Efficacy of Biofeedback-Based Serious Game for Pain Alleviation in Middle-Aged and Older Ovarian Cancer Patients: A Randomized Controlled Trial
NCT ID: NCT06612489
Last Updated: 2024-09-25
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
52 participants
INTERVENTIONAL
2023-08-01
2024-01-01
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Intervention group
The intervention consist of 26 participants using biofeedback based dynamic-difficulty game for 15 mins each.
biofeedback based dynamic-difficulty game
A biofeedback based dynamic-difficulty serious game rooted in distraction therapy.
Control group
Twenty six participants in the control group played a serious game with a fixed difficulty level for 15 mins each
fixed difficulty game
A fixed difficulty serious game rooted in distraction therapy.
Interventions
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biofeedback based dynamic-difficulty game
A biofeedback based dynamic-difficulty serious game rooted in distraction therapy.
fixed difficulty game
A fixed difficulty serious game rooted in distraction therapy.
Eligibility Criteria
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Inclusion Criteria
* Diagnosed with ovarian caner
* Demonstrating clear cognitive and expressive abilities,
* Being aged 45 or older,
* Providing voluntary consent after fully understanding the study's objectives.
Exclusion Criteria
* Those experiencing vision or cognitive impairments,
* Individuals undergoing pain medication treatment during the intervention period.
45 Years
FEMALE
No
Sponsors
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University of Electronic Science and Technology of China
OTHER
Shanghai Jiao Tong University School of Medicine
OTHER
Responsible Party
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Jianan Zhao
Principal Investigator
Locations
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Jianan Zhao
Shanghai, Shanghai Municipality, China
Countries
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Other Identifiers
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biofeedback based game
Identifier Type: -
Identifier Source: org_study_id
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