Guided Feedback in an Online Game Impacts Decision Making

NCT ID: NCT05925816

Last Updated: 2023-06-29

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

350 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-02-02

Study Completion Date

2022-05-04

Brief Summary

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The purpose of the study is to evaluate the use of a text-based game as a way to understand decision making and knowledge related to anxiety, stress, and mood states like depression or loneliness. The investigators are interested in identifying whether participants who are given feedback before and during the game will report changes in behavior or depressive symptoms over the course of a one-week period. This is a follow-up to the published study from the researchers.

Detailed Description

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Conditions

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Depressive Symptoms

Keywords

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depressive symptoms

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

FACTORIAL

Primary Study Purpose

OTHER

Blinding Strategy

QUADRUPLE

Participants Caregivers Investigators Outcome Assessors
Brief interventions are conducted online and thus largely masked. All assessment is also conducted through an online survey.

Study Groups

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Video

Short video with BA intervention ideas

Group Type EXPERIMENTAL

Video

Intervention Type BEHAVIORAL

Video uses BA techniques for approximately 5 minutes

Active game

Feedback Twine game

Group Type EXPERIMENTAL

Active game

Intervention Type BEHAVIORAL

Game provides positive feedback in response to decisions made by participants

Neutral game

Neutral Twine game

Group Type SHAM_COMPARATOR

Neutral game

Intervention Type BEHAVIORAL

Game without feedback

No intervention

Group Type NO_INTERVENTION

No interventions assigned to this group

Video + Active game

Combines Video and Active game

Group Type EXPERIMENTAL

Video

Intervention Type BEHAVIORAL

Video uses BA techniques for approximately 5 minutes

Active game

Intervention Type BEHAVIORAL

Game provides positive feedback in response to decisions made by participants

Video + Neutral game

Combines Video and Neutral game

Group Type ACTIVE_COMPARATOR

Video

Intervention Type BEHAVIORAL

Video uses BA techniques for approximately 5 minutes

Neutral game

Intervention Type BEHAVIORAL

Game without feedback

Interventions

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Video

Video uses BA techniques for approximately 5 minutes

Intervention Type BEHAVIORAL

Active game

Game provides positive feedback in response to decisions made by participants

Intervention Type BEHAVIORAL

Neutral game

Game without feedback

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* 18+ age
* Eligible to participate in online research
* Able to read and respond in English

Exclusion Criteria

* None
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Texas at Austin

OTHER

Sponsor Role collaborator

Bard College

OTHER

Sponsor Role lead

Responsible Party

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Justin Dainer-Best

Assistant Professor of Psychology

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Bard College

Annandale-on-Hudson, New York, United States

Site Status

Countries

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United States

Other Identifiers

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2021NOV10-DAI

Identifier Type: -

Identifier Source: org_study_id