Comparing Concussion Education Types

NCT ID: NCT05836662

Last Updated: 2023-11-22

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

40 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-04-19

Study Completion Date

2024-07-31

Brief Summary

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The purpose of this study is to determine if there are differences in knowledge, self-efficacy, and empathy surrounding concussions, as well as intent to report a concussion, after viewing concussion education (CrashCourse and Brain Fly-Through) in 2D versus in 3D.

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

Detailed Description

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In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Two months later, participants will receive a brief ( \~5 minute) follow-up survey via email, assessing the same constructs.

Conditions

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Brain Concussion Knowledge, Attitudes, Practice

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Two months later, participants will receive a brief ( \~5 minute) follow-up survey via email, assessing the same constructs.
Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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2D Concussion Education

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 2D (via a video on a laptop). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Group Type ACTIVE_COMPARATOR

CrashCourse Concussion Education in Virtual Reality

Intervention Type OTHER

The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.

3D Concussion Education

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 3D (via a Virtual Reality headset). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Group Type EXPERIMENTAL

CrashCourse Concussion Education in Virtual Reality

Intervention Type OTHER

The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.

Interventions

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CrashCourse Concussion Education in Virtual Reality

The TeachAids concussion education, including CrashCourse and Brain Fly-Through, will be shown in 3D (via a Virtual Reality headset). These educations are the exact same content as the 2D versions viewed on a laptop, but the modality (via a VR headset) is different.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* at least 18 years of age
* health professions student (ex: Nursing, PT, OT, Pharmacy, Athletic Training) and/or a student-athlete at Concordia University (Ann Arbor or Mequon campus)

Exclusion Criteria

\- have previously viewed the TeachAids CrashCourse concussion education
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Massachusetts General Hospital

OTHER

Sponsor Role collaborator

Concordia University Wisconsin

OTHER

Sponsor Role collaborator

Piya Sorcar

OTHER

Sponsor Role lead

Responsible Party

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Piya Sorcar

Founder & CEO

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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Daniel H Daneshvar, MD, PhD

Role: PRINCIPAL_INVESTIGATOR

TeachAids and Mass General Brigham

Locations

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Concordia University

Mequon, Wisconsin, United States

Site Status RECRUITING

Countries

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United States

Central Contacts

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Daniel H Daneshvar, MD, PhD

Role: CONTACT

617-952-5299

Facility Contacts

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Daniel H Daneshvar, MD, PhD

Role: primary

Other Identifiers

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2D vs 3D - Concordia

Identifier Type: -

Identifier Source: org_study_id