Trial Outcomes & Findings for GameSquad for Adults With Down Syndrome (NCT NCT05473247)
NCT ID: NCT05473247
Last Updated: 2024-11-25
Results Overview
Minutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.
COMPLETED
NA
20 participants
12-weeks
2024-11-25
Participant Flow
Participant milestones
| Measure |
Ring-Fit Adventure Group
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Overall Study
STARTED
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20
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Overall Study
COMPLETED
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19
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Overall Study
NOT COMPLETED
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1
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Reasons for withdrawal
| Measure |
Ring-Fit Adventure Group
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Overall Study
One participant ceased contact with the research study team after the initial, pre-testing appt.
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1
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Baseline Characteristics
GameSquad for Adults With Down Syndrome
Baseline characteristics by cohort
| Measure |
Ring-Fit Adventure Group
n=20 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Age, Continuous
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23.2 years
STANDARD_DEVIATION 3.83 • n=5 Participants
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Sex: Female, Male
Female
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13 Participants
n=5 Participants
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Sex: Female, Male
Male
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7 Participants
n=5 Participants
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Ethnicity (NIH/OMB)
Hispanic or Latino
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2 Participants
n=5 Participants
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Ethnicity (NIH/OMB)
Not Hispanic or Latino
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18 Participants
n=5 Participants
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Ethnicity (NIH/OMB)
Unknown or Not Reported
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0 Participants
n=5 Participants
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Race (NIH/OMB)
American Indian or Alaska Native
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Asian
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Black or African American
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1 Participants
n=5 Participants
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Race (NIH/OMB)
White
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19 Participants
n=5 Participants
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Race (NIH/OMB)
More than one race
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Unknown or Not Reported
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0 Participants
n=5 Participants
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Region of Enrollment
United States
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20 Participants
n=5 Participants
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PRIMARY outcome
Timeframe: 12-weeksMinutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Minutes of Gameplay Per Week
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100.32 minutes/week
Standard Deviation 8.65
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PRIMARY outcome
Timeframe: 12-weeksParticipant retention will be collected.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=20 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Retention
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19 Participants
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PRIMARY outcome
Timeframe: 12-weeksAttendance at 30 min virtual health coaching sessions will be collected.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=228 health coaching sessions
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Attendance
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92.45 percentage of attended sessions
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SECONDARY outcome
Timeframe: 12-weeksThis test measures the distance that a participant can walk on a flat, hard surface in a period of 6 minutes. The research team will instruct them on how to prepare and conduct this test.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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6-minute Walk Test
Pre-Test
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401.13 Meters
Standard Deviation 92.42
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6-minute Walk Test
Post-Test
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399.26 Meters
Standard Deviation 81.45
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SECONDARY outcome
Timeframe: 12-weeksLeg strength will be measured on the leg press machine. Researchers will assess the maximum amount of weight the participant can press for 5 repetitions.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Leg Strength
Pre-Test
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199.67 Pounds
Standard Deviation 83.34
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Leg Strength
Post-Test
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246.50 Pounds
Standard Deviation 91.61
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SECONDARY outcome
Timeframe: 12-weeksThe participant will be asked to squeeze a device as hard as they can to test their grip strength. This will be done on both hands.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Hand Grip Strength
Pre-Testing Left Grip
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20.36 Kilograms
Standard Deviation 8.80
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Hand Grip Strength
Post-Testing Left Grip
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19.58 Kilograms
Standard Deviation 7.56
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Hand Grip Strength
Pre-Testing Right Grip
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20.15 Kilograms
Standard Deviation 8.94
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Hand Grip Strength
Post-Testing Right Grip
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19.72 Kilograms
Standard Deviation 7.49
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SECONDARY outcome
Timeframe: 12-weeksDuring this test, the participant will be asked to sit down in a chair. Approximately 10 feet in front of the participant there will be a line on the floor. The research team will say "go" and the participant will get up from the chair, walk to the line at a normal pace, and then turnaround and walk back to the chair and sit down again. The research team will record how long it takes to do this.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Timed Up and Go
Pre-Testing
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6.00 Seconds
Standard Deviation 1.61
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Timed Up and Go
Post-Testing
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6.14 Seconds
Standard Deviation 1.92
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SECONDARY outcome
Timeframe: 12-weeksPopulation: Various participants could not complete certain aspects of the Y-balance test. 3 trials were allowed for each test to ensure testing finished on-time and prevented excess frustration
During this test, the investigators will ask the participant to balance on one leg and reach in three directions as far as they can with their other foot. They will then do the same on the other leg.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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Balance
Pre-test anterior reach right leg
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48.86 centimeters
Standard Deviation 16.37
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Balance
Post-test anterior reach right leg
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47.44 centimeters
Standard Deviation 7.57
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Balance
Pre-test anterior reach left leg
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47.63 centimeters
Standard Deviation 16.95
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Balance
Post-test anterior reach left leg
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49.14 centimeters
Standard Deviation 8.02
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Balance
Pre-test posteromedial reach right leg
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76.03 centimeters
Standard Deviation 17.49
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Balance
Post-test posteromedial reach right leg
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80.75 centimeters
Standard Deviation 12.32
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Balance
Pre-test posteromedial reach left leg
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76.79 centimeters
Standard Deviation 18.43
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Balance
Post-test posteromedial reach left leg
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80.38 centimeters
Standard Deviation 12.64
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Balance
Pre-test posterolateral reach right leg
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73.13 centimeters
Standard Deviation 22
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Balance
Post-test posterolateral reach right leg
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73.25 centimeters
Standard Deviation 15.68
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Balance
Pre-Test posterolateral reach left leg
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73.13 centimeters
Standard Deviation 17.69
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Balance
Post-Test posterolateral reach left leg
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70.83 centimeters
Standard Deviation 15.32
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SECONDARY outcome
Timeframe: 12-weeksAdverse events will be collected.
Outcome measures
| Measure |
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom.
Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
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|---|---|
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Adverse Events
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0 Adverse Events
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SECONDARY outcome
Timeframe: 12-weeksSemi-Structured interviews will occur after the 12-week intervention to allow participants to make sense of their experience in the intervention.
Outcome measures
Outcome data not reported
Adverse Events
Ring-Fit Adventure Group
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place