Trial Outcomes & Findings for GameSquad for Adults With Down Syndrome (NCT NCT05473247)

NCT ID: NCT05473247

Last Updated: 2024-11-25

Results Overview

Minutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

20 participants

Primary outcome timeframe

12-weeks

Results posted on

2024-11-25

Participant Flow

Participant milestones

Participant milestones
Measure
Ring-Fit Adventure Group
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Overall Study
STARTED
20
Overall Study
COMPLETED
19
Overall Study
NOT COMPLETED
1

Reasons for withdrawal

Reasons for withdrawal
Measure
Ring-Fit Adventure Group
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Overall Study
One participant ceased contact with the research study team after the initial, pre-testing appt.
1

Baseline Characteristics

GameSquad for Adults With Down Syndrome

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Ring-Fit Adventure Group
n=20 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Age, Continuous
23.2 years
STANDARD_DEVIATION 3.83 • n=5 Participants
Sex: Female, Male
Female
13 Participants
n=5 Participants
Sex: Female, Male
Male
7 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
18 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
Race (NIH/OMB)
Asian
0 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
1 Participants
n=5 Participants
Race (NIH/OMB)
White
19 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
Region of Enrollment
United States
20 Participants
n=5 Participants

PRIMARY outcome

Timeframe: 12-weeks

Minutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Minutes of Gameplay Per Week
100.32 minutes/week
Standard Deviation 8.65

PRIMARY outcome

Timeframe: 12-weeks

Participant retention will be collected.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=20 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Retention
19 Participants

PRIMARY outcome

Timeframe: 12-weeks

Attendance at 30 min virtual health coaching sessions will be collected.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=228 health coaching sessions
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Attendance
92.45 percentage of attended sessions

SECONDARY outcome

Timeframe: 12-weeks

This test measures the distance that a participant can walk on a flat, hard surface in a period of 6 minutes. The research team will instruct them on how to prepare and conduct this test.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
6-minute Walk Test
Pre-Test
401.13 Meters
Standard Deviation 92.42
6-minute Walk Test
Post-Test
399.26 Meters
Standard Deviation 81.45

SECONDARY outcome

Timeframe: 12-weeks

Leg strength will be measured on the leg press machine. Researchers will assess the maximum amount of weight the participant can press for 5 repetitions.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Leg Strength
Pre-Test
199.67 Pounds
Standard Deviation 83.34
Leg Strength
Post-Test
246.50 Pounds
Standard Deviation 91.61

SECONDARY outcome

Timeframe: 12-weeks

The participant will be asked to squeeze a device as hard as they can to test their grip strength. This will be done on both hands.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Hand Grip Strength
Pre-Testing Left Grip
20.36 Kilograms
Standard Deviation 8.80
Hand Grip Strength
Post-Testing Left Grip
19.58 Kilograms
Standard Deviation 7.56
Hand Grip Strength
Pre-Testing Right Grip
20.15 Kilograms
Standard Deviation 8.94
Hand Grip Strength
Post-Testing Right Grip
19.72 Kilograms
Standard Deviation 7.49

SECONDARY outcome

Timeframe: 12-weeks

During this test, the participant will be asked to sit down in a chair. Approximately 10 feet in front of the participant there will be a line on the floor. The research team will say "go" and the participant will get up from the chair, walk to the line at a normal pace, and then turnaround and walk back to the chair and sit down again. The research team will record how long it takes to do this.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Timed Up and Go
Pre-Testing
6.00 Seconds
Standard Deviation 1.61
Timed Up and Go
Post-Testing
6.14 Seconds
Standard Deviation 1.92

SECONDARY outcome

Timeframe: 12-weeks

Population: Various participants could not complete certain aspects of the Y-balance test. 3 trials were allowed for each test to ensure testing finished on-time and prevented excess frustration

During this test, the investigators will ask the participant to balance on one leg and reach in three directions as far as they can with their other foot. They will then do the same on the other leg.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Balance
Pre-test anterior reach right leg
48.86 centimeters
Standard Deviation 16.37
Balance
Post-test anterior reach right leg
47.44 centimeters
Standard Deviation 7.57
Balance
Pre-test anterior reach left leg
47.63 centimeters
Standard Deviation 16.95
Balance
Post-test anterior reach left leg
49.14 centimeters
Standard Deviation 8.02
Balance
Pre-test posteromedial reach right leg
76.03 centimeters
Standard Deviation 17.49
Balance
Post-test posteromedial reach right leg
80.75 centimeters
Standard Deviation 12.32
Balance
Pre-test posteromedial reach left leg
76.79 centimeters
Standard Deviation 18.43
Balance
Post-test posteromedial reach left leg
80.38 centimeters
Standard Deviation 12.64
Balance
Pre-test posterolateral reach right leg
73.13 centimeters
Standard Deviation 22
Balance
Post-test posterolateral reach right leg
73.25 centimeters
Standard Deviation 15.68
Balance
Pre-Test posterolateral reach left leg
73.13 centimeters
Standard Deviation 17.69
Balance
Post-Test posterolateral reach left leg
70.83 centimeters
Standard Deviation 15.32

SECONDARY outcome

Timeframe: 12-weeks

Adverse events will be collected.

Outcome measures

Outcome measures
Measure
Ring-Fit Adventure Group
n=19 Participants
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes/week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes/week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
Adverse Events
0 Adverse Events

SECONDARY outcome

Timeframe: 12-weeks

Semi-Structured interviews will occur after the 12-week intervention to allow participants to make sense of their experience in the intervention.

Outcome measures

Outcome data not reported

Adverse Events

Ring-Fit Adventure Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Kameron Suire

Berry College

Phone: 3373968980

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place