Leg Press Power Training with Visual Feedback Games Improves Physical, Cognitive, and Heart Health in Seniors

NCT ID: NCT06714175

Last Updated: 2024-12-03

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

ACTIVE_NOT_RECRUITING

Clinical Phase

NA

Total Enrollment

40 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-09-18

Study Completion Date

2024-12-31

Brief Summary

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This study investigates the effects of lower limb leg press power training combined with visual feedback games on the physical performance, cognitive function, and heart rate variability (HRV) of older adults aged 65 and above. Participants were divided into an experimental group and a control group, with the experimental group engaging in leg press exercises combined with visual games twice a week for 12 weeks.

Detailed Description

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This study aims to investigate the effects of lower limb leg press power training combined with visual feedback games on the physical and cognitive health of the elderly. With the aging population increasing, the decline in muscle strength and cognitive function has become a significant challenge for older adults. To address these health issues, this study plans to recruit 40 participants aged 65 and above and randomly assign long-term care centers into an experimental group and a control group. The experimental group will perform leg press training combined with visual feedback games twice a week for 12 weeks, while the control group will continue their usual daily activities.

Conditions

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Elderly (people Aged 65 or More)

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

PARALLEL

This is a randomized controlled trial with a parallel assignment model. Participants are randomly assigned to either the experimental group or the control group. The experimental group undergoes lower limb leg press power training combined with visual feedback games twice a week for 12 weeks, while the control group maintains their usual daily activities. The outcomes are assessed before and after the 12-week intervention, focusing on physical performance, cognitive function, and heart rate variability (HRV).
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Two long-term care centers were selected for the study. One center was randomly assigned to the experimental group through a lottery system, while the other served as the control group.

Study Groups

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Control Group

This group will not receive any specific muscle power intervention.

Group Type NO_INTERVENTION

No interventions assigned to this group

Lower Limb Strength Training Program with Visual Feedback

This lower limb explosive strength training system integrates visual feedback games and is equipped with angle and force sensors to simultaneously output the power of the left and right legs, as well as maximum explosive force and pushing force. Users can immediately understand the balance of leg strength and make adjustments, making it particularly suitable for the elderly to improve lower limb strength or for rehabilitation training. The gamification of the system enhances the fun of training, while data quantification allows progress tracking, making the training more precise and effective. Additionally, after the game ends, data can be exported to Excel for further analysis to identify issues in the pushing process and optimize the training plan.

Group Type EXPERIMENTAL

Lower Limb Strength Training Program with Visual Feedback

Intervention Type BEHAVIORAL

This lower limb explosive strength training system integrates visual feedback games and is equipped with angle and force sensors to simultaneously output the power of the left and right legs, as well as maximum explosive force and pushing force. Users can immediately understand the balance of leg strength and make adjustments, making it particularly suitable for the elderly to improve lower limb strength or for rehabilitation training. The gamification of the system enhances the fun of training, while data quantification allows progress tracking, making the training more precise and effective. Additionally, after the game ends, data can be exported to Excel for further analysis to identify issues in the pushing process and optimize the training plan.

Interventions

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Lower Limb Strength Training Program with Visual Feedback

This lower limb explosive strength training system integrates visual feedback games and is equipped with angle and force sensors to simultaneously output the power of the left and right legs, as well as maximum explosive force and pushing force. Users can immediately understand the balance of leg strength and make adjustments, making it particularly suitable for the elderly to improve lower limb strength or for rehabilitation training. The gamification of the system enhances the fun of training, while data quantification allows progress tracking, making the training more precise and effective. Additionally, after the game ends, data can be exported to Excel for further analysis to identify issues in the pushing process and optimize the training plan.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Age 65-80 years old
* Physical fitness and health assessment results are suitable for exercise
* Clear consciousness and no mental disorders .
* Able to walk independently for more than 10 meters.

Exclusion Criteria

* Determined by doctors or other relevant professionals that they cannot accept cardiopulmonary testing and muscle strength training
* The resting heartbeat exceeds 120 beats per minute, the systolic blood pressure exceeds 160mmHg, and the diastolic blood pressure exceeds 100mmHg.
* Any stage of cancer and other hematologic diseases that affect research evaluation, such as: severe anemia.
* Diseases related to cardiac pacemakers and arrhythmias.
* Other neurological, muscular, or skeletal diseases that may affect the research assessment or severe contagious disease.
Minimum Eligible Age

65 Years

Maximum Eligible Age

80 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Kaohsiung Medical University

OTHER

Sponsor Role lead

Responsible Party

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Yi-Wei Kao

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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GUO L Y Professor and Dean of the College of Health Sciences, Departme, Ph.D.

Role: STUDY_CHAIR

Department of Sports Science, Kaohsiung Medical University, Taiwan

Locations

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Lower Limb Power Training Exercise Equipment

Kaohsiung City, Taiwan, No. 100, Shiquan 1st Road, Sanmin District, Taiwan

Site Status

Countries

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Taiwan

Other Identifiers

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KMUHIRB-F(II)-202 20046

Identifier Type: OTHER

Identifier Source: secondary_id

KMUHIRB-F(II)-202 20046

Identifier Type: -

Identifier Source: org_study_id