Trial Outcomes & Findings for An Escape Room Intervention to Help Improve Breast Cancer Patients' Ability to Navigate Online Access to Nutrition Information (NCT NCT06193070)
NCT ID: NCT06193070
Last Updated: 2024-12-27
Results Overview
The percentage of patients who accrue to the study among those who are eligible and approached.
COMPLETED
NA
45 participants
At enrollment
2024-12-27
Participant Flow
Participant milestones
| Measure |
Escape Room Game
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a post-game debrief over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Overall Study
STARTED
|
45
|
|
Overall Study
COMPLETED
|
43
|
|
Overall Study
NOT COMPLETED
|
2
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Of the n=43 patients who entered baseline data, n=2 entered the date of the survey in the date of birth field, causing missing data on this variable.
Baseline characteristics by cohort
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Age, Continuous
|
52.2 years
STANDARD_DEVIATION 11.55 • n=41 Participants • Of the n=43 patients who entered baseline data, n=2 entered the date of the survey in the date of birth field, causing missing data on this variable.
|
|
Sex: Female, Male
Female
|
43 Participants
n=43 Participants
|
|
Sex: Female, Male
Male
|
0 Participants
n=43 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
1 Participants
n=43 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
42 Participants
n=43 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=43 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=43 Participants
|
|
Race (NIH/OMB)
Asian
|
5 Participants
n=43 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=43 Participants
|
|
Race (NIH/OMB)
Black or African American
|
0 Participants
n=43 Participants
|
|
Race (NIH/OMB)
White
|
34 Participants
n=43 Participants
|
|
Race (NIH/OMB)
More than one race
|
2 Participants
n=43 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
2 Participants
n=43 Participants
|
|
Region of Enrollment
United States
|
43 participants
n=43 Participants
|
PRIMARY outcome
Timeframe: At enrollmentThe percentage of patients who accrue to the study among those who are eligible and approached.
Outcome measures
| Measure |
Escape Room Game
n=45 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Percentage of Participants Accrued to the Study (Feasibility)
|
45 Participants
|
PRIMARY outcome
Timeframe: Up to 1 weekThe percentage of patients who complete the game.
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Percentage of Patients Who Complete Game Sessions (Feasibility)
|
43 Participants
|
PRIMARY outcome
Timeframe: Up to 1 weekWill be assessed using a Likert-type question to assess satisfaction with the game (1 = not at all satisfied, 10 = very satisfied)
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Satisfaction (Acceptability)
|
6.8 units on a scale
Standard Deviation 2.34
|
PRIMARY outcome
Timeframe: Up to 1 weekWill be assessed using a Likert-type question to assess likelihood to recommend the game to someone else (1 = not at all likely, 5 = very likely).
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Likelihood to Recommend the Game to Someone Else (Acceptability)
|
3.1 units on a scale
Standard Deviation 1.31
|
PRIMARY outcome
Timeframe: Up to 1 weekUsability will be assessed using the System Usability Scale (SUS). The SUS is a reliable, 10-item measure 10-item scale, scored on a 5-point Likert scale (1=strongly disagree; 5=strongly agree), with previously reported excellent internal reliability (Cronbach's α = 0.91). Total scores on the SUS range from 0-100, with higher scores indicating greater usability.
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Usability (System Usability Scale)
|
59.3 score on a scale
Standard Deviation 19.70
|
SECONDARY outcome
Timeframe: At baselineWill be assessed using a 6-item checklist that asks which resources participants or their family members have used to find nutrition information in the past 3 months (self-care/health and wellness book, telephone advice service, booklet/flyer shared by a health professional, internet forums, internet search, social media). Reported as count data of number of participants who endorsed one or more sources (self-care/health and wellness book, telephone advice service, booklet/flyer shared by a health professional, internet forums, internet search, social media).
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Types of Online Information
Self-care/Health and wellness book
|
16 Participants
|
|
Types of Online Information
Telephone advice service
|
1 Participants
|
|
Types of Online Information
Booklet/flyer shared by a health professional
|
5 Participants
|
|
Types of Online Information
Internet forums
|
7 Participants
|
|
Types of Online Information
Internet search
|
30 Participants
|
|
Types of Online Information
Social media
|
14 Participants
|
|
Types of Online Information
None of the above
|
6 Participants
|
SECONDARY outcome
Timeframe: Up to 1 weekWill be assessed using our 4-item scale in which patients indicate degree to which they agree with statements using a 5-point Likert scale (1=strongly disagree, 5=strongly agree). Items asked participants to rate the degree to which they agree with the following: (1) I am more worried about accidentally believing misinformation, (2) I am more worried about accidentally sharing misinformation online, (3) I am more concerned about misinformation in society, and (4) I feel more confident in my ability to identify misinformation).
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Concern About Misinformation and Confidence in Identifying Misinformation
(1) I am more worried about accidentally believing misinformation.
|
2.1 units on a scale
Standard Deviation 1.13
|
|
Concern About Misinformation and Confidence in Identifying Misinformation
(2) I am more worried about accidentally sharing misinformation online.
|
2.0 units on a scale
Standard Deviation 1.18
|
|
Concern About Misinformation and Confidence in Identifying Misinformation
(3) I am more concerned about misinformation in society.
|
3.7 units on a scale
Standard Deviation 1.24
|
|
Concern About Misinformation and Confidence in Identifying Misinformation
(4) I feel more confident in my ability to identify misinformation.
|
3.6 units on a scale
Standard Deviation 0.98
|
SECONDARY outcome
Timeframe: At baseline and up to 1 weekWill be assessed using a 15-item checklist of common cancer nutrition misinformation and credible nutrition advice, using a 5-point Likert Scale (1=definitely false, 5 = definitely true). Data reported as an average score at both pre-intervention (pre-game score) and post-intervention (post-game score).
Outcome measures
| Measure |
Escape Room Game
n=43 Participants
Patients play the virtual misinformation escape room game consisting of 5 puzzles and a final task over 30-45 minutes on study.
Educational Intervention: Play virtual misinformation escape room game
Interview: Ancillary studies
Survey Administration: Ancillary studies
Telemedicine: Play virtual misinformation escape room game
|
|---|---|
|
Cancer Nutrition Information Beliefs
Pre-game score
|
3.6 score on a scale
Standard Deviation 0.68
|
|
Cancer Nutrition Information Beliefs
Post-game score
|
3.8 score on a scale
Standard Deviation 0.73
|
Adverse Events
Escape Room Game
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Dr. Megan Shen, Associate Professor
Fred Hutchinson Cancer Center
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place