Trial Outcomes & Findings for Designing a Mobile App to Support Academic Success for Student Veterans (NCT NCT05344092)
NCT ID: NCT05344092
Last Updated: 2025-10-31
Results Overview
The System Usability Scale (SUS) a 10-item measure, scored on a 5-point Likert scale, that assesses human-computer interaction. Respondents are asked to rate 10 statements on a 5-point Likert scale (1=strongly disagree to 5=strongly agree). All SUS items focus on their experience using the mobile application, for example, "I would imagine that most people would learn to use this system very quickly." Each item is rescored, totaled, and multiplied by 2.5 to get a SUS total score ranging from 0 to 100. Higher scores indicate greater usability of a technology system, with above-average usability of a system suggested by a score \>68, while a score \>80 indicates high usability.
COMPLETED
NA
13 participants
4-week time point
2025-10-31
Participant Flow
Participant milestones
| Measure |
VetEd Mobile Application
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
Overall Study
STARTED
|
13
|
|
Overall Study
COMPLETED
|
13
|
|
Overall Study
NOT COMPLETED
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Designing a Mobile App to Support Academic Success for Student Veterans
Baseline characteristics by cohort
| Measure |
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
Age, Categorical
<=18 years
|
0 Participants
n=5 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
13 Participants
n=5 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=5 Participants
|
|
Age, Continuous
|
32.4 years
STANDARD_DEVIATION 7.8 • n=5 Participants
|
|
Sex: Female, Male
Female
|
4 Participants
n=5 Participants
|
|
Sex: Female, Male
Male
|
9 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
3 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
10 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
1 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Black or African American
|
1 Participants
n=5 Participants
|
|
Race (NIH/OMB)
White
|
10 Participants
n=5 Participants
|
|
Race (NIH/OMB)
More than one race
|
1 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
|
Region of Enrollment
United States
|
13 Participants
n=5 Participants
|
PRIMARY outcome
Timeframe: 4-week time pointThe System Usability Scale (SUS) a 10-item measure, scored on a 5-point Likert scale, that assesses human-computer interaction. Respondents are asked to rate 10 statements on a 5-point Likert scale (1=strongly disagree to 5=strongly agree). All SUS items focus on their experience using the mobile application, for example, "I would imagine that most people would learn to use this system very quickly." Each item is rescored, totaled, and multiplied by 2.5 to get a SUS total score ranging from 0 to 100. Higher scores indicate greater usability of a technology system, with above-average usability of a system suggested by a score \>68, while a score \>80 indicates high usability.
Outcome measures
| Measure |
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
System Usability Scale (SUS)
|
76.15 score on a scale
Standard Deviation 9.16
|
SECONDARY outcome
Timeframe: 4-week time pointThe Acceptability E-Scale (AES) is a 6-item validated measure of the acceptability of mobile apps and online interventions, which has a cut-off of 80% (i.e., a score of 24) for acceptability covering overall and specific component satisfaction. The six items are scored on a scale from 1 to 5, then summed for a total AES score. AES total scores range from 5 to 30, with higher scores showing greater satisfaction and acceptability of the VetEd mobile app.
Outcome measures
| Measure |
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
Acceptability E-Scale (AES)
|
25.38 score on a scale
Standard Deviation 3.66
|
SECONDARY outcome
Timeframe: BaselineThe Academic Self-Efficacy Scale (ASES), is an eight-item rapid assessment instrument to assess respondent's self-efficacy regarding several skills related to academic achievement, such as time management, taking notes, taking tests, and general academic ability. Each statement reflects the respondents academic abilities and sense of effectiveness, and is scored on a scale of 1 (Very Untrue) to 7 (Very True). Scores range from 8 to 56, with higher scores indicating greater reported academic self-efficacy.
Outcome measures
| Measure |
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
The Academic Self-Efficacy Scale (ASES)
|
40 score on a scale
Interval 31.5 to 45.5
|
SECONDARY outcome
Timeframe: BaselineThe Coping with Education Barriers Subscale (CWBS) is a subscale of the full 28 item scale that includes 2 subscales, the Coping with Career-Related Barriers (not administered for this study) and the Coping with Educational Barriers scale (21 items, administered for this study). This subscale assesses the participants' degree of confidence in overcoming internal and external educational barriers. Each statement is rated by the participants' degree of confidence that they could overcome the potential educational barrier, from not at all confident (1) to highly confident (5). Scores range from 21 to 105, and higher scores reflect greater perceived confidence in overcoming the common-listed educational barriers.
Outcome measures
| Measure |
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
The Coping With Education Barriers Subscale (CWBS)
|
75.62 score on a scale
Interval 62.0 to 92.0
|
SECONDARY outcome
Timeframe: BaselineThe Military to Civilian questionnaire (M2C-Q) contains 16-items intended to measure dimensions of community reintegration related to productivity (in education, work, and domestic life); social relations; community engagement; and perceived meaning in life, self-care, and leisure. Items are rated on a scale from No difficulty (0) to Extreme difficulty (4), with higher scores indicating greater difficulties with community reintegration and ranging from 0 to 64.
Outcome measures
| Measure |
VetEd Mobile Application
n=13 Participants
Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period.
VetEd Mobile Application: Participants be provided with the VetEd mobile app, with instructions on how to utilize the app at home over a four-week period
|
|---|---|
|
Military to Civilian Questionnaire (M2C-Q)
|
3.11 units on a scale
Interval 2.49 to 3.93
|
Adverse Events
VetEd Mobile Application
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place