeeding within the first hour following birth is 43%, and exclusive breastfeeding for the first six months is 41% . The Turkey Demographic and Health Survey 2018 breastfeeding and breastfeeding data show that 98% of children born in the last two years in Turkey were breastfed for any period of time. The percentage of breastfeeding within the first hour after birth is 71. Breastfeeding results are not at the targeted level due to the mother's attitude, lack of knowledge, incorrect breastfeeding methods, breast problems such as breast fullness, breast abscess, nipple pain and mastitis. Educating and supporting women about breastfeeding is very important in terms of increasing breastfeeding rates . For this reason, breastfeeding education should be started before birth and postpartum problems should be detected and resolved early. Receiving breastfeeding education positively affects breastfeeding success. WHO states that information communication technology is an opportunity to support breastfeeding. With the developing technology in recent years, mobile applications and the internet have become a source of health information. The development of mobile health technology increases patients' health knowledge and awareness and reduces the workload in the health field . It is seen that traditional methods cannot be successful in education due to reasons such as the increasing population, the distance of health institutions, and the inability of health workers and patients to spare time for health education. However, web-based training has advantages such as using visual and auditory methods together, updating the training content, not requiring transportation to the hospital, reaching different people simultaneously, reducing workload and costs . With developing technology, breastfeeding training has begun to be provided with technology-based methods. Since the learner is usually in a passive role in traditional training, critical thinking, problem-solving skills and the sense of living in the moment may not develop . Although the level of knowledge and learning is higher in breastfeeding training where visual materials are used compared to plain narration, breastfeeding skills cannot be developed and competence cannot be achieved . However, new teaching methods, which are increasingly used today, make learning easier and can be easily used in virtual environments. At the same time, virtual reality and online learning applications also positively affect learning . Recently, gamification has been used in online learning trainings to make trainings more interesting. Gamification is the process of presenting information by turning it into a game. Gamified teaching makes the learning process more attractive and increases motivation. With the game, the student actively participates in the training. The active participation of the student in gamification ensures that the knowledge becomes permanent. Studies have shown that web-based trainings increase breastfeeding self-efficacy and that continuing with breastfeeding support is also useful and up-to-date. Web-based trainings are interesting and effective compared to formal education. Combining these trainings with gamification will increase motivation and permanence of knowledge. However, breastfeeding is a psychomotor skill . Evidence-based guidelines recommend practical trainings to support breastfeeding . Learning by doing in a realistic environment

Conditions

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Breast Feeding

Keywords

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breasfeeding virtual reality gamification

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

There are two intervention groups and one control group.
Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors
The person administering the surveys will not know which group the participants are in, so blinding will be done.

Study Groups

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intervention group 1

Receiving breastfeeding skills training and gamified digital foundation training with virtual reality.

Group Type OTHER

virtual reality and digital education

Intervention Type OTHER

Breastfeeding education through virtual reality and digital education

intervention group 2

With virtual reality breastfeeding skills training, gamified digital-based breastfeeding training will be provided, and in addition, there will be a lemon oil scent in the environment during virtual reality breastfeeding skills training and in the postpartum period.

Group Type OTHER

virtual reality and digital education

Intervention Type OTHER

Breastfeeding education through virtual reality and digital education

virtual reality and digital education and lemon scent

Intervention Type OTHER

virtual reality and digital education and lemon scent inhalation

control group

No training or intervention will be applied and will receive the hospital's standard treatment, care and education.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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virtual reality and digital education

Breastfeeding education through virtual reality and digital education

Intervention Type OTHER

virtual reality and digital education and lemon scent

virtual reality and digital education and lemon scent inhalation

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* literate,
* healthy (no systemic/chronic disease, diagnosed psychiatric or neurological disease, no risky pregnancies, etc.)
* primiparous pregnant women with singleton pregnancies,
* planning to breastfeed,
* having an internet-connected smart phone/tablet/computer and being able to use it actively,
* competent enough to play games and having no problems with their hands, no breast problems that would make breastfeeding difficult (indentation, missing nipple, sore nipple, etc.),
* no vision, hearing or communication problems,
* pregnant women who are not allergic to lemon or lemon oil

Exclusion Criteria

* the occurrence of a situation that prevents sucking
* the baby is not healthy
Minimum Eligible Age

18 Years

Maximum Eligible Age

35 Years

Eligible Sex

FEMALE

Accepts Healthy Volunteers

Yes

Sponsors

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ipek turhan

OTHER

Sponsor Role lead

Responsible Party

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ipek turhan

PhD student

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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ipek turhan, master

Role: PRINCIPAL_INVESTIGATOR

Kayseri City Hospital

Locations

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Kayseri City Hospital

Kayseri, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Central Contacts

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ipek turhan, master

Role: CONTACT

Phone: +90 5535443381

Email: [email protected]

ipek turhan, master

Role: CONTACT

Phone: +905535443381

Email: [email protected]

Facility Contacts

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ipek turhan, master

Role: primary

Mürüvvet Başer, prof.dr

Role: backup

Other Identifiers

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ErciyesU-SBF-IT-02

Identifier Type: -

Identifier Source: org_study_id