Trial Outcomes & Findings for Feasibility and Acceptability of ReCognitionVR-based Cognitive Stimulation in Surgical Patients (NCT NCT06232317)

NCT ID: NCT06232317

Last Updated: 2025-09-17

Results Overview

Percentage of participants who experience a treatment-emergent adverse event (TEAE) in the virtual reality software (experimental) arm compared to the Traditional Orientation Methods (control) arm.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

30 participants

Primary outcome timeframe

Within 1 month of enrolling in the study

Results posted on

2025-09-17

Participant Flow

Participant milestones

Participant milestones
Measure
Virtual Reality Software
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods
Participants in this arm will receive cognitive exercises using traditional (standard-of-care) orientation methods, Traditional Orientation Methods: Standard-of-care methods to orient patients after surgery
Overall Study
STARTED
15
15
Overall Study
COMPLETED
15
15
Overall Study
NOT COMPLETED
0
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Feasibility and Acceptability of ReCognitionVR-based Cognitive Stimulation in Surgical Patients

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods
n=15 Participants
Participants in this arm will receive cognitive exercises using traditional (standard-of-care) orientation methods, Traditional Orientation Methods: Standard-of-care methods to orient patients after surgery
Total
n=30 Participants
Total of all reporting groups
Age, Continuous
66 years
STANDARD_DEVIATION 5 • n=93 Participants
69 years
STANDARD_DEVIATION 5 • n=4 Participants
67 years
STANDARD_DEVIATION 5 • n=27 Participants
Sex: Female, Male
Female
6 Participants
n=93 Participants
11 Participants
n=4 Participants
17 Participants
n=27 Participants
Sex: Female, Male
Male
9 Participants
n=93 Participants
4 Participants
n=4 Participants
13 Participants
n=27 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
n=93 Participants
2 Participants
n=4 Participants
2 Participants
n=27 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
15 Participants
n=93 Participants
13 Participants
n=4 Participants
28 Participants
n=27 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
Race (NIH/OMB)
Asian
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
Race (NIH/OMB)
Black or African American
4 Participants
n=93 Participants
1 Participants
n=4 Participants
5 Participants
n=27 Participants
Race (NIH/OMB)
White
9 Participants
n=93 Participants
13 Participants
n=4 Participants
22 Participants
n=27 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=93 Participants
1 Participants
n=4 Participants
1 Participants
n=27 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants
n=93 Participants
0 Participants
n=4 Participants
2 Participants
n=27 Participants
Body Mass Index (kg/m^2)
28.21 kg/m^2
STANDARD_DEVIATION 4.32 • n=93 Participants
26.38 kg/m^2
STANDARD_DEVIATION 6.08 • n=4 Participants
27.30 kg/m^2
STANDARD_DEVIATION 5.27 • n=27 Participants
Active smoker
Yes
5 Participants
n=93 Participants
6 Participants
n=4 Participants
11 Participants
n=27 Participants
Active smoker
No
10 Participants
n=93 Participants
9 Participants
n=4 Participants
19 Participants
n=27 Participants
History of hypertension
10 Participants
n=93 Participants
10 Participants
n=4 Participants
20 Participants
n=27 Participants
History of diabetes
3 Participants
n=93 Participants
4 Participants
n=4 Participants
7 Participants
n=27 Participants
History of hypercholesterolemia
9 Participants
n=93 Participants
8 Participants
n=4 Participants
17 Participants
n=27 Participants

PRIMARY outcome

Timeframe: Within 1 month of enrolling in the study

Percentage of participants who experience a treatment-emergent adverse event (TEAE) in the virtual reality software (experimental) arm compared to the Traditional Orientation Methods (control) arm.

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
n=15 Participants
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Percentage of Patients Experiencing Treatment-emergent Adverse Events (TEAE)
0 percent
0 percent

SECONDARY outcome

Timeframe: Baseline and 10 minutes

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Pulse oximetry oxygen saturation measured using a vital sign monitor at baseline (immediately prior to VR software use and 10 minutes after VR software use. Change = 10-minute oxygen saturation - baseline oxygen saturation

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Pulse Oximetry Oxygen Saturation After 10 Minutes
-1 percent oxygen saturation
Standard Deviation 2

SECONDARY outcome

Timeframe: Baseline and 10 minutes

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Respiratory rate at baseline (immediately prior to virtual reality software use and 10 minutes after use. Change = 10-minute respiratory rate - baseline respiratory rate

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Respiratory Rate After 10 Minutes
0 breaths per minute
Standard Deviation 0

SECONDARY outcome

Timeframe: Baseline and 10 minutes

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Systolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and 10 minutes after software use. Change = 10-minute systolic blood pressure - baseline systolic blood pressure

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Systolic Blood Pressure After 10 Minutes
3.93 mm Hg
Standard Deviation 11.32

SECONDARY outcome

Timeframe: Baseline and 10 minutes

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Diastolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and 10 minutes after software use. Change = 10-minute diastolic blood pressure - baseline diastolic blood pressure

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Diastolic Blood Pressure After 10 Minutes
2.33 mm Hg
Standard Deviation 4.55

SECONDARY outcome

Timeframe: Baseline and completion of the intervention, up to 2 hours

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Pulse oximetry oxygen saturation measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and after completion of software use. Change = completion oxygen saturation - baseline oxygen saturation

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Pulse Oximetry Oxygen Saturation After Completion
-0.47 percent oxygen saturation
Standard Deviation 1.85

SECONDARY outcome

Timeframe: Baseline and completion of the intervention, up to 2 hours

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Respiratory rate at baseline (immediately prior to virtual reality software use) and after software use. Change = completion respiratory rate - baseline respiratory rate

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Respiratory Rate After Completion
0 breaths per minute
Standard Deviation 0

SECONDARY outcome

Timeframe: Baseline and completion of the intervention, up to 2 hours

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Systolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and after completion of software use. Change = completion systolic blood pressure - baseline systolic blood pressure

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Systolic Blood Pressure After Completion
-6.27 mm Hg
Standard Deviation 13.49

SECONDARY outcome

Timeframe: Baseline and completion of the intervention, up to 2 hours

Population: This analysis was only performed for the experimental arm because participants in the active comparator arm (traditional orientation methods) were not exposed to the virtual reality software

Diastolic blood pressure measured using a vital sign monitor at baseline (immediately prior to virtual reality software use) and after software use. Change = completion diastolic blood pressure - baseline diastolic blood pressure

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change From Baseline in Diastolic Blood Pressure After Completion
-1.40 mm Hg
Standard Deviation 6.79

SECONDARY outcome

Timeframe: Baseline to discharge from hospital, up to 3 months

The proportion of patients who have a positive Confusion Assessment Method (CAM) or 4 A's Test for delirium

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
n=15 Participants
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Positive Confusion Assessment Method and/or 4 A's Test
0 Participants
0 Participants

SECONDARY outcome

Timeframe: Enrollment in study to 24 hours after study enrollment

Change in VAS pain score using numeric pain rating scale, where 0 is minimum (no pain) and 10 is maximum (highest pain), from start of intervention to end of intervention (experimental arm) or enrollment to 24 hours post-enrollment (control arm)

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
n=15 Participants
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change in Visual Analog Scale (VAS) Pain Score
0 score on a scale
Interval -1.0 to 0.0
0 score on a scale
Interval -2.0 to 1.0

SECONDARY outcome

Timeframe: Virtual Reality Software arm: 10 minutes after beginning use; Traditional Orientation Methods arm: 8-16 hours after enrollment (one measure, window allowed for completing the measure)

Change in VAS pain score using numeric pain rating scale, where 0 is minimum (no pain) and 10 is maximum (highest pain), from pre-virtual reality use to 10 minutes after beginning use (experimental arm) or enrollment to 8-16 hours post-enrollment (control arm)

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
n=15 Participants
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change in Virtual Analog Scale (VAS) Pain Score Value Beginning to Mid-intervention
0 score on a scale
Interval -1.0 to 0.0
0 score on a scale
Interval 0.0 to 1.0

OTHER_PRE_SPECIFIED outcome

Timeframe: 20 minutes after the start of software use

For participants in the experimental (virtual reality) arm, whether the patient completed 20 minutes of use of the ReCognition VR-based software

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Percentage of Participants Using Virtual Reality Software at 20 Minutes After Start
15 Participants

OTHER_PRE_SPECIFIED outcome

Timeframe: After completion of use of the virtual reality software, up to 2 hours after the start of software use

For participants in the experimental (virtual reality) arm, the number of participants with a System Usability Scale (SUS) score \>35 on a scale of 0-100, where 0 is minimum and 100 is maximum; higher scores mean better usability.

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Number of Participants With a System Usability Scale (SUS) Score >35
12 Participants

OTHER_PRE_SPECIFIED outcome

Timeframe: After completion of use of the virtual reality software, up to 2 hours after the start of software use

The proportion of participants in the experimental (virtual reality) arm who complete the virtual reality game without any user errors

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Proportion of Participants Completing Game With No Errors
3 Participants

OTHER_PRE_SPECIFIED outcome

Timeframe: After completion of use of the virtual reality software, up to 2 hours after the start of software use

For participants in the experimental (virtual reality) arm, the number of participants who complete the virtual reality game in easy mode on the first attempt

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Number of Participants Completing Game on First Attempt
15 Participants

POST_HOC outcome

Timeframe: Virtual Reality Software arm: 10 minutes after beginning use; Traditional Orientation Methods arm: at 8-16 hours after enrollment (one measure, window allowed for completing the measure)

Whether change in VAS pain score using numeric pain rating scale, where 0 is minimum (no pain) and 10 is maximum (highest pain), from pre-virtual reality use to mid-intervention (experimental)/observation (control), grouped by whether the pain score increased, stayed the same (no change), or decreased

Outcome measures

Outcome measures
Measure
Virtual Reality Software
n=15 Participants
Participants in this arm will receive cognitive exercises using ReCognitionVR virtual reality software Virtual Reality Software: The ReCognitionVR virtual reality software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions.
Traditional Orientation Methods (Control)
n=15 Participants
Patients randomized to the traditional orientation method, were visited by a nurse at the start of each nursing shift. The nurse asked them questions to check their memory and attention. Examples of questions include asking the patient for their name, the date, where they were, and what just happened to them. This will be repeated during every nurse shift change and is the usual care they would receive, even if they were not in the study.
Change in Virtual Analog Scale (VAS) Pain Score From Pre-virtual Reality Use to 10 Minutes After Beginning Use (Experimental Arm) or Enrollment to 8-16 Hours Post-enrollment (Control Arm)
Reduced
4 Participants
2 Participants
Change in Virtual Analog Scale (VAS) Pain Score From Pre-virtual Reality Use to 10 Minutes After Beginning Use (Experimental Arm) or Enrollment to 8-16 Hours Post-enrollment (Control Arm)
No Change
11 Participants
6 Participants
Change in Virtual Analog Scale (VAS) Pain Score From Pre-virtual Reality Use to 10 Minutes After Beginning Use (Experimental Arm) or Enrollment to 8-16 Hours Post-enrollment (Control Arm)
Increased
0 Participants
7 Participants

Adverse Events

Virtual Reality Software

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Traditional Orientation Methods

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Hina Faisal

Department of Surgery, Houston Methodist Hospital

Phone: 713-714-4973

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place