Trial Outcomes & Findings for Designing a Mobile App to Support Academic Success for Student Veterans (NCT NCT05344092)

NCT ID: NCT05344092

Last Updated: 2025-10-31

Results Overview

The System Usability Scale (SUS) a 10-item measure, scored on a 5-point Likert scale, that assesses human-computer interaction. Respondents are asked to rate 10 statements on a 5-point Likert scale (1=strongly disagree to 5=strongly agree). All SUS items focus on their experience using the mobile application, for example, "I would imagine that most people would learn to use this system very quickly." Each item is rescored, totaled, and multiplied by 2.5 to get a SUS total score ranging from 0 to 100. Higher scores indicate greater usability of a technology system, with above-average usability of a system suggested by a score \>68, while a score \>80 indicates high usability.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

13 participants

Primary outcome timeframe

4-week time point

Results posted on

2025-10-31

Participant Flow

Participant milestones

Participant milestones
Measure
VetEd Mobile Application
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
Overall Study
STARTED
13
Overall Study
COMPLETED
13
Overall Study
NOT COMPLETED
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Designing a Mobile App to Support Academic Success for Student Veterans

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
Age, Categorical
<=18 years
0 Participants
n=5 Participants
Age, Categorical
Between 18 and 65 years
13 Participants
n=5 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
Age, Continuous
32.4 years
STANDARD_DEVIATION 7.8 • n=5 Participants
Sex: Female, Male
Female
4 Participants
n=5 Participants
Sex: Female, Male
Male
9 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
3 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
10 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
1 Participants
n=5 Participants
Race (NIH/OMB)
Asian
0 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
1 Participants
n=5 Participants
Race (NIH/OMB)
White
10 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
1 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
Region of Enrollment
United States
13 Participants
n=5 Participants

PRIMARY outcome

Timeframe: 4-week time point

The System Usability Scale (SUS) a 10-item measure, scored on a 5-point Likert scale, that assesses human-computer interaction. Respondents are asked to rate 10 statements on a 5-point Likert scale (1=strongly disagree to 5=strongly agree). All SUS items focus on their experience using the mobile application, for example, "I would imagine that most people would learn to use this system very quickly." Each item is rescored, totaled, and multiplied by 2.5 to get a SUS total score ranging from 0 to 100. Higher scores indicate greater usability of a technology system, with above-average usability of a system suggested by a score \>68, while a score \>80 indicates high usability.

Outcome measures

Outcome measures
Measure
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
System Usability Scale (SUS)
76.15 score on a scale
Standard Deviation 9.16

SECONDARY outcome

Timeframe: 4-week time point

The Acceptability E-Scale (AES) is a 6-item validated measure of the acceptability of mobile apps and online interventions, which has a cut-off of 80% (i.e., a score of 24) for acceptability covering overall and specific component satisfaction. The six items are scored on a scale from 1 to 5, then summed for a total AES score. AES total scores range from 5 to 30, with higher scores showing greater satisfaction and acceptability of the VetEd mobile app.

Outcome measures

Outcome measures
Measure
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
Acceptability E-Scale (AES)
25.38 score on a scale
Standard Deviation 3.66

SECONDARY outcome

Timeframe: Baseline

The Academic Self-Efficacy Scale (ASES), is an eight-item rapid assessment instrument to assess respondent's self-efficacy regarding several skills related to academic achievement, such as time management, taking notes, taking tests, and general academic ability. Each statement reflects the respondents academic abilities and sense of effectiveness, and is scored on a scale of 1 (Very Untrue) to 7 (Very True). Scores range from 8 to 56, with higher scores indicating greater reported academic self-efficacy.

Outcome measures

Outcome measures
Measure
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
The Academic Self-Efficacy Scale (ASES)
40 score on a scale
Interval 31.5 to 45.5

SECONDARY outcome

Timeframe: Baseline

The Coping with Education Barriers Subscale (CWBS) is a subscale of the full 28 item scale that includes 2 subscales, the Coping with Career-Related Barriers (not administered for this study) and the Coping with Educational Barriers scale (21 items, administered for this study). This subscale assesses the participants' degree of confidence in overcoming internal and external educational barriers. Each statement is rated by the participants' degree of confidence that they could overcome the potential educational barrier, from not at all confident (1) to highly confident (5). Scores range from 21 to 105, and higher scores reflect greater perceived confidence in overcoming the common-listed educational barriers.

Outcome measures

Outcome measures
Measure
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
The Coping With Education Barriers Subscale (CWBS)
75.62 score on a scale
Interval 62.0 to 92.0

SECONDARY outcome

Timeframe: Baseline

The Military to Civilian questionnaire (M2C-Q) contains 16-items intended to measure dimensions of community reintegration related to productivity (in education, work, and domestic life); social relations; community engagement; and perceived meaning in life, self-care, and leisure. Items are rated on a scale from No difficulty (0) to Extreme difficulty (4), with higher scores indicating greater difficulties with community reintegration and ranging from 0 to 64.

Outcome measures

Outcome measures
Measure
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period. VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
Military to Civilian Questionnaire (M2C-Q)
3.11 units on a scale
Interval 2.49 to 3.93

Adverse Events

VetEd Mobile Application

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Erin Reilly

Department of Veterans Affairs

Phone: 781-687-2000

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place